IW4M-Admin/Application/IO/GameLogReaderHttp.cs
RaidMax 5f588bb0f7 clean up the profanity determent plugin by using the Get/Set Additional properties
cleaned up the base event parser to not need the server object to generate the event
Hopefully prevent anticheat from freaking out when database connection is lost
2019-05-13 10:36:11 -05:00

100 lines
3.7 KiB
C#

using IW4MAdmin.Application.API.GameLogServer;
using RestEase;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using static SharedLibraryCore.Utilities;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capibility of reading log files over HTTP
/// </summary>
class GameLogReaderHttp : IGameLogReader
{
readonly IEventParser Parser;
readonly IGameLogServer Api;
readonly string logPath;
private bool? ignoreBots;
public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
{
this.logPath = logPath.ToBase64UrlSafeString(); ;
Parser = parser;
Api = RestClient.For<IGameLogServer>(gameLogServerUri);
}
public long Length => -1;
public int UpdateInterval => 350;
public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
#if DEBUG == true
server.Logger.WriteDebug($"Begin reading from http log");
#endif
if (!ignoreBots.HasValue)
{
ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
}
var events = new List<GameEvent>();
string b64Path = logPath;
var response = await Api.Log(b64Path);
if (!response.Success)
{
server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
return events;
}
// parse each line
foreach (string eventLine in response.Data.Split(Environment.NewLine))
{
if (eventLine.Length > 0)
{
try
{
var gameEvent = Parser.GenerateGameEvent(eventLine);
// we don't want to add the even if ignoreBots is on and the event comes froma bot
if (!ignoreBots.Value || (ignoreBots.Value && (gameEvent.Origin.NetworkId != -1 || gameEvent.Target.NetworkId != -1)))
{
gameEvent.Owner = server;
// we need to pull the "live" versions of the client (only if the client id isn't IW4MAdmin
gameEvent.Origin = gameEvent.Origin.ClientId == 1 ? gameEvent.Origin : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin.NetworkId);
gameEvent.Target = gameEvent.Target.ClientId == 1 ? gameEvent.Target : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target.NetworkId);
events.Add(gameEvent);
}
#if DEBUG == true
server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
#endif
}
catch (InvalidOperationException)
{
if (!ignoreBots.Value)
{
server.Logger.WriteWarning("Could not find client in client list when parsing event line");
}
}
catch (Exception e)
{
server.Logger.WriteWarning("Could not properly parse remote event line");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}
}
return events;
}
}
}