84 lines
3.8 KiB
C#
84 lines
3.8 KiB
C#
using System;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.RCon;
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using System.Collections.Generic;
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using System.Globalization;
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using SharedLibraryCore.Formatting;
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namespace IW4MAdmin.Application.RConParsers
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{
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/// <summary>
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/// generic implementation of the IRConParserConfiguration
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/// allows script plugins to generate dynamic RCon configurations
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/// </summary>
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public class DynamicRConParserConfiguration : IRConParserConfiguration
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{
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public CommandPrefix CommandPrefixes { get; set; }
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public ParserRegex Status { get; set; }
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public ParserRegex MapStatus { get; set; }
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public ParserRegex GametypeStatus { get; set; }
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public ParserRegex HostnameStatus { get; set; }
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public ParserRegex MaxPlayersStatus { get; set; }
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public ParserRegex Dvar { get; set; }
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public ParserRegex StatusHeader { get; set; }
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public string ServerNotRunningResponse { get; set; }
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public bool WaitForResponse { get; set; } = true;
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public NumberStyles GuidNumberStyle { get; set; } = NumberStyles.HexNumber;
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public IDictionary<string, string> OverrideDvarNameMapping { get; set; } = new Dictionary<string, string>();
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public IDictionary<string, string> DefaultDvarValues { get; set; } = new Dictionary<string, string>();
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public IDictionary<string, int?> OverrideCommandTimeouts { get; set; } = new Dictionary<string, int?>();
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public int NoticeMaximumLines { get; set; } = 8;
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public int NoticeMaxCharactersPerLine { get; set; } = 50;
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public string NoticeLineSeparator { get; set; } = Environment.NewLine;
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public int? DefaultRConPort { get; set; }
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public string DefaultInstallationDirectoryHint { get; set; }
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public short FloodProtectInterval { get; set; } = 750;
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public ColorCodeMapping ColorCodeMapping { get; set; } = new ColorCodeMapping
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{
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// this is the default mapping (IW4), but can be overridden as needed in the parsers
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{ColorCodes.Black.ToString(), "^0"},
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{ColorCodes.Red.ToString(), "^1"},
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{ColorCodes.Green.ToString(), "^2"},
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{ColorCodes.Yellow.ToString(), "^3"},
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{ColorCodes.Blue.ToString(), "^4"},
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{ColorCodes.Cyan.ToString(), "^5"},
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{ColorCodes.Pink.ToString(), "^6"},
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{ColorCodes.White.ToString(), "^7"},
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{ColorCodes.Map.ToString(), "^8"},
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{ColorCodes.Grey.ToString(), "^9"},
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{ColorCodes.Wildcard.ToString(), "^:"}
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};
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public DynamicRConParserConfiguration(IParserRegexFactory parserRegexFactory)
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{
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Status = parserRegexFactory.CreateParserRegex();
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MapStatus = parserRegexFactory.CreateParserRegex();
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GametypeStatus = parserRegexFactory.CreateParserRegex();
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Dvar = parserRegexFactory.CreateParserRegex();
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StatusHeader = parserRegexFactory.CreateParserRegex();
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HostnameStatus = parserRegexFactory.CreateParserRegex();
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MaxPlayersStatus = parserRegexFactory.CreateParserRegex();
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const string mapRotateCommand = "map_rotate";
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const string mapCommand = "map";
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const string fastRestartCommand = "fast_restart";
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const string quitCommand = "quit";
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foreach (var command in new[] { mapRotateCommand, mapCommand, fastRestartCommand})
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{
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if (!OverrideCommandTimeouts.ContainsKey(command))
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{
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OverrideCommandTimeouts.Add(command, 45);
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}
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}
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if (!OverrideCommandTimeouts.ContainsKey(quitCommand))
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{
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OverrideCommandTimeouts.Add(quitCommand, 0); // we don't want to wait for a response when we quit the server
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}
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}
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}
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}
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