58bfd189d0
implement basic run-as functionality
1276 lines
49 KiB
C#
1276 lines
49 KiB
C#
using IW4MAdmin.Application.IO;
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using IW4MAdmin.Application.Misc;
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using SharedLibraryCore;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Exceptions;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Services;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using static SharedLibraryCore.Database.Models.EFClient;
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namespace IW4MAdmin
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{
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public class IW4MServer : Server
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{
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private static readonly SharedLibraryCore.Localization.TranslationLookup loc = Utilities.CurrentLocalization.LocalizationIndex;
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public GameLogEventDetection LogEvent;
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private readonly ITranslationLookup _translationLookup;
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private const int REPORT_FLAG_COUNT = 4;
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private int lastGameTime = 0;
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public int Id { get; private set; }
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public IW4MServer(IManager mgr, ServerConfiguration cfg, ITranslationLookup lookup,
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IRConConnectionFactory connectionFactory) : base(mgr, connectionFactory, cfg)
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{
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_translationLookup = lookup;
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}
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override public async Task<EFClient> OnClientConnected(EFClient clientFromLog)
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{
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Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved");
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EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId);
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// first time client is connecting to server
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if (client == null)
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{
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Logger.WriteDebug($"Client {clientFromLog} first time connecting");
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clientFromLog.CurrentServer = this;
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client = await Manager.GetClientService().Create(clientFromLog);
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}
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/// this is only a temporary version until the IPAddress is transmitted
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client.CurrentAlias = new EFAlias()
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{
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Name = clientFromLog.Name,
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IPAddress = clientFromLog.IPAddress
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};
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Logger.WriteInfo($"Client {client} connected...");
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// Do the player specific stuff
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client.ClientNumber = clientFromLog.ClientNumber;
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client.Score = clientFromLog.Score;
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client.Ping = clientFromLog.Ping;
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client.CurrentServer = this;
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client.State = ClientState.Connecting;
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Clients[client.ClientNumber] = client;
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#if DEBUG == true
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Logger.WriteDebug($"End PreConnect for {client}");
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#endif
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var e = new GameEvent()
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{
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Origin = client,
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Owner = this,
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Type = GameEvent.EventType.Connect
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};
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Manager.GetEventHandler().AddEvent(e);
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return client;
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}
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override public async Task OnClientDisconnected(EFClient client)
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{
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if (!GetClientsAsList().Any(_client => _client.NetworkId == client.NetworkId))
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{
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Logger.WriteInfo($"{client} disconnecting, but they are not connected");
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return;
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}
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#if DEBUG == true
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if (client.ClientNumber >= 0)
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{
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#endif
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Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting...");
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Clients[client.ClientNumber] = null;
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await client.OnDisconnect();
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var e = new GameEvent()
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{
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Origin = client,
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Owner = this,
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Type = GameEvent.EventType.Disconnect
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};
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Manager.GetEventHandler().AddEvent(e);
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#if DEBUG == true
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}
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#endif
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}
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public override async Task ExecuteEvent(GameEvent E)
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{
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if (E == null)
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{
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Logger.WriteError("Received NULL event");
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return;
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}
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if (E.IsBlocking)
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{
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await E.Origin?.Lock();
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}
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bool canExecuteCommand = true;
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Exception lastException = null;
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try
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{
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if (!await ProcessEvent(E))
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{
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return;
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}
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Command C = null;
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if (E.Type == GameEvent.EventType.Command)
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{
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try
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{
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C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
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}
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catch (CommandException e)
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{
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Logger.WriteInfo(e.Message);
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E.FailReason = GameEvent.EventFailReason.Invalid;
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}
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if (C != null)
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{
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E.Extra = C;
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}
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}
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try
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{
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var loginPlugin = Manager.Plugins.FirstOrDefault(_plugin => _plugin.Name == "Login");
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if (loginPlugin != null)
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{
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await loginPlugin.OnEventAsync(E, this);
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}
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}
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catch (AuthorizationException e)
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{
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E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
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canExecuteCommand = false;
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}
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// hack: this prevents commands from getting executing that 'shouldn't' be
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if (E.Type == GameEvent.EventType.Command && E.Extra is Command command &&
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(canExecuteCommand || E.Origin?.Level == Permission.Console))
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{
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await command.ExecuteAsync(E);
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}
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var pluginTasks = Manager.Plugins.Where(_plugin => _plugin.Name != "Login").Select(async _plugin =>
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{
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try
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{
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// we don't want to run the events on parser plugins
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if (_plugin is ScriptPlugin scriptPlugin && scriptPlugin.IsParser)
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{
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return;
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}
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await _plugin.OnEventAsync(E, this);
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}
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catch (Exception Except)
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{
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Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{_plugin.Name}]");
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Logger.WriteDebug(Except.GetExceptionInfo());
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}
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});
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Parallel.ForEach(pluginTasks, async (_task) => await _task);
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}
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catch (Exception e)
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{
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lastException = e;
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if (E.Origin != null && E.Type == GameEvent.EventType.Command)
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{
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E.Origin.Tell(_translationLookup["SERVER_ERROR_COMMAND_INGAME"]);
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}
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}
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finally
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{
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if (E.IsBlocking)
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{
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E.Origin?.Unlock();
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}
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if (lastException != null)
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{
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bool notifyDisconnects = !Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost;
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if (notifyDisconnects || (!notifyDisconnects && lastException as NetworkException == null))
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{
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throw lastException;
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}
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}
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}
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}
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/// <summary>
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/// Perform the server specific tasks when an event occurs
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/// </summary>
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/// <param name="E"></param>
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/// <returns></returns>
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override protected async Task<bool> ProcessEvent(GameEvent E)
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{
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#if DEBUG
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Logger.WriteDebug($"processing event of type {E.Type}");
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#endif
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if (E.Type == GameEvent.EventType.ConnectionLost)
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{
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var exception = E.Extra as Exception;
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if (!Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost)
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{
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Logger.WriteError(exception.Message);
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if (exception.Data["internal_exception"] != null)
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{
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Logger.WriteDebug($"Internal Exception: {exception.Data["internal_exception"]}");
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}
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}
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Logger.WriteInfo("Connection lost to server, so we are throttling the poll rate");
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Throttled = true;
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}
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if (E.Type == GameEvent.EventType.ConnectionRestored)
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{
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if (Throttled && !Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost)
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{
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Logger.WriteVerbose(loc["MANAGER_CONNECTION_REST"].FormatExt($"[{IP}:{Port}]"));
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}
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Logger.WriteInfo("Connection restored to server, so we are no longer throttling the poll rate");
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Throttled = false;
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}
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if (E.Type == GameEvent.EventType.ChangePermission)
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{
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var newPermission = (Permission)E.Extra;
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Logger.WriteInfo($"{E.Origin} is setting {E.Target} to permission level {newPermission}");
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await Manager.GetClientService().UpdateLevel(newPermission, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Connect)
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{
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if (E.Origin.State != ClientState.Connected)
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{
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E.Origin.State = ClientState.Connected;
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E.Origin.LastConnection = DateTime.UtcNow;
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E.Origin.Connections += 1;
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = "CONNECTED",
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Time = DateTime.UtcNow
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});
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await E.Origin.OnJoin(E.Origin.IPAddress);
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}
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}
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else if (E.Type == GameEvent.EventType.PreConnect)
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{
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// we don't want to track bots in the database at all if ignore bots is requested
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if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots)
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{
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return false;
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}
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if (E.Origin.CurrentServer == null)
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{
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Logger.WriteWarning($"preconnecting client {E.Origin} did not have a current server specified");
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E.Origin.CurrentServer = this;
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}
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var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
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// they're already connected
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if (existingClient != null && existingClient.ClientNumber == E.Origin.ClientNumber && !E.Origin.IsBot)
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{
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Logger.WriteWarning($"detected preconnect for {E.Origin}, but they are already connected");
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return false;
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}
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// this happens for some reason rarely where the client spots get out of order
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// possible a connect/reconnect game event before we get to process it here
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// it appears that new games decide to switch client slots between maps (even if the clients aren't disconnecting)
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else if (existingClient != null && existingClient.ClientNumber != E.Origin.ClientNumber)
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{
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Logger.WriteWarning($"client {E.Origin} is trying to connect in client slot {E.Origin.ClientNumber}, but they are already registed in client slot {existingClient.ClientNumber}, swapping...");
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// we need to remove them so the client spots can swap
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await OnClientDisconnected(Clients[existingClient.ClientNumber]);
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}
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if (Clients[E.Origin.ClientNumber] == null)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin PreConnect for {E.Origin}");
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#endif
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// we can go ahead and put them in so that they don't get re added
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Clients[E.Origin.ClientNumber] = E.Origin;
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try
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{
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E.Origin = await OnClientConnected(E.Origin);
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E.Target = E.Origin;
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}
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catch (Exception ex)
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{
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Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {E.Origin}");
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Logger.WriteDebug(ex.GetExceptionInfo());
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Clients[E.Origin.ClientNumber] = null;
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return false;
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}
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if (E.Origin.Level > Permission.Moderator)
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{
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E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
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}
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}
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// for some reason there's still a client in the spot
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else
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{
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Logger.WriteWarning($"{E.Origin} is connecting but {Clients[E.Origin.ClientNumber]} is currently in that client slot");
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}
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}
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else if (E.Type == GameEvent.EventType.Flag)
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{
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DateTime? expires = null;
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if (E.Extra is TimeSpan ts)
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{
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expires = DateTime.UtcNow + ts;
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}
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// todo: maybe move this to a seperate function
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var newPenalty = new EFPenalty()
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{
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Type = EFPenalty.PenaltyType.Flag,
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Expires = expires,
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Offender = E.Target,
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Offense = E.Data,
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Punisher = E.ImpersonationOrigin ?? E.Origin,
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When = DateTime.UtcNow,
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Link = E.Target.AliasLink
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};
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var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
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E.Target.SetLevel(Permission.Flagged, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Unflag)
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{
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var unflagPenalty = new EFPenalty()
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{
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Type = EFPenalty.PenaltyType.Unflag,
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Expires = DateTime.UtcNow,
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Offender = E.Target,
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Offense = E.Data,
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Punisher = E.ImpersonationOrigin ?? E.Origin,
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When = DateTime.UtcNow,
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Link = E.Target.AliasLink
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};
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E.Target.SetLevel(Permission.User, E.Origin);
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await Manager.GetPenaltyService().RemoveActivePenalties(E.Target.AliasLinkId);
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await Manager.GetPenaltyService().Create(unflagPenalty);
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}
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else if (E.Type == GameEvent.EventType.Report)
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{
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Reports.Add(new Report()
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{
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Origin = E.Origin,
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Target = E.Target,
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Reason = E.Data
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});
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var newReport = new EFPenalty()
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{
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Type = EFPenalty.PenaltyType.Report,
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Expires = DateTime.UtcNow,
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Offender = E.Target,
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Offense = E.Message,
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Punisher = E.ImpersonationOrigin ?? E.Origin,
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Active = true,
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When = DateTime.UtcNow,
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Link = E.Target.AliasLink
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};
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await Manager.GetPenaltyService().Create(newReport);
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int reportNum = await Manager.GetClientService().GetClientReportCount(E.Target.ClientId);
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bool isAutoFlagged = await Manager.GetClientService().IsAutoFlagged(E.Target.ClientId);
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if (!E.Target.IsPrivileged() && reportNum >= REPORT_FLAG_COUNT && !isAutoFlagged)
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{
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E.Target.Flag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTO_FLAG_REPORT"].FormatExt(reportNum), Utilities.IW4MAdminClient(E.Owner));
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}
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}
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else if (E.Type == GameEvent.EventType.TempBan)
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{
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await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.ImpersonationOrigin ?? E.Origin); ;
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}
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else if (E.Type == GameEvent.EventType.Ban)
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{
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bool isEvade = E.Extra != null ? (bool)E.Extra : false;
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await Ban(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin, isEvade);
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}
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else if (E.Type == GameEvent.EventType.Unban)
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{
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await Unban(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Kick)
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{
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await Kick(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Warn)
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{
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await Warn(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Disconnect)
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{
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = "DISCONNECTED",
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Time = DateTime.UtcNow
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});
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await new MetaService().AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin);
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await new MetaService().AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.PreDisconnect)
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{
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bool isPotentialFalseQuit = E.GameTime.HasValue && E.GameTime.Value == lastGameTime;
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if (isPotentialFalseQuit)
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{
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Logger.WriteInfo($"Receive predisconnect event for {E.Origin}, but it occured at game time {E.GameTime.Value}, which is the same last map change, so we're ignoring");
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return false;
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}
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// predisconnect comes from minimal rcon polled players and minimal log players
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// so we need to disconnect the "full" version of the client
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var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
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if (client == null)
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{
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Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list");
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return false;
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}
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else if (client.State != ClientState.Unknown)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin PreDisconnect for {client}");
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#endif
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await OnClientDisconnected(client);
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#if DEBUG == true
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Logger.WriteDebug($"End PreDisconnect for {client}");
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#endif
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return true;
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}
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else
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{
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Logger.WriteWarning($"Expected disconnecting client {client} to be in state {ClientState.Connected.ToString()}, but is in state {client.State}");
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return false;
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}
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}
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else if (E.Type == GameEvent.EventType.Update)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin Update for {E.Origin}");
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#endif
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await OnClientUpdate(E.Origin);
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}
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if (E.Type == GameEvent.EventType.Say)
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{
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if (E.Data?.Length > 0)
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{
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string message = E.Data;
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if (E.Data.IsQuickMessage())
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{
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try
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{
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message = Manager.GetApplicationSettings().Configuration()
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.QuickMessages
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.First(_qm => _qm.Game == GameName)
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.Messages[E.Data.Substring(1)];
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}
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catch { }
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}
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|
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ChatHistory.Add(new ChatInfo()
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{
|
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Name = E.Origin.Name,
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Message = message,
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Time = DateTime.UtcNow
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});
|
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}
|
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}
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|
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if (E.Type == GameEvent.EventType.MapChange)
|
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{
|
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Logger.WriteInfo($"New map loaded - {ClientNum} active players");
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|
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// iw4 doesn't log the game info
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if (E.Extra == null)
|
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{
|
|
var dict = await this.GetInfoAsync(new TimeSpan(0, 0, 20));
|
|
|
|
if (dict == null)
|
|
{
|
|
Logger.WriteWarning("Map change event response doesn't have any data");
|
|
}
|
|
|
|
else
|
|
{
|
|
Gametype = dict["gametype"];
|
|
Hostname = dict["hostname"];
|
|
|
|
string mapname = dict["mapname"] ?? CurrentMap.Name;
|
|
UpdateMap(mapname);
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
var dict = (Dictionary<string, string>)E.Extra;
|
|
Gametype = dict["g_gametype"];
|
|
Hostname = dict["sv_hostname"];
|
|
MaxClients = int.Parse(dict["sv_maxclients"]);
|
|
|
|
string mapname = dict["mapname"];
|
|
UpdateMap(mapname);
|
|
}
|
|
|
|
if (E.GameTime.HasValue)
|
|
{
|
|
lastGameTime = E.GameTime.Value;
|
|
}
|
|
}
|
|
|
|
if (E.Type == GameEvent.EventType.MapEnd)
|
|
{
|
|
Logger.WriteInfo("Game ending...");
|
|
|
|
if (E.GameTime.HasValue)
|
|
{
|
|
lastGameTime = E.GameTime.Value;
|
|
}
|
|
}
|
|
|
|
if (E.Type == GameEvent.EventType.Tell)
|
|
{
|
|
await Tell(E.Message, E.Target);
|
|
}
|
|
|
|
if (E.Type == GameEvent.EventType.Broadcast)
|
|
{
|
|
#if DEBUG == false
|
|
// this is a little ugly but I don't want to change the abstract class
|
|
if (E.Data != null)
|
|
{
|
|
await E.Owner.ExecuteCommandAsync(E.Data);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
lock (ChatHistory)
|
|
{
|
|
while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0))
|
|
{
|
|
ChatHistory.RemoveAt(0);
|
|
}
|
|
}
|
|
|
|
// the last client hasn't fully disconnected yet
|
|
// so there will still be at least 1 client left
|
|
if (ClientNum < 2)
|
|
{
|
|
ChatHistory.Clear();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private async Task OnClientUpdate(EFClient origin)
|
|
{
|
|
var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(origin));
|
|
|
|
if (client == null)
|
|
{
|
|
Logger.WriteWarning($"{origin} expected to exist in client list for update, but they do not");
|
|
return;
|
|
}
|
|
|
|
client.Ping = origin.Ping;
|
|
client.Score = origin.Score;
|
|
|
|
// update their IP if it hasn't been set yet
|
|
if (client.IPAddress == null &&
|
|
!client.IsBot &&
|
|
client.State == ClientState.Connected)
|
|
{
|
|
try
|
|
{
|
|
await client.OnJoin(origin.IPAddress);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
Logger.WriteWarning($"Could not execute on join for {origin}");
|
|
Logger.WriteDebug(e.GetExceptionInfo());
|
|
}
|
|
}
|
|
|
|
else if (client.IPAddress != null && client.State == ClientState.Disconnecting)
|
|
{
|
|
Logger.WriteWarning($"{client} state is Unknown (probably kicked), but they are still connected. trying to kick again...");
|
|
await client.CanConnect(client.IPAddress);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// lists the connecting and disconnecting clients via RCon response
|
|
/// array index 0 = connecting clients
|
|
/// array index 1 = disconnecting clients
|
|
/// array index 2 = updated clients
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
async Task<IList<EFClient>[]> PollPlayersAsync()
|
|
{
|
|
#if DEBUG
|
|
var now = DateTime.Now;
|
|
#endif
|
|
var currentClients = GetClientsAsList();
|
|
var statusResponse = (await this.GetStatusAsync());
|
|
var polledClients = statusResponse.Item1.AsEnumerable();
|
|
|
|
if (Manager.GetApplicationSettings().Configuration().IgnoreBots)
|
|
{
|
|
polledClients = polledClients.Where(c => !c.IsBot);
|
|
}
|
|
#if DEBUG
|
|
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
|
|
#endif
|
|
var disconnectingClients = currentClients.Except(polledClients);
|
|
var connectingClients = polledClients.Except(currentClients);
|
|
var updatedClients = polledClients.Except(connectingClients).Except(disconnectingClients);
|
|
|
|
UpdateMap(statusResponse.Item2);
|
|
|
|
return new List<EFClient>[]
|
|
{
|
|
connectingClients.ToList(),
|
|
disconnectingClients.ToList(),
|
|
updatedClients.ToList()
|
|
};
|
|
}
|
|
|
|
private void UpdateMap(string mapname)
|
|
{
|
|
if (!string.IsNullOrEmpty(mapname))
|
|
{
|
|
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
|
|
{
|
|
Alias = mapname,
|
|
Name = mapname
|
|
};
|
|
}
|
|
}
|
|
|
|
private async Task ShutdownInternal()
|
|
{
|
|
foreach (var client in GetClientsAsList())
|
|
{
|
|
await client.OnDisconnect();
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.Disconnect,
|
|
Owner = this,
|
|
Origin = client
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
|
|
await e.WaitAsync(Utilities.DefaultCommandTimeout, new CancellationTokenRegistration().Token);
|
|
}
|
|
|
|
foreach (var plugin in Manager.Plugins)
|
|
{
|
|
await plugin.OnUnloadAsync();
|
|
}
|
|
}
|
|
|
|
DateTime start = DateTime.Now;
|
|
DateTime playerCountStart = DateTime.Now;
|
|
DateTime lastCount = DateTime.Now;
|
|
|
|
override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
|
|
{
|
|
bool notifyDisconnects = !Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost;
|
|
try
|
|
{
|
|
if (cts.IsCancellationRequested)
|
|
{
|
|
await ShutdownInternal();
|
|
return true;
|
|
}
|
|
|
|
try
|
|
{
|
|
#if DEBUG
|
|
if (Manager.GetApplicationSettings().Configuration().RConPollRate == int.MaxValue)
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
var polledClients = await PollPlayersAsync();
|
|
|
|
foreach (var disconnectingClient in polledClients[1])
|
|
{
|
|
disconnectingClient.CurrentServer = this;
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.PreDisconnect,
|
|
Origin = disconnectingClient,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
await e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken);
|
|
}
|
|
|
|
// this are our new connecting clients
|
|
foreach (var client in polledClients[0])
|
|
{
|
|
// note: this prevents players in ZMBI state from being registered with no name
|
|
if (string.IsNullOrEmpty(client.Name) || (client.Ping == 999 && !client.IsBot))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
client.CurrentServer = this;
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.PreConnect,
|
|
Origin = client,
|
|
Owner = this,
|
|
IsBlocking = true
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
await e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken);
|
|
}
|
|
|
|
// these are the clients that have updated
|
|
foreach (var client in polledClients[2])
|
|
{
|
|
client.CurrentServer = this;
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.Update,
|
|
Origin = client,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
}
|
|
|
|
if (ConnectionErrors > 0)
|
|
{
|
|
var _event = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.ConnectionRestored,
|
|
Owner = this,
|
|
Origin = Utilities.IW4MAdminClient(this),
|
|
Target = Utilities.IW4MAdminClient(this)
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(_event);
|
|
}
|
|
|
|
ConnectionErrors = 0;
|
|
LastPoll = DateTime.Now;
|
|
}
|
|
|
|
catch (NetworkException e)
|
|
{
|
|
ConnectionErrors++;
|
|
if (ConnectionErrors == 3)
|
|
{
|
|
var _event = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.ConnectionLost,
|
|
Owner = this,
|
|
Origin = Utilities.IW4MAdminClient(this),
|
|
Target = Utilities.IW4MAdminClient(this),
|
|
Extra = e,
|
|
Data = ConnectionErrors.ToString()
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(_event);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
LastMessage = DateTime.Now - start;
|
|
lastCount = DateTime.Now;
|
|
|
|
// update the player history
|
|
if ((lastCount - playerCountStart).TotalMinutes >= PlayerHistory.UpdateInterval)
|
|
{
|
|
while (ClientHistory.Count > ((60 / PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
|
|
{
|
|
ClientHistory.Dequeue();
|
|
}
|
|
|
|
ClientHistory.Enqueue(new PlayerHistory(ClientNum));
|
|
playerCountStart = DateTime.Now;
|
|
}
|
|
|
|
// send out broadcast messages
|
|
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
|
|
&& BroadcastMessages.Count > 0
|
|
&& ClientNum > 0)
|
|
{
|
|
string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine);
|
|
|
|
foreach (string message in messages)
|
|
{
|
|
Broadcast(message);
|
|
}
|
|
|
|
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
|
|
start = DateTime.Now;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
catch (TaskCanceledException)
|
|
{
|
|
await ShutdownInternal();
|
|
return true;
|
|
}
|
|
|
|
// this one is ok
|
|
catch (ServerException e)
|
|
{
|
|
if (e is NetworkException && !Throttled && notifyDisconnects)
|
|
{
|
|
Logger.WriteError(loc["SERVER_ERROR_COMMUNICATION"].FormatExt($"{IP}:{Port}"));
|
|
Logger.WriteDebug(e.GetExceptionInfo());
|
|
}
|
|
else
|
|
{
|
|
Logger.WriteError(e.Message);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
catch (Exception E)
|
|
{
|
|
Logger.WriteError(loc["SERVER_ERROR_EXCEPTION"].FormatExt($"[{IP}:{Port}]"));
|
|
Logger.WriteDebug(E.GetExceptionInfo());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public async Task Initialize()
|
|
{
|
|
RconParser = Manager.AdditionalRConParsers
|
|
.FirstOrDefault(_parser => _parser.Version == ServerConfig.RConParserVersion);
|
|
|
|
EventParser = Manager.AdditionalEventParsers
|
|
.FirstOrDefault(_parser => _parser.Version == ServerConfig.EventParserVersion);
|
|
|
|
RconParser = RconParser ?? Manager.AdditionalRConParsers[0];
|
|
EventParser = EventParser ?? Manager.AdditionalEventParsers[0];
|
|
|
|
RemoteConnection.SetConfiguration(RconParser.Configuration);
|
|
|
|
var version = await this.GetDvarAsync<string>("version");
|
|
Version = version.Value;
|
|
GameName = Utilities.GetGame(version?.Value ?? RconParser.Version);
|
|
|
|
if (GameName == Game.UKN)
|
|
{
|
|
GameName = RconParser.GameName;
|
|
}
|
|
|
|
if (version?.Value?.Length != 0)
|
|
{
|
|
var matchedRconParser = Manager.AdditionalRConParsers.FirstOrDefault(_parser => _parser.Version == version.Value);
|
|
RconParser.Configuration = matchedRconParser != null ? matchedRconParser.Configuration : RconParser.Configuration;
|
|
EventParser = Manager.AdditionalEventParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? EventParser;
|
|
Version = RconParser.Version;
|
|
}
|
|
|
|
// these T7 specific things aren't ideal , but it's a quick fix
|
|
var svRunning = await this.GetDvarAsync("sv_running", GameName == Game.T7 ? "1" : null);
|
|
|
|
if (!string.IsNullOrEmpty(svRunning.Value) && svRunning.Value != "1")
|
|
{
|
|
throw new ServerException(loc["SERVER_ERROR_NOT_RUNNING"]);
|
|
}
|
|
|
|
var infoResponse = RconParser.Configuration.CommandPrefixes.RConGetInfo != null ? await this.GetInfoAsync() : null;
|
|
// this is normally slow, but I'm only doing it because different games have different prefixes
|
|
var hostname = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("sv_hostname")).Value :
|
|
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
|
|
var mapname = infoResponse == null ?
|
|
(await this.GetDvarAsync("mapname", "Unknown")).Value :
|
|
infoResponse["mapname"];
|
|
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
|
|
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
|
|
infoResponse == null || !infoResponse.ContainsKey("sv_maxclients") ?
|
|
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
|
|
Convert.ToInt32(infoResponse["sv_maxclients"]);
|
|
var gametype = infoResponse == null ?
|
|
(await this.GetDvarAsync("g_gametype", GameName == Game.T7 ? "" : null)).Value :
|
|
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
|
|
var basepath = await this.GetDvarAsync("fs_basepath", GameName == Game.T7 ? "" : null);
|
|
var basegame = await this.GetDvarAsync("fs_basegame", GameName == Game.T7 ? "" : null);
|
|
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
|
|
(await this.GetDvarAsync("fs_game", GameName == Game.T7 ? "" : null)).Value :
|
|
infoResponse["fs_game"];
|
|
var logfile = await this.GetDvarAsync<string>("g_log");
|
|
var logsync = await this.GetDvarAsync<int>("g_logsync");
|
|
var ip = await this.GetDvarAsync<string>("net_ip");
|
|
|
|
if (Manager.GetApplicationSettings().Configuration().EnableCustomSayName)
|
|
{
|
|
await this.SetDvarAsync("sv_sayname", Manager.GetApplicationSettings().Configuration().CustomSayName);
|
|
}
|
|
|
|
try
|
|
{
|
|
var website = await this.GetDvarAsync<string>("_website");
|
|
|
|
// this occurs for games that don't give us anything back when
|
|
// the dvar is not set
|
|
if (string.IsNullOrWhiteSpace(website.Value))
|
|
{
|
|
throw new DvarException("value is empty");
|
|
}
|
|
|
|
Website = website.Value;
|
|
}
|
|
|
|
catch (DvarException)
|
|
{
|
|
Website = loc["SERVER_WEBSITE_GENERIC"];
|
|
}
|
|
|
|
InitializeMaps();
|
|
|
|
WorkingDirectory = basepath.Value;
|
|
this.Hostname = hostname;
|
|
this.MaxClients = maxplayers;
|
|
this.FSGame = game;
|
|
this.Gametype = gametype;
|
|
this.IP = ip.Value == "localhost" ? ServerConfig.IPAddress : ip.Value ?? ServerConfig.IPAddress;
|
|
UpdateMap(mapname);
|
|
|
|
if (RconParser.CanGenerateLogPath)
|
|
{
|
|
bool needsRestart = false;
|
|
|
|
if (logsync.Value == 0)
|
|
{
|
|
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
|
|
needsRestart = true;
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(logfile.Value))
|
|
{
|
|
logfile.Value = "games_mp.log";
|
|
await this.SetDvarAsync("g_log", logfile.Value);
|
|
needsRestart = true;
|
|
}
|
|
|
|
if (needsRestart)
|
|
{
|
|
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
|
|
await this.ExecuteCommandAsync("map_restart");
|
|
}
|
|
|
|
// this DVAR isn't set until the a map is loaded
|
|
await this.SetDvarAsync("logfile", 2);
|
|
}
|
|
|
|
CustomCallback = await ScriptLoaded();
|
|
|
|
// they've manually specified the log path
|
|
if (!string.IsNullOrEmpty(ServerConfig.ManualLogPath) || !RconParser.CanGenerateLogPath)
|
|
{
|
|
LogPath = ServerConfig.ManualLogPath;
|
|
|
|
if (string.IsNullOrEmpty(LogPath) && !RconParser.CanGenerateLogPath)
|
|
{
|
|
throw new ServerException(loc["SERVER_ERROR_REQUIRES_PATH"].FormatExt(GameName.ToString()));
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
var logInfo = new LogPathGeneratorInfo()
|
|
{
|
|
BaseGameDirectory = basegame.Value,
|
|
BasePathDirectory = basepath.Value,
|
|
GameDirectory = EventParser.Configuration.GameDirectory ?? "",
|
|
ModDirectory = game ?? "",
|
|
LogFile = logfile.Value,
|
|
IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
|
|
};
|
|
LogPath = GenerateLogPath(logInfo);
|
|
|
|
if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null)
|
|
{
|
|
Logger.WriteError(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
|
|
throw new ServerException(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
|
|
}
|
|
}
|
|
|
|
LogEvent = new GameLogEventDetection(this, LogPath, ServerConfig.GameLogServerUrl);
|
|
Logger.WriteInfo($"Log file is {LogPath}");
|
|
|
|
_ = Task.Run(() => LogEvent.PollForChanges());
|
|
#if !DEBUG
|
|
Broadcast(loc["BROADCAST_ONLINE"]);
|
|
#endif
|
|
}
|
|
|
|
public static string GenerateLogPath(LogPathGeneratorInfo logInfo)
|
|
{
|
|
string logPath;
|
|
string workingDirectory = logInfo.BasePathDirectory;
|
|
|
|
bool baseGameIsDirectory = !string.IsNullOrWhiteSpace(logInfo.BaseGameDirectory) &&
|
|
logInfo.BaseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
|
|
|
|
bool baseGameIsRelative = logInfo.BaseGameDirectory.FixDirectoryCharacters()
|
|
.Equals(logInfo.GameDirectory.FixDirectoryCharacters(), StringComparison.InvariantCultureIgnoreCase);
|
|
|
|
// we want to see if base game is provided and it 'looks' like a directory
|
|
if (baseGameIsDirectory && !baseGameIsRelative)
|
|
{
|
|
workingDirectory = logInfo.BaseGameDirectory;
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(logInfo.ModDirectory))
|
|
{
|
|
logPath = Path.Combine(workingDirectory, logInfo.GameDirectory, logInfo.LogFile);
|
|
}
|
|
|
|
else
|
|
{
|
|
logPath = Path.Combine(workingDirectory, logInfo.ModDirectory, logInfo.LogFile);
|
|
}
|
|
|
|
// fix wine drive name mangling
|
|
if (!logInfo.IsWindows)
|
|
{
|
|
logPath = $"{Path.DirectorySeparatorChar}{Regex.Replace(logPath, @"[A-Z]:(\/|\\)", "")}";
|
|
}
|
|
|
|
return logPath.FixDirectoryCharacters();
|
|
}
|
|
|
|
public override async Task Warn(string reason, EFClient targetClient, EFClient targetOrigin)
|
|
{
|
|
// ensure player gets warned if command not performed on them in game
|
|
targetClient = targetClient.ClientNumber < 0 ?
|
|
Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
|
|
targetClient;
|
|
|
|
var newPenalty = new EFPenalty()
|
|
{
|
|
Type = EFPenalty.PenaltyType.Warning,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = targetClient,
|
|
Punisher = targetOrigin,
|
|
Offense = reason,
|
|
Link = targetClient.AliasLink
|
|
};
|
|
|
|
Logger.WriteDebug($"Creating warn penalty for {targetClient}");
|
|
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
|
|
|
|
if (targetClient.IsIngame)
|
|
{
|
|
if (targetClient.Warnings >= 4)
|
|
{
|
|
targetClient.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this));
|
|
return;
|
|
}
|
|
|
|
string message = $"^1{loc["SERVER_WARNING"]} ^7[^3{targetClient.Warnings}^7]: ^3{targetClient.Name}^7, {reason}";
|
|
targetClient.CurrentServer.Broadcast(message);
|
|
}
|
|
}
|
|
|
|
public override async Task Kick(string Reason, EFClient targetClient, EFClient originClient)
|
|
{
|
|
targetClient = targetClient.ClientNumber < 0 ?
|
|
Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
|
|
targetClient;
|
|
|
|
var newPenalty = new EFPenalty()
|
|
{
|
|
Type = EFPenalty.PenaltyType.Kick,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = targetClient,
|
|
Offense = Reason,
|
|
Punisher = originClient,
|
|
Link = targetClient.AliasLink
|
|
};
|
|
|
|
Logger.WriteDebug($"Creating kick penalty for {targetClient}");
|
|
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
|
|
|
|
if (targetClient.IsIngame)
|
|
{
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.PreDisconnect,
|
|
Origin = targetClient,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
|
|
string formattedKick = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
|
|
await targetClient.CurrentServer.ExecuteCommandAsync(formattedKick);
|
|
}
|
|
}
|
|
|
|
public override async Task TempBan(string Reason, TimeSpan length, EFClient targetClient, EFClient originClient)
|
|
{
|
|
// ensure player gets kicked if command not performed on them in the same server
|
|
targetClient = targetClient.ClientNumber < 0 ?
|
|
Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
|
|
targetClient;
|
|
|
|
var newPenalty = new EFPenalty()
|
|
{
|
|
Type = EFPenalty.PenaltyType.TempBan,
|
|
Expires = DateTime.UtcNow + length,
|
|
Offender = targetClient,
|
|
Offense = Reason,
|
|
Punisher = originClient,
|
|
Link = targetClient.AliasLink
|
|
};
|
|
|
|
Logger.WriteDebug($"Creating tempban penalty for {targetClient}");
|
|
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
|
|
|
|
if (targetClient.IsIngame)
|
|
{
|
|
string formattedKick = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
|
|
await targetClient.CurrentServer.ExecuteCommandAsync(formattedKick);
|
|
}
|
|
}
|
|
|
|
override public async Task Ban(string reason, EFClient targetClient, EFClient originClient, bool isEvade = false)
|
|
{
|
|
// ensure player gets kicked if command not performed on them in the same server
|
|
targetClient = targetClient.ClientNumber < 0 ?
|
|
Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
|
|
targetClient;
|
|
|
|
EFPenalty newPenalty = new EFPenalty()
|
|
{
|
|
Type = EFPenalty.PenaltyType.Ban,
|
|
Expires = null,
|
|
Offender = targetClient,
|
|
Offense = reason,
|
|
Punisher = originClient,
|
|
Link = targetClient.AliasLink,
|
|
IsEvadedOffense = isEvade
|
|
};
|
|
|
|
Logger.WriteDebug($"Creating ban penalty for {targetClient}");
|
|
targetClient.SetLevel(Permission.Banned, originClient);
|
|
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
|
|
|
|
if (targetClient.IsIngame)
|
|
{
|
|
Logger.WriteDebug($"Attempting to kicking newly banned client {targetClient}");
|
|
string formattedString = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{reason} ^7{loc["SERVER_BAN_APPEAL"].FormatExt(Website)}^7");
|
|
await targetClient.CurrentServer.ExecuteCommandAsync(formattedString);
|
|
}
|
|
}
|
|
|
|
override public async Task Unban(string reason, EFClient Target, EFClient Origin)
|
|
{
|
|
var unbanPenalty = new EFPenalty()
|
|
{
|
|
Type = EFPenalty.PenaltyType.Unban,
|
|
Expires = DateTime.Now,
|
|
Offender = Target,
|
|
Offense = reason,
|
|
Punisher = Origin,
|
|
When = DateTime.UtcNow,
|
|
Active = true,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
Target.SetLevel(Permission.User, Origin);
|
|
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
|
|
await Manager.GetPenaltyService().Create(unbanPenalty);
|
|
}
|
|
|
|
override public void InitializeTokens()
|
|
{
|
|
Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYERS", (Server s) => Task.Run(async () => (await Manager.GetClientService().GetTotalClientsAsync()).ToString())));
|
|
Manager.GetMessageTokens().Add(new MessageToken("VERSION", (Server s) => Task.FromResult(Application.Program.Version.ToString())));
|
|
Manager.GetMessageTokens().Add(new MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.NextMapCommand.GetNextMap(s, _translationLookup)));
|
|
Manager.GetMessageTokens().Add(new MessageToken("ADMINS", (Server s) => Task.FromResult(SharedLibraryCore.Commands.ListAdminsCommand.OnlineAdmins(s, _translationLookup))));
|
|
}
|
|
}
|
|
}
|