IW4M-Admin/Application/Server.cs
RaidMax 699c19cd4b adding Cod4 support (for steam GUID is truncated to 16 characters)
exit properly whoops
add all linked accounts to drop down
consolidate linked admin accounts to the most recently seen one
limited some waits to 5s to hopefully prevent a rare thread lock
2018-05-14 12:55:10 -05:00

1058 lines
41 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Runtime.InteropServices;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Exceptions;
using Application.Misc;
using Application.RconParsers;
using IW4MAdmin.Application.EventParsers;
using IW4MAdmin.Application.IO;
using SharedLibraryCore.Localization;
namespace IW4MAdmin
{
public class IW4MServer : Server
{
private static Index loc = Utilities.CurrentLocalization.LocalizationIndex;
private GameLogEvent LogEvent;
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { }
public override int GetHashCode()
{
// todo: make this better with collisions
int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum());
// hack: this is a nasty fix for get hashcode being changed
switch (id)
{
case 765:
return 886229536;
case 760:
return 1645744423;
case 761:
return 1645809959;
}
return id;
}
override public async Task<bool> AddPlayer(Player polledPlayer)
{
if ((polledPlayer.Ping == 999 && !polledPlayer.IsBot) ||
polledPlayer.Ping < 1 ||
polledPlayer.ClientNumber < 0)
{
//Logger.WriteDebug($"Skipping client not in connected state {P}");
return true;
}
if (Players[polledPlayer.ClientNumber] != null &&
Players[polledPlayer.ClientNumber].NetworkId == polledPlayer.NetworkId)
{
// update their ping & score
Players[polledPlayer.ClientNumber].Ping = polledPlayer.Ping;
Players[polledPlayer.ClientNumber].Score = polledPlayer.Score;
return true;
}
#if !DEBUG
if (polledPlayer.Name.Length < 3)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is too short");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_MINNAME"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (Players.FirstOrDefault(p => p != null && p.Name == polledPlayer.Name) != null)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is already in use");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_NAME_INUSE"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (polledPlayer.Name == "Unknown Soldier" ||
polledPlayer.Name == "UnknownSoldier" ||
polledPlayer.Name == "CHEATER")
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name is generic");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_GENERICNAME"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
if (polledPlayer.Name.Where(c => Char.IsControl(c)).Count() > 0)
{
Logger.WriteDebug($"Kicking {polledPlayer} because their name contains control characters");
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, loc["SERVER_KICK_CONTROLCHARS"]);
await this.ExecuteCommandAsync(formattedKick);
return false;
}
#endif
Logger.WriteDebug($"Client slot #{polledPlayer.ClientNumber} now reserved");
try
{
Player player = null;
var client = await Manager.GetClientService().GetUnique(polledPlayer.NetworkId);
// first time client is connecting to server
if (client == null)
{
Logger.WriteDebug($"Client {polledPlayer} first time connecting");
player = (await Manager.GetClientService().Create(polledPlayer)).AsPlayer();
}
// client has connected in the past
else
{
client.LastConnection = DateTime.UtcNow;
client.Connections += 1;
var existingAlias = client.AliasLink.Children
.FirstOrDefault(a => a.Name == polledPlayer.Name && a.IPAddress == polledPlayer.IPAddress);
if (existingAlias == null)
{
Logger.WriteDebug($"Client {polledPlayer} has connected previously under a different ip/name");
client.CurrentAlias = new EFAlias()
{
IPAddress = polledPlayer.IPAddress,
Name = polledPlayer.Name,
};
// we need to update their new ip and name to the virtual property
client.Name = polledPlayer.Name;
client.IPAddress = polledPlayer.IPAddress;
await Manager.GetClientService().Update(client);
}
else if (existingAlias.Name == polledPlayer.Name)
{
client.CurrentAlias = existingAlias;
client.CurrentAliasId = existingAlias.AliasId;
await Manager.GetClientService().Update(client);
}
player = client.AsPlayer();
}
// Do the player specific stuff
player.ClientNumber = polledPlayer.ClientNumber;
player.IsBot = polledPlayer.IsBot;
player.Score = polledPlayer.Score;
player.CurrentServer = this;
Players[player.ClientNumber] = player;
var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress);
var currentBan = activePenalties.FirstOrDefault(b => b.Expires > DateTime.UtcNow);
var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1)
.OrderByDescending(p => p.When)
.FirstOrDefault();
// remove their auto flag status after a week
if (currentAutoFlag != null && (DateTime.Now - currentAutoFlag.When).TotalDays > 7)
{
player.Level = Player.Permission.User;
}
if (currentBan != null)
{
Logger.WriteInfo($"Banned client {player} trying to connect...");
var autoKickClient = (await Manager.GetClientService().Get(1)).AsPlayer();
autoKickClient.CurrentServer = this;
if (currentBan.Type == Penalty.PenaltyType.TempBan)
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, polledPlayer.ClientNumber, $"{loc["SERVER_TB_REMAIN"]} ({(currentBan.Expires - DateTime.UtcNow).TimeSpanText()} left)");
await this.ExecuteCommandAsync(formattedKick);
}
else
await player.Kick($"{loc["SERVER_BAN_PREV"]} {currentBan.Offense}", autoKickClient);
if (player.Level != Player.Permission.Banned && currentBan.Type == Penalty.PenaltyType.Ban)
await player.Ban($"{loc["SERVER_BAN_PREV"]} {currentBan.Offense}", autoKickClient);
// they didn't fully connect so empty their slot
Players[player.ClientNumber] = null;
return true;
}
Logger.WriteInfo($"Client {player} connecting...");
if (!Manager.GetApplicationSettings().Configuration().EnableClientVPNs &&
await VPNCheck.UsingVPN(player.IPAddressString, Manager.GetApplicationSettings().Configuration().IPHubAPIKey))
{
await player.Kick(Utilities.CurrentLocalization.LocalizationIndex["SERVER_KICK_VPNS_NOTALLOWED"], new Player() { ClientId = 1 });
return true;
}
var e = new GameEvent()
{
Type = GameEvent.EventType.Connect,
Origin = player,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
return true;
}
catch (Exception E)
{
Manager.GetLogger().WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {polledPlayer.Name}::{polledPlayer.NetworkId}");
Manager.GetLogger().WriteDebug(E.StackTrace);
return false;
}
}
//Remove player by CLIENT NUMBER
override public async Task RemovePlayer(int cNum)
{
if (cNum >= 0 && Players[cNum] != null)
{
Player Leaving = Players[cNum];
Logger.WriteInfo($"Client {Leaving} disconnecting...");
var e = new GameEvent(GameEvent.EventType.Disconnect, "", Leaving, null, this);
Manager.GetEventHandler().AddEvent(e);
e.OnProcessed.WaitHandle.WaitOne(5000);
Leaving.TotalConnectionTime += (int)(DateTime.UtcNow - Leaving.ConnectionTime).TotalSeconds;
Leaving.LastConnection = DateTime.UtcNow;
await Manager.GetClientService().Update(Leaving);
Players[cNum] = null;
}
}
//Process requested command correlating to an event
// todo: this needs to be removed out of here
override public async Task<Command> ValidateCommand(GameEvent E)
{
string CommandString = E.Data.Substring(1, E.Data.Length - 1).Split(' ')[0];
E.Message = E.Data;
Command C = null;
foreach (Command cmd in Manager.GetCommands())
{
if (cmd.Name == CommandString.ToLower() || cmd.Alias == CommandString.ToLower())
C = cmd;
}
if (C == null)
{
await E.Origin.Tell(loc["COMMAND_UNKNOWN"]);
throw new CommandException($"{E.Origin} entered unknown command \"{CommandString}\"");
}
E.Data = E.Data.RemoveWords(1);
String[] Args = E.Data.Trim().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (E.Origin.Level < C.Permission)
{
await E.Origin.Tell(loc["COMMAND_NOACCESS"]);
throw new CommandException($"{E.Origin} does not have access to \"{C.Name}\"");
}
if (Args.Length < (C.RequiredArgumentCount))
{
await E.Origin.Tell(loc["COMMAND_MISSINGARGS"]);
await E.Origin.Tell(C.Syntax);
throw new CommandException($"{E.Origin} did not supply enough arguments for \"{C.Name}\"");
}
if (C.RequiresTarget || Args.Length > 0)
{
if (!Int32.TryParse(Args[0], out int cNum))
cNum = -1;
if (Args[0][0] == '@') // user specifying target by database ID
{
int dbID = -1;
int.TryParse(Args[0].Substring(1, Args[0].Length - 1), out dbID);
var found = await Manager.GetClientService().Get(dbID);
if (found != null)
{
E.Target = found.AsPlayer();
E.Target.CurrentServer = this as IW4MServer;
E.Owner = this as IW4MServer;
E.Data = String.Join(" ", Args.Skip(1));
}
}
else if (Args[0].Length < 3 && cNum > -1 && cNum < MaxClients) // user specifying target by client num
{
if (Players[cNum] != null)
{
E.Target = Players[cNum];
E.Data = String.Join(" ", Args.Skip(1));
}
}
List<Player> matchingPlayers;
if (E.Target == null) // Find active player including quotes (multiple words)
{
matchingPlayers = GetClientByName(E.Data.Trim());
if (matchingPlayers.Count > 1)
{
await E.Origin.Tell(loc["COMMAND_TARGET_MULTI"]);
throw new CommandException($"{E.Origin} had multiple players found for {C.Name}");
}
else if (matchingPlayers.Count == 1)
{
E.Target = matchingPlayers.First();
string escapedName = Regex.Escape(E.Target.Name);
var reg = new Regex($"(\"{escapedName}\")|({escapedName})", RegexOptions.IgnoreCase);
E.Data = reg.Replace(E.Data, "", 1).Trim();
if (E.Data.Length == 0 && C.RequiredArgumentCount > 1)
{
await E.Origin.Tell(loc["COMMAND_MISSINGARGS"]);
await E.Origin.Tell(C.Syntax);
throw new CommandException($"{E.Origin} did not supply enough arguments for \"{C.Name}\"");
}
}
}
if (E.Target == null) // Find active player as single word
{
matchingPlayers = GetClientByName(Args[0]);
if (matchingPlayers.Count > 1)
{
await E.Origin.Tell(loc["COMMAND_TARGET_MULTI"]);
foreach (var p in matchingPlayers)
await E.Origin.Tell($"[^3{p.ClientNumber}^7] {p.Name}");
throw new CommandException($"{E.Origin} had multiple players found for {C.Name}");
}
else if (matchingPlayers.Count == 1)
{
E.Target = matchingPlayers.First();
string escapedName = Regex.Escape(E.Target.Name);
string escapedArg = Regex.Escape(Args[0]);
var reg = new Regex($"({escapedName})|({escapedArg})", RegexOptions.IgnoreCase);
E.Data = reg.Replace(E.Data, "", 1).Trim();
if ((E.Data.Trim() == E.Target.Name.ToLower().Trim() ||
E.Data == String.Empty) &&
C.RequiresTarget)
{
await E.Origin.Tell(loc["COMMAND_MISSINGARGS"]);
await E.Origin.Tell(C.Syntax);
throw new CommandException($"{E.Origin} did not supply enough arguments for \"{C.Name}\"");
}
}
}
if (E.Target == null && C.RequiresTarget)
{
await E.Origin.Tell(loc["COMMAND_TARGET_NOTFOUND"]);
throw new CommandException($"{E.Origin} specified invalid player for \"{C.Name}\"");
}
}
E.Data = E.Data.Trim();
return C;
}
public override async Task ExecuteEvent(GameEvent E)
{
bool canExecuteCommand = true;
await ProcessEvent(E);
Manager.GetEventApi().OnServerEvent(this, E);
Command C = null;
if (E.Type == GameEvent.EventType.Command)
{
try
{
C = await ValidateCommand(E);
}
catch (CommandException e)
{
Logger.WriteInfo(e.Message);
}
if (C != null)
{
E.Extra = C;
}
}
// this allows us to catch exceptions but still run it parallel
async Task pluginHandlingAsync(Task onEvent, string pluginName)
{
try
{
await onEvent;
}
// this happens if a plugin (login) wants to stop commands from executing
catch (AuthorizationException e)
{
await E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
canExecuteCommand = false;
}
catch (Exception Except)
{
Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{pluginName}]");
Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
while (Except.InnerException != null)
{
Except = Except.InnerException;
Logger.WriteDebug($"Inner exception: {Except.Message}");
}
}
}
var pluginTasks = SharedLibraryCore.Plugins.PluginImporter.ActivePlugins.
Select(p => pluginHandlingAsync(p.OnEventAsync(E, this), p.Name));
// execute all the plugin updates simultaneously
await Task.WhenAll(pluginTasks);
// hack: this prevents commands from getting executing that 'shouldn't' be
if (E.Type == GameEvent.EventType.Command &&
E.Extra != null &&
(canExecuteCommand ||
E.Origin?.Level == Player.Permission.Console))
{
await (((Command)E.Extra).ExecuteAsync(E));
}
}
/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
override protected async Task ProcessEvent(GameEvent E)
{
if (E.Type == GameEvent.EventType.Connect)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin?.Name ?? "ERROR!",
Message = "CONNECTED",
Time = DateTime.UtcNow
});
}
if (E.Origin.Level > Player.Permission.Moderator)
await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
else if (E.Type == GameEvent.EventType.Join)
{
// special case for IW5 when connect is from the log
if (E.Extra != null && GameName == Game.IW5)
{
var logClient = (Player)E.Extra;
var client = (await this.GetStatusAsync())
.Single(c => c.ClientNumber == logClient.ClientNumber &&
c.Name == logClient.Name);
client.NetworkId = logClient.NetworkId;
await AddPlayer(client);
}
}
else if (E.Type == GameEvent.EventType.Disconnect)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin?.Name ?? "ERROR!",
Message = "DISCONNECTED",
Time = DateTime.UtcNow
});
}
}
if (E.Type == GameEvent.EventType.Say)
{
E.Data = E.Data.StripColors();
if (E.Data.Length > 0)
{
// this may be a fix for a hard to reproduce null exception error
lock (ChatHistory)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin?.Name ?? "ERROR!",
Message = E.Data,
Time = DateTime.UtcNow
});
}
}
}
if (E.Type == GameEvent.EventType.MapChange)
{
Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// iw4 doesn't log the game info
if (E.Extra == null)
{
var dict = await this.GetInfoAsync();
if (dict == null)
{
Logger.WriteWarning("Map change event response doesn't have any data");
}
else
{
Gametype = dict["gametype"].StripColors();
Hostname = dict["hostname"]?.StripColors();
string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name;
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
}
}
else
{
var dict = (Dictionary<string, string>)E.Extra;
Gametype = dict["g_gametype"].StripColors();
Hostname = dict["sv_hostname"].StripColors();
string mapname = dict["mapname"].StripColors();
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
{
Alias = mapname,
Name = mapname
};
}
}
if (E.Type == GameEvent.EventType.MapEnd)
{
Logger.WriteInfo("Game ending...");
}
if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
{
// this is a little ugly but I don't want to change the abstract class
await E.Owner.ExecuteCommandAsync(E.Message);
}
while (ChatHistory.Count > Math.Ceiling((double)ClientNum / 2))
ChatHistory.RemoveAt(0);
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
ChatHistory.Clear();
}
async Task<int> PollPlayersAsync()
{
var now = DateTime.Now;
List<Player> CurrentPlayers = null;
try
{
CurrentPlayers = await this.GetStatusAsync();
}
// when the server has lost connection
catch (NetworkException)
{
Throttled = true;
return ClientNum;
}
#if DEBUG
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
#endif
Throttled = false;
var clients = GetPlayersAsList();
foreach (var client in clients)
{
if (GameName == Game.IW5)
{
if (!CurrentPlayers.Select(c => c.ClientNumber).Contains(client.ClientNumber))
await RemovePlayer(client.ClientNumber);
}
else
{
if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId))
await RemovePlayer(client.ClientNumber);
}
}
for (int i = 0; i < CurrentPlayers.Count; i++)
{
// todo: wait til GUID is included in status to fix this
if (GameName != Game.IW5)
await AddPlayer(CurrentPlayers[i]);
}
return CurrentPlayers.Count;
}
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
DateTime tickTime = DateTime.Now;
override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
try
{
if (Manager.ShutdownRequested())
{
for (int i = 0; i < Players.Count; i++)
await RemovePlayer(i);
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
await plugin.OnUnloadAsync();
}
// only check every 2 minutes if the server doesn't seem to be responding
if ((DateTime.Now - LastPoll).TotalMinutes < 2 && ConnectionErrors >= 1)
return true;
try
{
int polledPlayerCount = await PollPlayersAsync();
if (ConnectionErrors > 0)
{
Logger.WriteVerbose($"{loc["MANAGER_CONNECTION_REST"]} {IP}:{Port}");
Throttled = false;
}
ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
catch (NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 1)
{
Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}");
Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
Throttled = true;
}
return true;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
// todo: re-enable on tick
/*
if ((DateTime.Now - tickTime).TotalMilliseconds >= 1000)
{
foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
{
if (cts.IsCancellationRequested)
break;
await Plugin.OnTickAsync(this);
}
tickTime = DateTime.Now;
}*/
// update the player history
if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
{
while (PlayerHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
PlayerHistory.Dequeue();
PlayerHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
// send out broadcast messages
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
&& BroadcastMessages.Count > 0
&& ClientNum > 0)
{
string[] messages = this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage]).Split(Environment.NewLine);
foreach (string message in messages)
await Broadcast(message);
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
return true;
}
// this one is ok
catch (ServerException e)
{
if (e is NetworkException)
{
Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
}
return false;
}
catch (Exception E)
{
Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
Logger.WriteDebug("Error Message: " + E.Message);
Logger.WriteDebug("Error Trace: " + E.StackTrace);
return false;
}
}
public async Task Initialize()
{
RconParser = ServerConfig.UseT6MParser ? (IRConParser)new T6MRConParser() : new IW3RConParser();
if (ServerConfig.UseIW5MParser)
RconParser = new IW5MRConParser();
var version = await this.GetDvarAsync<string>("version");
GameName = Utilities.GetGame(version.Value);
if (GameName == Game.IW4)
{
EventParser = new IW4EventParser();
RconParser = new IW4RConParser();
}
else if (GameName == Game.IW5)
EventParser = new IW5EventParser();
else if (GameName == Game.T5M)
EventParser = new T5MEventParser();
else if (GameName == Game.T6M)
EventParser = new T6MEventParser();
else
EventParser = new IW3EventParser(); // this uses the 'main' folder for log paths
if (GameName == Game.UKN)
Logger.WriteWarning($"Game name not recognized: {version}");
var infoResponse = await this.GetInfoAsync();
// this is normally slow, but I'm only doing it because different games have different prefixes
var hostname = infoResponse == null ?
(await this.GetDvarAsync<string>("sv_hostname")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
var mapname = infoResponse == null ?
(await this.GetDvarAsync<string>("mapname")).Value :
infoResponse["mapname"];
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
infoResponse == null ?
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
Convert.ToInt32(infoResponse["sv_maxclients"]);
var gametype = infoResponse == null ?
(await this.GetDvarAsync<string>("g_gametype")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
(await this.GetDvarAsync<string>("fs_game")).Value :
infoResponse["fs_game"];
var logfile = await this.GetDvarAsync<string>("g_log");
var logsync = await this.GetDvarAsync<int>("g_logsync");
WorkingDirectory = basepath.Value;
try
{
var website = await this.GetDvarAsync<string>("_website");
Website = website.Value;
}
catch (DvarException)
{
Website = loc["SERVER_WEBSITE_GENERIC"];
}
InitializeMaps();
this.Hostname = hostname.StripColors();
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
this.MaxClients = maxplayers;
this.FSGame = game;
this.Gametype = gametype;
//wait this.SetDvarAsync("sv_kickbantime", 60);
if (logsync.Value == 0 || logfile.Value == string.Empty)
{
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
await this.SetDvarAsync("g_log", "games_mp.log");
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
logfile = await this.GetDvarAsync<string>("g_log");
}
CustomCallback = await ScriptLoaded();
string mainPath = EventParser.GetGameDir();
#if DEBUG
basepath.Value = @"\\192.168.88.253\mw2";
#endif
string logPath;
if (GameName == Game.IW5)
{
logPath = ServerConfig.ManualLogPath;
}
else
{
logPath = game == string.Empty ?
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile.Value}" :
$"{basepath.Value.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile.Value}";
}
// hopefully fix wine drive name mangling
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
logPath = Regex.Replace(logPath, @"[A-Z]:", "");
}
if (!File.Exists(logPath))
{
Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
#if !DEBUG
throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}");
#endif
}
else
{
LogEvent = new GameLogEvent(this, logPath, logfile.Value);
}
Logger.WriteInfo($"Log file is {logPath}");
#if !DEBUG
await Broadcast(loc["BROADCAST_ONLINE"]);
#endif
}
public override async Task Warn(String Reason, Player Target, Player Origin)
{
// ensure player gets warned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Warn(Reason, ingameClient, Origin);
return;
}
}
else
{
if (Target.Warnings >= 4)
{
await Target.Kick(loc["SERVER_WARNLIMT_REACHED"], (await Manager.GetClientService().Get(1)).AsPlayer());
return;
}
Target.Warnings++;
String Message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
await Target.CurrentServer.Broadcast(Message);
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Warning,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
public override async Task Kick(String Reason, Player Target, Player Origin)
{
// ensure player gets kicked if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Kick(Reason, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#endif
#if DEBUG
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
var newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Kick,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
public override async Task TempBan(String Reason, TimeSpan length, Player Target, Player Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
var ingameClient = Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await TempBan(Reason, length, ingameClient, Origin);
return;
}
}
#if !DEBUG
else
{
string formattedKick = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
}
#else
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.TempBan,
Expires = DateTime.UtcNow + length,
Offender = Target,
Offense = Reason,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
}
override public async Task Ban(String Message, Player Target, Player Origin)
{
// ensure player gets banned if command not performed on them in game
if (Target.ClientNumber < 0)
{
Player ingameClient = null;
ingameClient = Manager.GetServers()
.Select(s => s.GetPlayersAsList())
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == Target.ClientId) != null)
?.First(c => c.ClientId == Target.ClientId);
if (ingameClient != null)
{
await Ban(Message, ingameClient, Origin);
return;
}
}
else
{
// this is set only because they're still in the server.
Target.Level = Player.Permission.Banned;
#if !DEBUG
string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7");
await Target.CurrentServer.ExecuteCommandAsync(formattedString);
#else
await Target.CurrentServer.RemovePlayer(Target.ClientNumber);
#endif
}
Penalty newPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Ban,
Expires = DateTime.MaxValue,
Offender = Target,
Offense = Message,
Punisher = Origin,
Active = true,
When = DateTime.UtcNow,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().Create(newPenalty);
// prevent them from logging in again
Manager.GetPrivilegedClients().Remove(Target.ClientId);
}
override public async Task Unban(string reason, Player Target, Player Origin)
{
var unbanPenalty = new Penalty()
{
Type = Penalty.PenaltyType.Unban,
Expires = DateTime.UtcNow,
Offender = Target,
Offense = reason,
Punisher = Origin,
When = DateTime.UtcNow,
Active = true,
Link = Target.AliasLink
};
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
await Manager.GetPenaltyService().Create(unbanPenalty);
}
override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Manager.GetClientService().GetTotalClientsAsync().Result.ToString()));
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Application.Program.Version.ToString()));
}
}
}