IW4M-Admin/Application/API/Master/Heartbeat.cs
RaidMax 8a42239f36 updates to support new master versioning
make sure game files are copied correctly in build output
2020-01-11 20:32:27 -06:00

73 lines
2.4 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using RestEase;
namespace IW4MAdmin.Application.API.Master
{
/// <summary>
/// Defines the heartbeat functionality for IW4MAdmin
/// </summary>
public class Heartbeat
{
/// <summary>
/// Sends heartbeat to master server
/// </summary>
/// <param name="mgr"></param>
/// <param name="firstHeartbeat"></param>
/// <returns></returns>
public static async Task Send(ApplicationManager mgr, bool firstHeartbeat = false)
{
var api = Endpoint.Get();
if (firstHeartbeat)
{
var token = await api.Authenticate(new AuthenticationId()
{
Id = mgr.GetApplicationSettings().Configuration().Id
});
api.AuthorizationToken = $"Bearer {token.AccessToken}";
}
var instance = new ApiInstance()
{
Id = mgr.GetApplicationSettings().Configuration().Id,
Uptime = (int)(DateTime.UtcNow - mgr.StartTime).TotalSeconds,
Version = Program.Version,
Servers = mgr.Servers.Select(s =>
new ApiServer()
{
ClientNum = s.ClientNum,
Game = s.GameName.ToString(),
Version = s.Version,
Gametype = s.Gametype,
Hostname = s.Hostname,
Map = s.CurrentMap.Name,
MaxClientNum = s.MaxClients,
Id = s.EndPoint,
Port = (short)s.Port,
IPAddress = s.IP
}).ToList()
};
Response<ResultMessage> response = null;
if (firstHeartbeat)
{
response = await api.AddInstance(instance);
}
else
{
response = await api.UpdateInstance(instance.Id, instance);
}
if (response.ResponseMessage.StatusCode != System.Net.HttpStatusCode.OK)
{
mgr.Logger.WriteWarning($"Response code from master is {response.ResponseMessage.StatusCode}, message is {response.StringContent}");
}
}
}
}