IW4M-Admin/Plugins/SimpleStats/Commands/ResetStats.cs
2018-03-09 02:01:12 -06:00

44 lines
1.4 KiB
C#

using SharedLibrary;
using SharedLibrary.Objects;
using StatsPlugin.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StatsPlugin.Commands
{
public class ResetStats : Command
{
public ResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
public override async Task ExecuteAsync(Event E)
{
if (E.Origin.ClientNumber >= 0)
{
var svc = new SharedLibrary.Services.GenericRepository<EFClientStatistics>();
int serverId = E.Owner.GetHashCode();
var stats = svc.Find(s => s.ClientId == E.Origin.ClientId && s.ServerId == serverId).First();
stats.Deaths = 0;
stats.Kills = 0;
stats.SPM = 0;
stats.Skill = 0;
// reset the cached version
Plugin.Manager.ResetStats(E.Origin.ClientId, E.Owner.GetHashCode());
// fixme: this doesn't work properly when another context exists
await svc.SaveChangesAsync();
await E.Origin.Tell("Your stats for this server have been reset");
}
else
{
await E.Origin.Tell("You must be connected to a server to reset your stats");
}
}
}
}