IW4M-Admin/SharedLibraryCore/Interfaces/IEventParser.cs
RaidMax 044991272f update parsers to include game name
prompt to enter log path if game doesn't generate
2019-02-05 18:02:45 -06:00

32 lines
1.1 KiB
C#

using static SharedLibraryCore.Server;
namespace SharedLibraryCore.Interfaces
{
public interface IEventParser
{
/// <summary>
/// Generates a game event based on log line input
/// </summary>
/// <param name="server">server the event occurred on</param>
/// <param name="logLine">single log line string</param>
/// <returns></returns>
/// todo: make this integrate without needing the server
GameEvent GetEvent(Server server, string logLine);
/// <summary>
/// Get game specific folder prefix for log files
/// </summary>
/// <returns>Game directory prefix</returns>
IEventParserConfiguration Configuration { get; set; }
/// <summary>
/// stores the game/client specific version (usually the value of the "version" DVAR)
/// </summary>
string Version { get; set; }
/// <summary>
/// specifies the game name (usually the internal studio iteration ie: IW4, T5 etc...)
/// </summary>
Game GameName { get; set; }
}
}