IW4M-Admin/Plugins/Login/Commands/CLogin.cs
RaidMax 40f1697c97 fix damage event not including log line
complete initiall implementation for "2FA"
issue #52
issue #66
2019-02-16 15:04:40 -06:00

41 lines
1.5 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Database.Models;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Login.Commands
{
public class CLogin : Command
{
public CLogin() : base("login", Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"], "li", EFClient.Permission.Trusted, false, new CommandArgument[]
{
new CommandArgument()
{
Name = Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_ARGS_PASSWORD"],
Required = true
}
})
{ }
public override async Task ExecuteAsync(GameEvent E)
{
var client = E.Owner.Manager.GetPrivilegedClients()[E.Origin.ClientId];
bool success = E.Owner.Manager.TokenAuthenticator.AuthorizeToken(E.Origin.NetworkId, E.Data);
if (!success)
{
string[] hashedPassword = await Task.FromResult(SharedLibraryCore.Helpers.Hashing.Hash(E.Data, client.PasswordSalt));
if (hashedPassword[0] == client.Password)
{
success = true;
Plugin.AuthorizedClients[E.Origin.ClientId] = true;
}
}
_ = success ?
E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_SUCCESS"]) :
E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_FAIL"]);
}
}
}