IW4M-Admin/Plugins/Stats/Cheat/Strain.cs
RaidMax 8119ff9f83 adjust detection thresholds for recoil and offset
make sure we don't keep adding penalties after first
add "Other" penalty for future plugin use
2019-06-24 16:56:47 -05:00

54 lines
1.8 KiB
C#

using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace IW4MAdmin.Plugins.Stats.Cheat
{
class Strain
{
private const double StrainDecayBase = 0.9;
private double CurrentStrain;
public double LastDistance { get; private set; }
public Vector3 LastAngle { get; private set; }
public double LastDeltaTime { get; private set; }
public double GetStrain(double killDistance, Vector3 newAngle, double deltaTime)
{
if (LastAngle == null)
LastAngle = newAngle;
LastDeltaTime = deltaTime;
double decayFactor = GetDecay(deltaTime);
CurrentStrain *= decayFactor;
double[] distance = Helpers.Extensions.AngleStuff(newAngle, LastAngle);
LastDistance = distance[0] + distance[1];
#if DEBUG == true
Console.WriteLine($"Angle Between = {LastDistance}");
Console.WriteLine($"Distance From Target = {killDistance}");
Console.WriteLine($"Time Offset = {deltaTime}");
Console.WriteLine($"Decay Factor = {decayFactor} ");
#endif
// this happens on first kill
if ((distance[0] == 0 && distance[1] == 0) ||
deltaTime == 0 ||
double.IsNaN(CurrentStrain))
{
return CurrentStrain;
}
double newStrain = Math.Pow(LastDistance, 0.99) / deltaTime;
newStrain *= killDistance / 1000.0;
CurrentStrain += newStrain;
LastAngle = newAngle;
return CurrentStrain;
}
private double GetDecay(double deltaTime) => Math.Pow(StrainDecayBase, Math.Pow(2.0, deltaTime / 250.0) / 1000.0);
}
}