21 lines
569 B
C#
21 lines
569 B
C#
using System;
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using System.ComponentModel;
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namespace SharedLibraryCore.Events
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{
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/// <summary>
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/// represents the state of a game event for event processing
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/// </summary>
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public class GameEventArgs : AsyncCompletedEventArgs
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{
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public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
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{
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Event = userState;
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}
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/// <summary>
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/// Game event that occured on a server
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/// </summary>
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public GameEvent Event { get; }
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}
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} |