267e0b8cbe
reenable tekno support address vagrant thread issue refactor game log reader creation to follow better practices fix bot issues/address how guids are generated for bots/none provided
82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using SharedLibraryCore.Dtos;
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namespace SharedLibraryCore.Events
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{
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public class EventApi
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{
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const int MaxEvents = 25;
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static ConcurrentQueue<EventInfo> RecentEvents = new ConcurrentQueue<EventInfo>();
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public static IEnumerable<EventInfo> GetEvents(bool shouldConsume)
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{
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var eventList = RecentEvents.ToArray();
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// clear queue if events should be consumed
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if (shouldConsume)
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{
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RecentEvents.Clear();
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}
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return eventList;
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}
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public static void OnGameEvent(GameEvent gameEvent)
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{
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var E = gameEvent;
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// don't want to clog up the api with unknown events
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if (E.Type == GameEvent.EventType.Unknown)
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return;
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var apiEvent = new EventInfo()
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{
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ExtraInfo = E.Extra?.ToString() ?? E.Data,
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GameInfo = new EntityInfo()
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{
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Name = E.Owner.GameName.ToString(),
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Id = (int)E.Owner.GameName
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},
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OwnerEntity = new EntityInfo()
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{
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Name = E.Owner.Hostname,
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Id = E.Owner.EndPoint
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},
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OriginEntity = E.Origin == null ? null : new EntityInfo()
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{
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Id = E.Origin.ClientId,
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Name = E.Origin.Name
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},
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TargetEntity = E.Target == null ? null : new EntityInfo()
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{
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Id = E.Target.ClientId,
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Name = E.Target.Name
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},
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EventType = new EntityInfo()
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{
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Id = (int)E.Type,
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Name = E.Type.ToString()
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},
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EventTime = E.Time
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};
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// add the new event to the list
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AddNewEvent(apiEvent);
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}
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/// <summary>
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/// Adds event to the list and removes first added if reached max capacity
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/// </summary>
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/// <param name="info">EventInfo to add</param>
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private static void AddNewEvent(EventInfo info)
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{
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// remove the first added event
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if (RecentEvents.Count >= MaxEvents)
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RecentEvents.TryDequeue(out _);
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RecentEvents.Enqueue(info);
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}
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}
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}
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