391 lines
13 KiB
C#
391 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using SharedLibrary.Network;
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using SharedLibrary.Commands;
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using System.Threading.Tasks;
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namespace SharedLibrary
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{
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[Guid("61d3829e-fcbe-44d3-bb7c-51db8c2d7ac5")]
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public abstract class Server
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{
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public enum Game
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{
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UKN,
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IW3,
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IW4,
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IW5,
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T4,
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T5,
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}
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public Server(Interfaces.IManager mgr, ServerConfiguration config)
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{
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Password = config.Password;
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IP = config.IP;
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Port = config.Port;
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Manager = mgr;
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Logger = Manager.GetLogger();
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ClientNum = 0;
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Config = config;
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Players = new List<Player>(new Player[18]);
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Reports = new List<Report>();
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PlayerHistory = new Queue<Helpers.PlayerHistory>();
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ChatHistory = new List<Chat>();
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NextMessage = 0;
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InitializeTokens();
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InitializeAutoMessages();
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InitializeMaps();
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InitializeRules();
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}
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//Returns current server IP set by `net_ip` -- *STRING*
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public String GetIP()
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{
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return IP;
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}
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//Returns current server port set by `net_port` -- *INT*
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public int GetPort()
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{
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return Port;
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}
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//Returns list of all current players
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public List<Player> GetPlayersAsList()
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{
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return Players.FindAll(x => x != null);
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}
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/// <summary>
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/// Get any know aliases ( name or ip based ) from the database
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/// </summary>
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/// <param name="Origin">Player to scan for aliases</param>
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abstract public List<Aliases> GetAliases(Player Origin);
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public List<Player> GetPlayerAliases(Player Origin)
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{
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List<int> databaseIDs = new List<int>();
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foreach (Aliases A in GetAliases(Origin))
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databaseIDs.Add(A.Number);
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return Manager.GetClientDatabase().GetPlayers(databaseIDs);
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}
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/// <summary>
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/// Add a player to the server's player list
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/// </summary>
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/// <param name="P">Player pulled from memory reading</param>
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/// <returns>True if player added sucessfully, false otherwise</returns>
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abstract public Task<bool> AddPlayer(Player P);
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/// <summary>
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/// Remove player by client number
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/// </summary>
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/// <param name="cNum">Client ID of player to be removed</param>
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/// <returns>true if removal succeded, false otherwise</returns>
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abstract public Task RemovePlayer(int cNum);
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/// <summary>
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/// Get the player from the server's list by line from game long
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/// </summary>
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/// <param name="L">Game log line containing event</param>
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/// <param name="cIDPos">Position in the line where the cliet ID is written</param>
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/// <returns>Matching player if found</returns>
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abstract public Player ParseClientFromString(String[] L, int cIDPos);
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/// <summary>
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/// Get a player by name
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/// </summary>
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/// <param name="pName">Player name to search for</param>
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/// <returns>Matching player if found</returns>
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public Player GetClientByName(String pName)
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{
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string[] QuoteSplit = pName.Split('"');
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if (QuoteSplit.Length > 1)
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pName = QuoteSplit[1];
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return Players.FirstOrDefault(p => p != null && p.Name.ToLower().Contains(pName.ToLower()));
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}
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/// <summary>
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/// Check ban list for every banned player and return ban if match is found
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/// </summary>
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/// <param name="C">Player to check if banned</param>
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/// <returns>Matching ban if found</returns>
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abstract public Penalty IsBanned(Player C);
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/// <summary>
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/// Process requested command correlating to an event
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/// </summary>
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/// <param name="E">Event parameter</param>
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/// <param name="C">Command requested from the event</param>
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/// <returns></returns>
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abstract public Task<Command> ValidateCommand(Event E);
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virtual public Task ProcessUpdatesAsync(CancellationToken cts)
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{
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return null;
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}
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/// <summary>
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/// Process any server event
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/// </summary>
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/// <param name="E">Event</param>
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/// <returns>True on sucess</returns>
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abstract protected Task ProcessEvent(Event E);
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abstract public Task ExecuteEvent(Event E);
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/// <summary>
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/// Reloads all the server configurations
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/// </summary>
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/// <returns>True on sucess</returns>
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abstract public bool Reload();
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/// <summary>
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/// Send a message to all players
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/// </summary>
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/// <param name="Message">Message to be sent to all players</param>
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public async Task Broadcast(String Message)
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{
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#if DEBUG
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//return;
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#endif
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string sayCommand = (GameName == Game.IW4) ? "sayraw" : "say";
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await this.ExecuteCommandAsync($"{sayCommand} {Message}");
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}
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/// <summary>
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/// Send a message to a particular players
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/// </summary>
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/// <param name="Message">Message to send</param>
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/// <param name="Target">Player to send message to</param>
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public async Task Tell(String Message, Player Target)
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{
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#if DEBUG
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//if (!Target.lastEvent.Remote)
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// return;
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#endif
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string tellCommand = (GameName == Game.IW4) ? "tellraw" : "tell";
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if (Target.ClientID > -1 && Message.Length > 0 && Target.Level != Player.Permission.Console && !Target.lastEvent.Remote)
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await this.ExecuteCommandAsync($"{tellCommand} {Target.ClientID} {Message}^7");
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if (Target.Level == Player.Permission.Console)
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine(Utilities.StripColors(Message));
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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if (Target.lastEvent.Remote)
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commandResult.Enqueue(Utilities.StripColors(Message));
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}
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/// <summary>
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/// Send a message to all admins on the server
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/// </summary>
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/// <param name="message">Message to send out</param>
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public async Task ToAdmins(String message)
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{
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foreach (Player P in Players)
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{
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if (P == null)
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continue;
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if (P.Level > Player.Permission.Flagged)
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await P.Tell(message);
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}
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}
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/// <summary>
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/// Kick a player from the server
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/// </summary>
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/// <param name="Reason">Reason for kicking</param>
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/// <param name="Target">Player to kick</param>
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abstract public Task Kick(String Reason, Player Target, Player Origin);
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/// <summary>
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/// Temporarily ban a player ( default 1 hour ) from the server
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/// </summary>
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/// <param name="Reason">Reason for banning the player</param>
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/// <param name="Target">The player to ban</param>
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abstract public Task TempBan(String Reason, Player Target, Player Origin);
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/// <summary>
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/// Perm ban a player from the server
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/// </summary>
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/// <param name="Reason">The reason for the ban</param>
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/// <param name="Target">The person to ban</param>
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/// <param name="Origin">The person who banned the target</param>
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abstract public Task Ban(String Reason, Player Target, Player Origin);
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abstract public Task Warn(String Reason, Player Target, Player Origin);
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/// <summary>
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/// Unban a player by npID / GUID
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/// </summary>
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/// <param name="npID">npID of the player</param>
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/// <param name="Target">I don't remember what this is for</param>
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/// <returns></returns>
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abstract public Task Unban(Player Target);
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/// <summary>
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/// Change the current searver map
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/// </summary>
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/// <param name="mapName">Non-localized map name</param>
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public async Task LoadMap(string mapName)
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{
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await this.ExecuteCommandAsync($"map {mapName}");
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}
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public async Task LoadMap(Map newMap)
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{
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await this.ExecuteCommandAsync($"map {newMap.Name}");
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}
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/// <summary>
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/// Initalize the macro variables
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/// </summary>
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abstract public void InitializeTokens();
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/// <summary>
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/// Read the map configuration
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/// </summary>
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protected void InitializeMaps()
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{
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Maps = new List<Map>();
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IFile mapfile = new IFile("config/maps.cfg");
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String[] _maps = mapfile.ReadAllLines();
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mapfile.Close();
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if (_maps.Length > 2) // readAll returns minimum one empty string
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{
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foreach (String m in _maps)
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{
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String[] m2 = m.Split(':');
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if (m2.Length > 1)
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{
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Map map = new Map(m2[0].Trim(), m2[1].Trim());
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Maps.Add(map);
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}
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}
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}
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else
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Logger.WriteInfo("Maps configuration appears to be empty - skipping...");
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}
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/// <summary>
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/// Initialize the messages to be broadcasted
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/// todo: this needs to be a serialized file
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/// </summary>
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protected void InitializeAutoMessages()
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{
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BroadcastMessages = new List<String>();
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IFile messageCFG = new IFile("config/messages.cfg");
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String[] lines = messageCFG.ReadAllLines();
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messageCFG.Close();
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if (lines.Length < 2) //readAll returns minimum one empty string
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{
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Logger.WriteInfo("Messages configuration appears empty - skipping...");
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return;
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}
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int mTime = -1;
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int.TryParse(lines[0], out mTime);
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if (MessageTime == -1)
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MessageTime = 60;
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else
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MessageTime = mTime;
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foreach (String l in lines)
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{
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if (lines[0] != l && l.Length > 1)
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BroadcastMessages.Add(l);
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}
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messageCFG.Close();
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//if (Program.Version != Program.latestVersion && Program.latestVersion != 0)
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// messages.Add("^5IW4M Admin ^7is outdated. Please ^5update ^7to version " + Program.latestVersion);
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}
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/// <summary>
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/// Initialize the rules configuration
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/// todo: this needs to be a serialized file
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/// </summary>
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protected void InitializeRules()
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{
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Rules = new List<String>();
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IFile ruleFile = new IFile("config/rules.cfg");
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String[] _rules = ruleFile.ReadAllLines();
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ruleFile.Close();
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if (_rules.Length > 2) // readAll returns minimum one empty string
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{
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foreach (String r in _rules)
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{
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if (r.Length > 1)
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Rules.Add(r);
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}
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}
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else
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Logger.WriteInfo("Rules configuration appears empty - skipping...");
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ruleFile.Close();
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}
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public override string ToString()
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{
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return $"{IP}_{Port}";
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}
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// Objects
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public Interfaces.IManager Manager { get; protected set; }
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public Interfaces.ILogger Logger { get; private set; }
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public ServerConfiguration Config { get; private set; }
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public List<Map> Maps { get; protected set; }
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public List<string> Rules { get; protected set; }
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public List<Report> Reports { get; set; }
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public List<Chat> ChatHistory { get; protected set; }
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public Queue<Helpers.PlayerHistory> PlayerHistory { get; private set; }
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public Game GameName { get; protected set; }
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// Info
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public string Hostname { get; protected set; }
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public string Website { get; protected set; }
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public string Gametype { get; protected set; }
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public Map CurrentMap { get; protected set; }
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public int ClientNum { get; protected set; }
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public int MaxClients { get; protected set; }
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public List<Player> Players { get; protected set; }
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public string Password { get; private set; }
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public bool Throttled { get; protected set; }
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// Internal
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protected string IP;
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protected int Port;
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protected string FSGame;
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protected int MessageTime;
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protected int NextMessage;
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protected int ConnectionErrors;
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protected List<string> BroadcastMessages;
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protected TimeSpan LastMessage;
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protected IFile LogFile;
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protected DateTime LastPoll;
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//Remote
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public Queue<string> commandResult = new Queue<string>();
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}
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}
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