IW4M-Admin/SharedLibraryCore/RCon/Connection.cs
RaidMax 699c19cd4b adding Cod4 support (for steam GUID is truncated to 16 characters)
exit properly whoops
add all linked accounts to drop down
consolidate linked admin accounts to the most recently seen one
limited some waits to 5s to hopefully prevent a rare thread lock
2018-05-14 12:55:10 -05:00

306 lines
11 KiB
C#

using SharedLibraryCore.Exceptions;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SharedLibraryCore.RCon
{
class ConnectionState
{
public Socket Client { get; private set; }
public int BufferSize { get; private set; }
public byte[] Buffer { get; private set; }
private readonly StringBuilder sb;
public StringBuilder ResponseString
{
get => sb;
}
public ConnectionState(Socket cl)
{
BufferSize = 8192;
Buffer = new byte[BufferSize];
Client = cl;
sb = new StringBuilder();
}
}
public class Connection
{
public IPEndPoint Endpoint { get; private set; }
public string RConPassword { get; private set; }
ILogger Log;
int FailedSends;
int FailedReceives;
DateTime LastQuery;
string response;
ManualResetEvent OnConnected;
ManualResetEvent OnSent;
ManualResetEvent OnReceived;
public Connection(string ipAddress, int port, string password, ILogger log)
{
Endpoint = new IPEndPoint(IPAddress.Parse(ipAddress), port);
RConPassword = password;
Log = log;
OnConnected = new ManualResetEvent(false);
OnSent = new ManualResetEvent(false);
OnReceived = new ManualResetEvent(false);
}
private void OnConnectedCallback(IAsyncResult ar)
{
var serverSocket = (Socket)ar.AsyncState;
try
{
serverSocket.EndConnect(ar);
#if DEBUG
Log.WriteDebug($"Successfully initialized socket to {serverSocket.RemoteEndPoint}");
#endif
OnConnected.Set();
}
catch (SocketException e)
{
throw new NetworkException($"Could not initialize socket for RCon - {e.Message}");
}
}
private void OnSentCallback(IAsyncResult ar)
{
Socket serverConnection = (Socket)ar.AsyncState;
try
{
int sentByteNum = serverConnection.EndSend(ar);
#if DEBUG
Log.WriteDebug($"Sent {sentByteNum} bytes to {serverConnection.RemoteEndPoint}");
#endif
// this is where we override our await to make it
OnSent.Set();
}
catch (Exception)
{
}
}
private void OnReceivedCallback(IAsyncResult ar)
{
var connectionState = (ConnectionState)ar.AsyncState;
var serverConnection = connectionState.Client;
try
{
int bytesRead = serverConnection.EndReceive(ar);
if (bytesRead > 0)
{
#if DEBUG
Log.WriteDebug($"Received {bytesRead} bytes from {serverConnection.RemoteEndPoint}");
#endif
FailedReceives = 0;
connectionState.ResponseString.Append(Utilities.EncodingType.GetString(connectionState.Buffer, 0, bytesRead).TrimEnd('\0') + '\n');
if (!connectionState.Buffer.Take(4).ToArray().SequenceEqual(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF }))
throw new NetworkException("Unexpected packet received");
/* if (FailedReceives == 0 && serverConnection.Available > 0)
{
serverConnection.BeginReceive(connectionState.Buffer, 0, connectionState.Buffer.Length, 0,
new AsyncCallback(OnReceivedCallback), connectionState);
}
else*/
{
response = connectionState.ResponseString.ToString();
OnReceived.Set();
}
}
else
{
response = connectionState.ResponseString.ToString();
OnReceived.Set();
}
}
catch (SocketException)
{
}
catch (ObjectDisposedException)
{
// Log.WriteWarning($"Tried to check for more available bytes for disposed socket on {Endpoint}");
}
}
public async Task<string[]> SendQueryAsync(StaticHelpers.QueryType type, string parameters = "", bool waitForResponse = true)
{
// will this really prevent flooding?
if ((DateTime.Now - LastQuery).TotalMilliseconds < 350)
{
await Task.Delay(350);
}
LastQuery = DateTime.Now;
OnSent.Reset();
OnReceived.Reset();
byte[] payload = null;
switch (type)
{
case StaticHelpers.QueryType.DVAR:
case StaticHelpers.QueryType.COMMAND:
var header = "ÿÿÿÿrcon ".Select(Convert.ToByte).ToList();
byte[] p = Utilities.EncodingType.GetBytes($"{RConPassword} {parameters}");
header.AddRange(p);
payload = header.ToArray();
break;
case StaticHelpers.QueryType.GET_STATUS:
payload = "ÿÿÿÿgetstatus".Select(Convert.ToByte).ToArray();
break;
case StaticHelpers.QueryType.GET_INFO:
payload = "ÿÿÿÿgetinfo".Select(Convert.ToByte).ToArray();
break;
}
using (var socketConnection = new Socket(Endpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp))
{
socketConnection.BeginConnect(Endpoint, new AsyncCallback(OnConnectedCallback), socketConnection);
retrySend:
try
{
#if DEBUG
Console.WriteLine($"Sending Command {parameters}");
#endif
if (!OnConnected.WaitOne(StaticHelpers.SocketTimeout))
throw new SocketException((int)SocketError.TimedOut);
socketConnection.BeginSend(payload, 0, payload.Length, 0, new AsyncCallback(OnSentCallback), socketConnection);
bool success = await Task.FromResult(OnSent.WaitOne(StaticHelpers.SocketTimeout));
if (!success)
{
FailedSends++;
#if DEBUG
Log.WriteDebug($"{FailedSends} failed sends to {socketConnection.RemoteEndPoint.ToString()}");
#endif
if (FailedSends < 4)
goto retrySend;
else if (FailedSends == 4)
Log.WriteError($"Failed to send data to {socketConnection.RemoteEndPoint}");
}
else
{
if (FailedSends >= 4)
{
Log.WriteVerbose($"Resumed send RCon connection with {socketConnection.RemoteEndPoint}");
FailedSends = 0;
}
}
}
catch (SocketException e)
{
// this result is normal if the server is not listening
if (e.NativeErrorCode != (int)SocketError.ConnectionReset &&
e.NativeErrorCode != (int)SocketError.TimedOut)
throw new NetworkException($"Unexpected error while sending data to server - {e.Message}");
}
if (!waitForResponse)
return await Task.FromResult(new string[] { "" });
var connectionState = new ConnectionState(socketConnection);
retryReceive:
try
{
socketConnection.BeginReceive(connectionState.Buffer, 0, connectionState.Buffer.Length, 0,
new AsyncCallback(OnReceivedCallback), connectionState);
bool success = await Task.FromResult(OnReceived.WaitOne(StaticHelpers.SocketTimeout));
if (!success)
{
FailedReceives++;
#if DEBUG
Log.WriteDebug($"{FailedReceives} failed receives from {socketConnection.RemoteEndPoint.ToString()}");
#endif
if (FailedReceives < 4)
goto retrySend;
else if (FailedReceives == 4)
{
Log.WriteError($"Failed to receive data from {socketConnection.RemoteEndPoint} after {FailedReceives} tries");
}
if (FailedReceives >= 4)
{
throw new NetworkException($"{Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_COMMUNICATION"]} {socketConnection.RemoteEndPoint}");
}
}
else
{
if (FailedReceives >= 4)
{
Log.WriteVerbose($"Resumed receive RCon connection from {socketConnection.RemoteEndPoint}");
FailedReceives = 0;
}
}
}
catch (SocketException e)
{
// this result is normal if the server is not listening
if (e.NativeErrorCode != (int)SocketError.ConnectionReset &&
e.NativeErrorCode != (int)SocketError.TimedOut)
throw new NetworkException($"Unexpected error while receiving data from server - {e.Message}");
else if (FailedReceives < 4)
{
goto retryReceive;
}
else if (FailedReceives == 4)
{
Log.WriteError($"Failed to receive data from {socketConnection.RemoteEndPoint} after {FailedReceives} tries");
}
if (FailedReceives >= 4)
{
throw new NetworkException(e.Message);
}
}
string queryResponse = response;
if (queryResponse.Contains("Invalid password"))
throw new NetworkException("RCON password is invalid");
if (queryResponse.ToString().Contains("rcon_password"))
throw new NetworkException("RCON password has not been set");
string[] splitResponse = queryResponse.Split(new char[]
{
'\n'
}, StringSplitOptions.RemoveEmptyEntries)
.Select(line => line.Trim()).ToArray();
return splitResponse;
}
}
}
}