IW4M-Admin/WebfrontCore/Views/Client/Statistics/Advanced.cshtml

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@using SharedLibraryCore.Configuration
@using Data.Models.Client.Stats
@using Stats.Helpers
@using Data.Models.Client
@using Data.Models.Client.Stats.Reference
@using Humanizer
@using Humanizer.Localisation
@using IW4MAdmin.Plugins.Stats
@using WebfrontCore.ViewModels
@using System.Text.Json
@using IW4MAdmin.Plugins.Stats.Web.Dtos
@model Stats.Dtos.AdvancedStatsInfo
@{
ViewBag.Title = ViewBag.Localization["WEBFRONT_ADV_STATS_TITLE"];
ViewBag.Description = Model.ClientName.StripColors();
const string headshotKey = "MOD_HEAD_SHOT";
const string headshotKey2 = "headshot";
const string meleeKey = "MOD_MELEE";
var suicideKeys = new[] { "MOD_SUICIDE", "MOD_FALLING" };
// if they've not copied default settings config this could be null
var config = (GameStringConfiguration)ViewBag.Config ?? new GameStringConfiguration();
string GetWeaponNameForHit(EFClientHitStatistic stat)
{
if (stat == null)
{
return null;
}
var rebuiltName = stat.RebuildWeaponName();
var name = config.GetStringForGame(rebuiltName, stat.Weapon?.Game);
return !rebuiltName.Equals(name, StringComparison.InvariantCultureIgnoreCase)
? name
: config.GetStringForGame(stat.Weapon.Name, stat.Weapon.Game);
}
string GetWeaponAttachmentName(EFWeaponAttachmentCombo attachment)
{
if (attachment == null)
{
return null;
}
var attachmentText = string.Join(" + ", new[]
{
config.GetStringForGame(attachment.Attachment1.Name, attachment.Attachment1.Game),
config.GetStringForGame(attachment.Attachment2?.Name, attachment.Attachment2?.Game),
config.GetStringForGame(attachment.Attachment3?.Name, attachment.Attachment3?.Game)
}.Where(attach => !string.IsNullOrWhiteSpace(attach)));
return attachmentText;
}
var weapons = Model.ByWeapon
.Where(hit => hit.DamageInflicted > 0 || (hit.DamageInflicted == 0 && hit.HitCount > 0))
.GroupBy(hit => new { hit.WeaponId })
.Select(group =>
{
var withoutAttachments = group.FirstOrDefault(hit => hit.WeaponAttachmentComboId == null);
var mostUsedAttachment = group.Except(new[] { withoutAttachments })
.OrderByDescending(g => g.DamageInflicted)
.GroupBy(g => g.WeaponAttachmentComboId)
.FirstOrDefault()
?.FirstOrDefault();
if (withoutAttachments == null || mostUsedAttachment == null)
{
return withoutAttachments;
}
withoutAttachments.WeaponAttachmentComboId = mostUsedAttachment.WeaponAttachmentComboId;
withoutAttachments.WeaponAttachmentCombo = mostUsedAttachment.WeaponAttachmentCombo;
return withoutAttachments;
})
.Where(hit => hit != null)
.OrderByDescending(hit => hit.KillCount)
.ToList();
var allPerServer = Model.All.Where(hit => hit.ServerId == Model.ServerId).ToList();
// if the serverId is supplied we want all the entries with serverID but nothing else
var aggregate = Model.ServerId == null
? Model.Aggregate
: allPerServer.Where(hit => hit.WeaponId == null)
.Where(hit => hit.HitLocation == null)
.Where(hit => hit.ServerId == Model.ServerId)
.Where(hit => hit.WeaponAttachmentComboId == null)
.FirstOrDefault(hit => hit.MeansOfDeathId == null);
var filteredHitLocations = Model.ByHitLocation
.Where(hit => hit.HitCount > 0)
.Where(hit => hit.HitLocation.Name != "none")
.Where(hit => hit.HitLocation.Name != "neck")
.Where(hit => hit.ServerId == Model.ServerId)
.OrderByDescending(hit => hit.HitCount)
.ThenBy(hit => hit.HitLocationId)
.ToList();
var uniqueWeapons = allPerServer.Any()
? Model.ByWeapon.Where(hit => hit.ServerId == Model.ServerId)
.Where(weapon => weapon.DamageInflicted > 0)
.GroupBy(weapon => weapon.WeaponId)
.Count()
: (int?)null; // want to default to -- in ui instead of 0
var activeTime = weapons.Any()
? TimeSpan.FromSeconds(weapons.Sum(weapon => weapon.UsageSeconds ?? 0))
: (TimeSpan?)null; // want to default to -- in ui instead of 0
var kdr = aggregate == null
? null
: Math.Round(aggregate.KillCount / (float)aggregate.DeathCount, 2).ToString(Utilities.CurrentLocalization.Culture);
var serverLegacyStat = Model.LegacyStats
.FirstOrDefault(stat => stat.ServerId == Model.ServerId);
// legacy stats section
var performance = Model.Performance;
var skill = Model.ServerId != null ? serverLegacyStat?.Skill.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.Skill), 0).ToNumericalString();
var elo = Model.ServerId != null ? serverLegacyStat?.EloRating.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.EloRating), 0).ToNumericalString();
var spm = Model.ServerId != null ? serverLegacyStat?.SPM.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.SPM), 0).ToNumericalString();
var performanceHistory = Model.Ratings
.OrderBy(rating => rating.CreatedDateTime)
.Select(rating => new PerformanceHistory { Performance = rating.PerformanceMetric, OccurredAt = rating.CreatedDateTime });
if (performance != null && performance != Model.Ratings.FirstOrDefault().PerformanceMetric)
{
performanceHistory = performanceHistory.Append(new PerformanceHistory { Performance = performance.Value, OccurredAt = Model.Ratings.FirstOrDefault()?.CreatedDateTime ?? DateTime.UtcNow });
}
var score = allPerServer.Any()
? allPerServer.Sum(stat => stat.Score)
: null;
var headShots = allPerServer.Any()
? allPerServer.Where(hit => hit.MeansOfDeath?.Name == headshotKey || hit.HitLocation?.Name == headshotKey2).Sum(hit => hit.HitCount)
: (int?)null; // want to default to -- in ui instead of 0
var meleeKills = allPerServer.Any()
? allPerServer.Where(hit => hit.MeansOfDeath?.Name == meleeKey).Sum(hit => hit.KillCount)
: (int?)null;
var suicides = allPerServer.Any()
? allPerServer.Where(hit => suicideKeys.Contains(hit.MeansOfDeath?.Name ?? "")).Sum(hit => hit.KillCount)
: (int?)null;
var statCards = new[]
{
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KILLS"] as string).Titleize(),
Value = aggregate?.KillCount.ToNumericalString()
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_DEATHS"] as string).Titleize(),
Value = aggregate?.DeathCount.ToNumericalString()
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KDR"] as string).Titleize(),
Value = kdr
},
new
{
Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_SCORE"] as string).Titleize(),
Value = score.ToNumericalString()
},
new
{
Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ZSCORE"] as string),
Value = Model.ZScore.ToNumericalString(2)
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_SKILL"] as string).ToLower().Titleize(),
Value = skill
},
new
{
Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ELO"] as string).Titleize(),
Value = elo
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_META_SPM"] as string).Titleize(),
Value = spm
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_DAMAGE"] as string,
Value = aggregate?.DamageInflicted.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_SUICIDES"] as string,
Value = suicides.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_HEADSHOTS"] as string,
Value = headShots.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_MELEES"] as string,
Value = meleeKills.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_WEAP"] as string,
Value = GetWeaponNameForHit(weapons.FirstOrDefault())
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"] as string,
Value = GetWeaponAttachmentName(weapons.FirstOrDefault()?.WeaponAttachmentCombo)
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_WEAPONS_USED"] as string,
Value = uniqueWeapons.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_ACTIVE_TIME"] as string,
Value = activeTime?.HumanizeForCurrentCulture()
}
};
}
<div class="content row mt-20">
<!-- main content -->
<div class="col-12 col-lg-9 mt-0">
<h2 class="content-title mb-0">@ViewBag.Title</h2>
<span class="text-muted">
<color-code value="@(Model.Servers.FirstOrDefault(server => server.Endpoint == Model.ServerEndpoint)?.Name ?? ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"])"></color-code>
</span>
<!-- top card -->
<div class="card p-20 m-0 mt-15 mb-15">
<div class="align-self-center d-flex flex-column flex-lg-row flex-fill mb-15">
<!-- rank icon -->
<img class="img-fluid align-self-center w-75" id="rank_icon" src="~/images/stats/ranks/rank_@(Model.ZScore.RankIconIndexForZScore()).png" alt="@performance"/>
<!-- summary -->
<div class="d-flex flex-column align-self-center m-10 text-center text-lg-left" id="client_stats_summary">
<div class="font-size-20 mb-0 font-weight-bold">
<a asp-controller="Client" asp-action="Profile" asp-route-id="@Model.ClientId" class="no-decoration">@Model.ClientName.StripColors()</a>
</div>
@if (Model.Level == EFClient.Permission.Banned)
{
<div class="h5 mb-0 text-danger">@ViewBag.Localization["GLOBAL_PERMISSION_BANNED"]</div>
}
else if (Model.ZScore != null)
{
if (Model.Ranking > 0)
{
<div class="h5 mb-0">@Html.Raw((ViewBag.Localization["WEBFRONT_ADV_STATS_RANKED_V2"] as string).FormatExt(Model.Ranking?.ToString("#,##0"), Model.TotalRankedClients.ToString("#,##0")))</div>
}
else
{
<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_ADV_STATS_EXPIRED"]</div>
}
if (Model.ServerId != null)
{
<div class="h5 mb-0">@Html.Raw((ViewBag.Localization["WEBFRONT_ADV_STATS_PERFORMANCE"] as string).FormatExt($"<span class=\"text-primary\">{performance.ToNumericalString()}</span>"))</div>
}
else
{
<div class="h5 mb-0">@Html.Raw((ViewBag.Localization["WEBFRONT_ADV_STATS_RATING"] as string).FormatExt($"<span class=\"text-primary\">{Model.Rating.ToNumericalString()}</span>"))</div>
}
}
else
{
<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_STATS_INDEX_UNRANKED"]</div>
}
</div>
<!-- history graph -->
@if (performanceHistory.Count() > 5)
{
<div class="w-full w-lg-half m-auto ml-lg-auto" id="client_performance_history_container">
<canvas id="client_performance_history" data-history="@(JsonSerializer.Serialize(performanceHistory))"></canvas>
</div>
}
</div>
<hr class="m-10"/>
<div class="d-flex flex-row flex-wrap rounded">
@foreach (var card in statCards)
{
<div class="stat-card bg-very-dark-dm bg-light-ex-lm p-15 m-md-5 w-half w-md-200 rounded flex-fill">
@if (string.IsNullOrWhiteSpace(card.Value))
{
<div class="m-0">&mdash;</div>
}
else
{
<div class="m-0 font-size-16 text-primary">@card.Value</div>
}
<div class="font-size-12 text-muted">@card.Name</div>
</div>
}
</div>
</div>
<div class="d-flex flex-wrap flex-column-reverse flex-xl-row">
<!-- hit locations -->
@{
var totalHits = filteredHitLocations.Sum(hit => hit.HitCount);
var hitLocationsTable = new TableInfo(5)
{
Header = ViewBag.Localization["WEBFRONT_ADV_STATS_HIT_LOCATIONS"]
};
hitLocationsTable.WithColumns(new string[]
{
ViewBag.Localization["WEBFRONT_ADV_STATS_LOCATION"],
ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"],
ViewBag.Localization["WEBFRONT_ADV_STATS_PERCENTAGE"],
ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"],
}).WithRows(filteredHitLocations, hitLocation => new[]
{
config.GetStringForGame(hitLocation.HitLocation.Name, hitLocation.HitLocation.Game),
hitLocation.HitCount.ToString(),
$"{Math.Round((hitLocation.HitCount / (float)totalHits) * 100.0).ToString(Utilities.CurrentLocalization.Culture)}%",
hitLocation.DamageInflicted.ToNumericalString()
});
}
<div class="mr-0 mr-xl-20 flex-fill flex-xl-grow-1">
<partial name="_DataTable" for="@hitLocationsTable"></partial>
<div class="h-250 p-15 card m-0 d-flex justify-content-center rounded-bottom" id="hitlocation_container">
<canvas id="hitlocation_model">
</canvas>
</div>
</div>
<!-- weapons used -->
@{
var weaponsUsedTable = new TableInfo(10)
{
Header = ViewBag.Localization["WEBFRONT_ADV_STATS_WEAP_USAGE"]
};
weaponsUsedTable.WithColumns(new string[]
{
ViewBag.Localization["WEBFRONT_ADV_STATS_WEAPON"],
ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"],
ViewBag.Localization["WEBFRONT_ADV_STATS_KILLS"],
ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"],
ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"],
ViewBag.Localization["WEBFRONT_ADV_STATS_USAGE"]
}).WithRows(weapons, weapon => new[]
{
GetWeaponNameForHit(weapon),
GetWeaponAttachmentName(weapon.WeaponAttachmentCombo) ?? "--",
weapon.KillCount.ToNumericalString(),
weapon.HitCount.ToNumericalString(),
weapon.DamageInflicted.ToNumericalString(),
TimeSpan.FromSeconds(weapon.UsageSeconds ?? 0).HumanizeForCurrentCulture(minUnit: TimeUnit.Second)
});
}
<div class="flex-fill flex-xl-grow-1">
<partial name="_DataTable" for="@weaponsUsedTable"/>
</div>
</div>
</div>
<!-- side context menu -->
@{
var menuItems = new SideContextMenuItems
{
MenuTitle = ViewBag.Localization["WEBFRONT_CONTEXT_MENU_GLOBAL_GAME"],
Items = Model.Servers.Select(server => new SideContextMenuItem
{
IsLink = true,
Reference = Url.Action("Advanced", "ClientStatistics", new { serverId = server.Endpoint }),
Title = server.Name.StripColors(),
IsActive = Model.ServerEndpoint == server.Endpoint,
IsCollapse = true,
Meta = server.Game.ToString()
}).Prepend(new SideContextMenuItem
{
IsLink = true,
Reference = Url.Action("Advanced", "ClientStatistics"),
Title = ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"],
IsActive = Model.ServerEndpoint is null
}).ToList()
};
}
<partial name="_SideContextMenu" for="@menuItems"></partial>
</div>
@{
var projection = filteredHitLocations.Select(loc => new
{
name = loc.HitLocation.Name,
// we want to count head and neck as the same
percentage = (loc.HitLocation.Name == "head"
? filteredHitLocations.FirstOrDefault(c => c.HitLocation.Name == "neck")?.HitCount ?? 0 + loc.HitCount
: loc.HitCount) / (float)totalHits
}).ToList();
var maxPercentage = projection.Any() ? projection.Max(p => p.percentage) : 0;
}
@section scripts
{
<script type="text/javascript">
const hitLocationData = @Html.Raw(Json.Serialize(projection));
const maxPercentage = @maxPercentage;
</script>
<environment include="Development">
<script type="text/javascript" src="~/js/advanced_stats.js"></script>
</environment>
}