5be6b75ccf
[application] levels set properly with multiple GUIDs [stats] require 3 hours of playtime for top stats recognition [application] configurable rcon polling rate
967 lines
42 KiB
C#
967 lines
42 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using SharedLibraryCore;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Commands;
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using IW4MAdmin.Plugins.Stats.Models;
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using System.Text.RegularExpressions;
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using IW4MAdmin.Plugins.Stats.Web.Dtos;
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using SharedLibraryCore.Database;
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using Microsoft.EntityFrameworkCore;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Services;
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namespace IW4MAdmin.Plugins.Stats.Helpers
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{
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public class StatManager
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{
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private ConcurrentDictionary<int, ServerStats> Servers;
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private ConcurrentDictionary<int, ThreadSafeStatsService> ContextThreads;
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private ILogger Log;
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private IManager Manager;
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public StatManager(IManager mgr)
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{
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Servers = new ConcurrentDictionary<int, ServerStats>();
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ContextThreads = new ConcurrentDictionary<int, ThreadSafeStatsService>();
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Log = mgr.GetLogger();
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Manager = mgr;
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}
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~StatManager()
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{
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Servers.Clear();
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Log = null;
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Servers = null;
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}
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public EFClientStatistics GetClientStats(int clientId, int serverId) => Servers[serverId].PlayerStats[clientId];
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public async Task<List<TopStatsInfo>> GetTopStats(int start, int count)
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{
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using (var context = new DatabaseContext())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
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var thirtyDaysAgo = DateTime.UtcNow.AddMonths(-1);
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var iqClientRatings = (from rating in context.Set<EFRating>()
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#if !DEBUG
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where rating.ActivityAmount > 10800
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#endif
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where rating.RatingHistory.Client.Level != Player.Permission.Banned
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where rating.RatingHistory.Client.LastConnection > thirtyDaysAgo
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where rating.Newest
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where rating.ServerId == null
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orderby rating.Performance descending
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select new
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{
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Ratings = rating.RatingHistory.Ratings.Where(r => r.ServerId == null),
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rating.RatingHistory.ClientId,
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rating.RatingHistory.Client.CurrentAlias.Name,
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rating.RatingHistory.Client.LastConnection,
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rating.RatingHistory.Client.TotalConnectionTime,
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rating.Performance,
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})
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.Skip(start)
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.Take(count);
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var clientRatings = await iqClientRatings.ToListAsync();
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var clientIds = clientRatings.GroupBy(r => r.ClientId).Select(r => r.First().ClientId).ToList();
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var iqStatsInfo = (from stat in context.Set<EFClientStatistics>()
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where clientIds.Contains(stat.ClientId)
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select new
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{
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stat.ClientId,
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stat.Kills,
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stat.Deaths,
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stat.TimePlayed,
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});
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var statList = await iqStatsInfo.ToListAsync();
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var topPlayers = statList.GroupBy(s => s.ClientId)
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.Select(s => new
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{
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s.First().ClientId,
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Kills = s.Sum(c => c.Kills),
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Deaths = s.Sum(c => c.Deaths),
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KDR = s.Sum(c => (c.Kills / (double)(c.Deaths == 0 ? 1 : c.Deaths)) * c.TimePlayed) / s.Sum(c => c.TimePlayed)
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});
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var clientRatingsDict = clientRatings.ToDictionary(r => r.ClientId);
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var finished = topPlayers.Select(s => new TopStatsInfo()
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{
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ClientId = s.ClientId,
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Deaths = s.Deaths,
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Kills = s.Kills,
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KDR = Math.Round(s.KDR, 2),
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LastSeen = Utilities.GetTimePassed(clientRatingsDict[s.ClientId].LastConnection, false),
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Name = clientRatingsDict[s.ClientId].Name,
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Performance = Math.Round(clientRatingsDict[s.ClientId].Performance, 2),
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RatingChange = clientRatingsDict[s.ClientId].Ratings.First().Ranking - clientRatingsDict[s.ClientId].Ratings.Last().Ranking,
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PerformanceHistory = clientRatingsDict[s.ClientId].Ratings.Count() > 1 ?
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clientRatingsDict[s.ClientId].Ratings.Select(r => r.Performance).ToList() :
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new List<double>() { clientRatingsDict[s.ClientId].Performance, clientRatingsDict[s.ClientId].Performance },
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TimePlayed = Math.Round(clientRatingsDict[s.ClientId].TotalConnectionTime / 3600.0, 1).ToString("#,##0"),
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})
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.OrderByDescending(r => r.Performance)
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.ToList();
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// set the ranking numerically
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int i = start + 1;
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foreach (var stat in finished)
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{
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stat.Ranking = i;
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i++;
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}
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return finished;
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}
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}
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/// <summary>
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/// Add a server to the StatManager server pool
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/// </summary>
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/// <param name="sv"></param>
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public void AddServer(Server sv)
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{
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try
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{
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int serverId = sv.GetHashCode();
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var statsSvc = new ThreadSafeStatsService();
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ContextThreads.TryAdd(serverId, statsSvc);
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// get the server from the database if it exists, otherwise create and insert a new one
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var server = statsSvc.ServerSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
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if (server == null)
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{
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server = new EFServer()
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{
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Port = sv.GetPort(),
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Active = true,
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ServerId = serverId
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};
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statsSvc.ServerSvc.Insert(server);
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}
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// this doesn't need to be async as it's during initialization
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statsSvc.ServerSvc.SaveChanges();
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// check to see if the stats have ever been initialized
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InitializeServerStats(sv);
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statsSvc.ServerStatsSvc.SaveChanges();
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var serverStats = statsSvc.ServerStatsSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
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Servers.TryAdd(serverId, new ServerStats(server, serverStats)
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{
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IsTeamBased = sv.Gametype != "dm"
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});
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}
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catch (Exception e)
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{
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Log.WriteError($"{Utilities.CurrentLocalization.LocalizationIndex["PLUGIN_STATS_ERROR_ADD"]} - {e.Message}");
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}
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}
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/// <summary>
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/// Add Player to the player stats
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/// </summary>
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/// <param name="pl">Player to add/retrieve stats for</param>
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/// <returns>EFClientStatistic of specified player</returns>
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public async Task<EFClientStatistics> AddPlayer(Player pl)
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{
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int serverId = pl.CurrentServer.GetHashCode();
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if (!Servers.ContainsKey(serverId))
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{
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Log.WriteError($"[Stats::AddPlayer] Server with id {serverId} could not be found");
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return null;
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}
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var playerStats = Servers[serverId].PlayerStats;
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var statsSvc = ContextThreads[serverId];
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var detectionStats = Servers[serverId].PlayerDetections;
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if (playerStats.ContainsKey(pl.ClientId))
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{
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Log.WriteWarning($"Duplicate ClientId in stats {pl.ClientId}");
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return null;
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}
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// get the client's stats from the database if it exists, otherwise create and attach a new one
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// if this fails we want to throw an exception
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var clientStatsSvc = statsSvc.ClientStatSvc;
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var clientStats = clientStatsSvc.Find(c => c.ClientId == pl.ClientId && c.ServerId == serverId).FirstOrDefault();
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if (clientStats == null)
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{
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clientStats = new EFClientStatistics()
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{
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Active = true,
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ClientId = pl.ClientId,
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Deaths = 0,
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Kills = 0,
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ServerId = serverId,
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Skill = 0.0,
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SPM = 0.0,
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EloRating = 200.0,
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HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
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{
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Active = true,
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HitCount = 0,
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Location = hl
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}).ToList()
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};
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// insert if they've not been added
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clientStats = clientStatsSvc.Insert(clientStats);
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await clientStatsSvc.SaveChangesAsync();
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}
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// migration for previous existing stats
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if (clientStats.HitLocations.Count == 0)
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{
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clientStats.HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
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{
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Active = true,
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HitCount = 0,
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Location = hl
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})
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.ToList();
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//await statsSvc.ClientStatSvc.SaveChangesAsync();
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}
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// for stats before rating
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if (clientStats.EloRating == 0.0)
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{
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clientStats.EloRating = clientStats.Skill;
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}
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if (clientStats.RollingWeightedKDR == 0)
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{
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clientStats.RollingWeightedKDR = clientStats.KDR;
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}
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// set these on connecting
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clientStats.LastActive = DateTime.UtcNow;
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clientStats.LastStatCalculation = DateTime.UtcNow;
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clientStats.SessionScore = pl.Score;
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clientStats.LastScore = pl.Score;
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Log.WriteInfo($"Adding {pl} to stats");
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if (!playerStats.TryAdd(pl.ClientId, clientStats))
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Log.WriteDebug($"Could not add client to stats {pl}");
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if (!detectionStats.TryAdd(pl.ClientId, new Cheat.Detection(Log, clientStats)))
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Log.WriteDebug("Could not add client to detection");
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return clientStats;
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}
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/// <summary>
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/// Perform stat updates for disconnecting client
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/// </summary>
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/// <param name="pl">Disconnecting client</param>
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/// <returns></returns>
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public async Task RemovePlayer(Player pl)
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{
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Log.WriteInfo($"Removing {pl} from stats");
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int serverId = pl.CurrentServer.GetHashCode();
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var playerStats = Servers[serverId].PlayerStats;
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var detectionStats = Servers[serverId].PlayerDetections;
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var serverStats = Servers[serverId].ServerStatistics;
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var statsSvc = ContextThreads[serverId];
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if (!playerStats.ContainsKey(pl.ClientId))
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{
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Log.WriteWarning($"Client disconnecting not in stats {pl}");
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// remove the client from the stats dictionary as they're leaving
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playerStats.TryRemove(pl.ClientId, out EFClientStatistics removedValue1);
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detectionStats.TryRemove(pl.ClientId, out Cheat.Detection removedValue2);
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return;
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}
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// get individual client's stats
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var clientStats = playerStats[pl.ClientId];
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// remove the client from the stats dictionary as they're leaving
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playerStats.TryRemove(pl.ClientId, out EFClientStatistics removedValue3);
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detectionStats.TryRemove(pl.ClientId, out Cheat.Detection removedValue4);
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// sync their stats before they leave
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var clientStatsSvc = statsSvc.ClientStatSvc;
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clientStats = UpdateStats(clientStats);
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clientStatsSvc.Update(clientStats);
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await clientStatsSvc.SaveChangesAsync();
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// increment the total play time
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serverStats.TotalPlayTime += (int)(DateTime.UtcNow - pl.LastConnection).TotalSeconds;
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}
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public void AddDamageEvent(string eventLine, int attackerClientId, int victimClientId, int serverId)
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{
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string regex = @"^(D);(.+);([0-9]+);(allies|axis);(.+);([0-9]+);(allies|axis);(.+);(.+);([0-9]+);(.+);(.+)$";
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var match = Regex.Match(eventLine, regex, RegexOptions.IgnoreCase);
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if (match.Success)
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{
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// this gives us what time the player is on
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var attackerStats = Servers[serverId].PlayerStats[attackerClientId];
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var victimStats = Servers[serverId].PlayerStats[victimClientId];
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IW4Info.Team victimTeam = (IW4Info.Team)Enum.Parse(typeof(IW4Info.Team), match.Groups[4].ToString());
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IW4Info.Team attackerTeam = (IW4Info.Team)Enum.Parse(typeof(IW4Info.Team), match.Groups[7].ToString());
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attackerStats.Team = attackerTeam;
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victimStats.Team = victimTeam;
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}
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}
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/// <summary>
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/// Process stats for kill event
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/// </summary>
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/// <returns></returns>
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public async Task AddScriptHit(bool isDamage, DateTime time, Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
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string damage, string weapon, string killOrigin, string deathOrigin, string viewAngles, string offset, string isKillstreakKill, string Ads, string snapAngles)
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{
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var statsSvc = ContextThreads[serverId];
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Vector3 vDeathOrigin = null;
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Vector3 vKillOrigin = null;
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Vector3 vViewAngles = null;
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try
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{
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vDeathOrigin = Vector3.Parse(deathOrigin);
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vKillOrigin = Vector3.Parse(killOrigin);
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vViewAngles = Vector3.Parse(viewAngles).FixIW4Angles();
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}
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catch (FormatException)
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{
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Log.WriteWarning("Could not parse kill or death origin or viewangle vectors");
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Log.WriteDebug($"Kill - {killOrigin} Death - {deathOrigin} ViewAngle - {viewAngles}");
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await AddStandardKill(attacker, victim);
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return;
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}
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var snapshotAngles = new List<Vector3>();
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try
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{
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foreach (string angle in snapAngles.Split(':', StringSplitOptions.RemoveEmptyEntries))
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{
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snapshotAngles.Add(Vector3.Parse(angle).FixIW4Angles());
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}
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}
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catch (FormatException)
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{
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Log.WriteWarning("Could not parse snapshot angles");
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return;
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}
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var kill = new EFClientKill()
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{
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Active = true,
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AttackerId = attacker.ClientId,
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VictimId = victim.ClientId,
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ServerId = serverId,
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Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName)),
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DeathOrigin = vDeathOrigin,
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KillOrigin = vKillOrigin,
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DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
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Damage = Int32.Parse(damage),
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HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
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ViewAngles = vViewAngles,
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TimeOffset = Int64.Parse(offset),
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When = time,
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IsKillstreakKill = isKillstreakKill[0] != '0',
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AdsPercent = float.Parse(Ads),
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AnglesList = snapshotAngles
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};
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if (kill.DeathType == IW4Info.MeansOfDeath.MOD_SUICIDE &&
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kill.Damage == 100000)
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{
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// suicide by switching teams so let's not count it against them
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return;
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}
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if (!isDamage)
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{
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await AddStandardKill(attacker, victim);
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}
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if (kill.IsKillstreakKill)
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{
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return;
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}
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var clientDetection = Servers[serverId].PlayerDetections[attacker.ClientId];
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var clientStats = Servers[serverId].PlayerStats[attacker.ClientId];
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var clientStatsSvc = statsSvc.ClientStatSvc;
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clientStatsSvc.Update(clientStats);
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// increment their hit count
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if (kill.DeathType == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET ||
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kill.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET ||
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kill.DeathType == IW4Info.MeansOfDeath.MOD_HEAD_SHOT)
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{
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clientStats.HitLocations.Single(hl => hl.Location == kill.HitLoc).HitCount += 1;
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//statsSvc.ClientStatSvc.Update(clientStats);
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// await statsSvc.ClientStatSvc.SaveChangesAsync();
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}
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//statsSvc.KillStatsSvc.Insert(kill);
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//await statsSvc.KillStatsSvc.SaveChangesAsync();
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if (Plugin.Config.Configuration().EnableAntiCheat)
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{
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async Task executePenalty(Cheat.DetectionPenaltyResult penalty)
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{
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async Task saveLog()
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{
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using (var ctx = new DatabaseContext())
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{
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foreach (var change in clientDetection.Tracker.GetChanges())
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{
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ctx.Add(change);
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}
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await ctx.SaveChangesAsync();
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}
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}
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switch (penalty.ClientPenalty)
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{
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case Penalty.PenaltyType.Ban:
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await saveLog();
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await attacker.Ban(Utilities.CurrentLocalization.LocalizationIndex["PLUGIN_STATS_CHEAT_DETECTED"], new Player()
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{
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ClientId = 1,
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AdministeredPenalties = new List<EFPenalty>()
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{
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new EFPenalty()
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{
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AutomatedOffense = penalty.Type == Cheat.Detection.DetectionType.Bone ?
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$"{penalty.Type}-{(int)penalty.Location}-{Math.Round(penalty.Value, 2)}@{penalty.HitCount}" :
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$"{penalty.Type}-{Math.Round(penalty.Value, 2)}@{penalty.HitCount}",
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}
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}
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});
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break;
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case Penalty.PenaltyType.Flag:
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if (attacker.Level == Player.Permission.Flagged)
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break;
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await saveLog();
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var e = new GameEvent()
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{
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Data = penalty.Type == Cheat.Detection.DetectionType.Bone ?
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$"{penalty.Type}-{(int)penalty.Location}-{Math.Round(penalty.Value, 2)}@{penalty.HitCount}" :
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$"{penalty.Type}-{Math.Round(penalty.Value, 2)}@{penalty.HitCount}",
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Origin = new Player()
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{
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ClientId = 1,
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Level = Player.Permission.Console,
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ClientNumber = -1,
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CurrentServer = attacker.CurrentServer
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},
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Target = attacker,
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Owner = attacker.CurrentServer,
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Type = GameEvent.EventType.Flag
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};
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await new CFlag().ExecuteAsync(e);
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break;
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}
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}
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await executePenalty(clientDetection.ProcessKill(kill, isDamage));
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await executePenalty(clientDetection.ProcessTotalRatio(clientStats));
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await clientStatsSvc.SaveChangesAsync();
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}
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}
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public async Task AddStandardKill(Player attacker, Player victim)
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{
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int serverId = attacker.CurrentServer.GetHashCode();
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EFClientStatistics attackerStats = null;
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try
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{
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attackerStats = Servers[serverId].PlayerStats[attacker.ClientId];
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}
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catch (KeyNotFoundException)
|
|
{
|
|
// happens when the client has disconnected before the last status update
|
|
Log.WriteWarning($"[Stats::AddStandardKill] kill attacker ClientId is invalid {attacker.ClientId}-{attacker}");
|
|
return;
|
|
}
|
|
|
|
EFClientStatistics victimStats = null;
|
|
try
|
|
{
|
|
victimStats = Servers[serverId].PlayerStats[victim.ClientId];
|
|
}
|
|
|
|
catch (KeyNotFoundException)
|
|
{
|
|
Log.WriteWarning($"[Stats::AddStandardKill] kill victim ClientId is invalid {victim.ClientId}-{victim}");
|
|
return;
|
|
}
|
|
|
|
#if DEBUG
|
|
Log.WriteDebug("Calculating standard kill");
|
|
#endif
|
|
|
|
// update the total stats
|
|
Servers[serverId].ServerStatistics.TotalKills += 1;
|
|
|
|
// this happens when the round has changed
|
|
if (attackerStats.SessionScore == 0)
|
|
attackerStats.LastScore = 0;
|
|
|
|
if (victimStats.SessionScore == 0)
|
|
victimStats.LastScore = 0;
|
|
|
|
attackerStats.SessionScore = attacker.Score;
|
|
victimStats.SessionScore = victim.Score;
|
|
|
|
// calculate for the clients
|
|
CalculateKill(attackerStats, victimStats);
|
|
// this should fix the negative SPM
|
|
// updates their last score after being calculated
|
|
attackerStats.LastScore = attacker.Score;
|
|
victimStats.LastScore = victim.Score;
|
|
|
|
// show encouragement/discouragement
|
|
string streakMessage = (attackerStats.ClientId != victimStats.ClientId) ?
|
|
StreakMessage.MessageOnStreak(attackerStats.KillStreak, attackerStats.DeathStreak) :
|
|
StreakMessage.MessageOnStreak(-1, -1);
|
|
|
|
if (streakMessage != string.Empty)
|
|
await attacker.Tell(streakMessage);
|
|
|
|
// fixme: why?
|
|
if (double.IsNaN(victimStats.SPM) || double.IsNaN(victimStats.Skill))
|
|
{
|
|
Log.WriteDebug($"[StatManager::AddStandardKill] victim SPM/SKILL {victimStats.SPM} {victimStats.Skill}");
|
|
victimStats.SPM = 0.0;
|
|
victimStats.Skill = 0.0;
|
|
}
|
|
|
|
if (double.IsNaN(attackerStats.SPM) || double.IsNaN(attackerStats.Skill))
|
|
{
|
|
Log.WriteDebug($"[StatManager::AddStandardKill] attacker SPM/SKILL {victimStats.SPM} {victimStats.Skill}");
|
|
attackerStats.SPM = 0.0;
|
|
attackerStats.Skill = 0.0;
|
|
}
|
|
|
|
// update their performance
|
|
#if !DEBUG
|
|
if ((DateTime.UtcNow - attackerStats.LastStatHistoryUpdate).TotalMinutes >= 2.5)
|
|
#endif
|
|
{
|
|
await UpdateStatHistory(attacker, attackerStats);
|
|
attackerStats.LastStatHistoryUpdate = DateTime.UtcNow;
|
|
}
|
|
|
|
// todo: do we want to save this immediately?
|
|
var clientStatsSvc = ContextThreads[serverId].ClientStatSvc;
|
|
clientStatsSvc.Update(attackerStats);
|
|
clientStatsSvc.Update(victimStats);
|
|
await clientStatsSvc.SaveChangesAsync();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the invidual and average stat history for a client
|
|
/// </summary>
|
|
/// <param name="client">client to update</param>
|
|
/// <param name="clientStats">stats of client that is being updated</param>
|
|
/// <returns></returns>
|
|
private async Task UpdateStatHistory(Player client, EFClientStatistics clientStats)
|
|
{
|
|
int currentServerTotalPlaytime = clientStats.TimePlayed + (int)(DateTime.UtcNow - client.LastConnection).TotalSeconds;
|
|
|
|
using (var ctx = new DatabaseContext())
|
|
{
|
|
// select the rating history for client
|
|
var iqClientHistory = from history in ctx.Set<EFClientRatingHistory>()
|
|
.Include(h => h.Ratings)
|
|
where history.ClientId == client.ClientId
|
|
select history;
|
|
|
|
// select all performance & time played for current client
|
|
var iqClientStats = from stats in ctx.Set<EFClientStatistics>()
|
|
where stats.ClientId == client.ClientId
|
|
where stats.ServerId != clientStats.ServerId
|
|
select new
|
|
{
|
|
stats.Performance,
|
|
stats.TimePlayed
|
|
};
|
|
|
|
// get the client ratings
|
|
var clientHistory = await iqClientHistory
|
|
.FirstOrDefaultAsync() ?? new EFClientRatingHistory()
|
|
{
|
|
Active = true,
|
|
ClientId = client.ClientId,
|
|
Ratings = new List<EFRating>()
|
|
};
|
|
|
|
if (clientHistory.RatingHistoryId == 0)
|
|
{
|
|
ctx.Add(clientHistory);
|
|
}
|
|
|
|
else
|
|
{
|
|
ctx.Update(clientHistory);
|
|
}
|
|
|
|
var thirtyDaysAgo = DateTime.UtcNow.AddMonths(-1);
|
|
// get the client ranking for the current server
|
|
int individualClientRanking = await ctx.Set<EFRating>()
|
|
.Where(c => c.ServerId == clientStats.ServerId)
|
|
.Where(r => r.RatingHistory.Client.Level != Player.Permission.Banned)
|
|
.Where(r => r.ActivityAmount > 3600)
|
|
.Where(r => r.RatingHistory.Client.LastConnection > thirtyDaysAgo)
|
|
.Where(c => c.RatingHistory.ClientId != client.ClientId)
|
|
.Where(r => r.Newest)
|
|
.Where(c => c.Performance > clientStats.Performance)
|
|
.CountAsync() + 1;
|
|
|
|
// limit max history per server to 40
|
|
if (clientHistory.Ratings.Count(r => r.ServerId == clientStats.ServerId) >= 40)
|
|
{
|
|
var ratingToRemove = clientHistory.Ratings.First(r => r.ServerId == clientStats.ServerId);
|
|
ctx.Entry(ratingToRemove).State = EntityState.Deleted;
|
|
clientHistory.Ratings.Remove(ratingToRemove);
|
|
}
|
|
|
|
// set the previous newest to false
|
|
var ratingToUnsetNewest = clientHistory.Ratings.LastOrDefault(r => r.ServerId == clientStats.ServerId);
|
|
if (ratingToUnsetNewest != null)
|
|
{
|
|
ctx.Entry(ratingToUnsetNewest).State = EntityState.Modified;
|
|
ratingToUnsetNewest.Newest = false;
|
|
}
|
|
|
|
// add new rating for current server
|
|
clientHistory.Ratings.Add(new EFRating()
|
|
{
|
|
Performance = clientStats.Performance,
|
|
Ranking = individualClientRanking,
|
|
Active = true,
|
|
Newest = true,
|
|
ServerId = clientStats.ServerId,
|
|
RatingHistoryId = clientHistory.RatingHistoryId,
|
|
ActivityAmount = currentServerTotalPlaytime
|
|
});
|
|
|
|
// get other server stats
|
|
var clientStatsList = await iqClientStats.ToListAsync();
|
|
|
|
clientStatsList.Add(new
|
|
{
|
|
clientStats.Performance,
|
|
TimePlayed = currentServerTotalPlaytime
|
|
});
|
|
|
|
// weight the overall performance based on play time
|
|
var performanceAverage = clientStatsList.Sum(p => (p.Performance * p.TimePlayed)) / clientStatsList.Sum(p => p.TimePlayed);
|
|
|
|
int overallClientRanking = await ctx.Set<EFRating>()
|
|
.Where(r => r.RatingHistory.Client.Level != Player.Permission.Banned)
|
|
.Where(r => r.ActivityAmount > 3600)
|
|
.Where(r => r.RatingHistory.Client.LastConnection > thirtyDaysAgo)
|
|
.Where(r => r.RatingHistory.ClientId != client.ClientId)
|
|
.Where(r => r.ServerId == null)
|
|
.Where(r => r.Newest)
|
|
.Where(r => r.Performance > performanceAverage)
|
|
.CountAsync() + 1;
|
|
|
|
// limit max average history to 40
|
|
if (clientHistory.Ratings.Count(r => r.ServerId == null) >= 40)
|
|
{
|
|
var ratingToRemove = clientHistory.Ratings.First(r => r.ServerId == null);
|
|
ctx.Entry(ratingToRemove).State = EntityState.Deleted;
|
|
clientHistory.Ratings.Remove(ratingToRemove);
|
|
}
|
|
|
|
// set the previous average newest to false
|
|
ratingToUnsetNewest = clientHistory.Ratings.LastOrDefault(r => r.ServerId == null);
|
|
if (ratingToUnsetNewest != null)
|
|
{
|
|
ctx.Entry(ratingToUnsetNewest).State = EntityState.Modified;
|
|
ratingToUnsetNewest.Newest = false;
|
|
}
|
|
|
|
// add new average rating
|
|
clientHistory.Ratings.Add(new EFRating()
|
|
{
|
|
Active = true,
|
|
Newest = true,
|
|
Performance = performanceAverage,
|
|
Ranking = overallClientRanking,
|
|
ServerId = null,
|
|
RatingHistoryId = clientHistory.RatingHistoryId,
|
|
ActivityAmount = clientStatsList.Sum(s => s.TimePlayed)
|
|
});
|
|
|
|
await ctx.SaveChangesAsync();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs the incrementation of kills and deaths for client statistics
|
|
/// </summary>
|
|
/// <param name="attackerStats">Stats of the attacker</param>
|
|
/// <param name="victimStats">Stats of the victim</param>
|
|
public void CalculateKill(EFClientStatistics attackerStats, EFClientStatistics victimStats)
|
|
{
|
|
bool suicide = attackerStats.ClientId == victimStats.ClientId;
|
|
|
|
// only update their kills if they didn't kill themselves
|
|
if (!suicide)
|
|
{
|
|
attackerStats.Kills += 1;
|
|
attackerStats.SessionKills += 1;
|
|
attackerStats.KillStreak += 1;
|
|
attackerStats.DeathStreak = 0;
|
|
}
|
|
|
|
victimStats.Deaths += 1;
|
|
victimStats.SessionDeaths += 1;
|
|
victimStats.DeathStreak += 1;
|
|
victimStats.KillStreak = 0;
|
|
|
|
// process the attacker's stats after the kills
|
|
attackerStats = UpdateStats(attackerStats);
|
|
|
|
// calulate elo
|
|
if (Servers[attackerStats.ServerId].PlayerStats.Count > 1)
|
|
{
|
|
/* var validAttackerLobbyRatings = Servers[attackerStats.ServerId].PlayerStats
|
|
.Where(cs => cs.Value.ClientId != attackerStats.ClientId)
|
|
.Where(cs =>
|
|
Servers[attackerStats.ServerId].IsTeamBased ?
|
|
cs.Value.Team != attackerStats.Team :
|
|
cs.Value.Team != IW4Info.Team.Spectator)
|
|
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
|
|
|
|
double attackerLobbyRating = validAttackerLobbyRatings.Count() > 0 ?
|
|
validAttackerLobbyRatings.Average(cs => cs.Value.EloRating) :
|
|
attackerStats.EloRating;
|
|
|
|
var validVictimLobbyRatings = Servers[victimStats.ServerId].PlayerStats
|
|
.Where(cs => cs.Value.ClientId != victimStats.ClientId)
|
|
.Where(cs =>
|
|
Servers[attackerStats.ServerId].IsTeamBased ?
|
|
cs.Value.Team != victimStats.Team :
|
|
cs.Value.Team != IW4Info.Team.Spectator)
|
|
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
|
|
|
|
double victimLobbyRating = validVictimLobbyRatings.Count() > 0 ?
|
|
validVictimLobbyRatings.Average(cs => cs.Value.EloRating) :
|
|
victimStats.EloRating;*/
|
|
|
|
double attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) - Math.Log(Math.Max(1, attackerStats.EloRating));
|
|
double winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
|
|
|
|
// double victimEloDifference = Math.Log(Math.Max(1, attackerStats.EloRating)) - Math.Log(Math.Max(1, victimStats.EloRating));
|
|
// double lossPercentage = 1.0 / (1 + Math.Pow(10, victimEloDifference/ Math.E));
|
|
|
|
attackerStats.EloRating += 6.0 * (1 - winPercentage);
|
|
victimStats.EloRating -= 6.0 * (1 - winPercentage);
|
|
|
|
attackerStats.EloRating = Math.Max(0, Math.Round(attackerStats.EloRating, 2));
|
|
victimStats.EloRating = Math.Max(0, Math.Round(victimStats.EloRating, 2));
|
|
}
|
|
|
|
// update after calculation
|
|
attackerStats.TimePlayed += (int)(DateTime.UtcNow - attackerStats.LastActive).TotalSeconds;
|
|
victimStats.TimePlayed += (int)(DateTime.UtcNow - victimStats.LastActive).TotalSeconds;
|
|
attackerStats.LastActive = DateTime.UtcNow;
|
|
victimStats.LastActive = DateTime.UtcNow;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the client stats (skill etc)
|
|
/// </summary>
|
|
/// <param name="clientStats">Client statistics</param>
|
|
/// <returns></returns>
|
|
private EFClientStatistics UpdateStats(EFClientStatistics clientStats)
|
|
{
|
|
// prevent NaN or inactive time lowering SPM
|
|
if ((DateTime.UtcNow - clientStats.LastStatCalculation).TotalSeconds / 60.0 < 0.01 ||
|
|
(DateTime.UtcNow - clientStats.LastActive).TotalSeconds / 60.0 > 3 ||
|
|
clientStats.SessionScore == 0)
|
|
{
|
|
// prevents idle time counting
|
|
clientStats.LastStatCalculation = DateTime.UtcNow;
|
|
return clientStats;
|
|
}
|
|
|
|
double timeSinceLastCalc = (DateTime.UtcNow - clientStats.LastStatCalculation).TotalSeconds / 60.0;
|
|
double timeSinceLastActive = (DateTime.UtcNow - clientStats.LastActive).TotalSeconds / 60.0;
|
|
|
|
int scoreDifference = 0;
|
|
// this means they've been tking or suicide and is the only time they can have a negative SPM
|
|
if (clientStats.RoundScore < 0)
|
|
{
|
|
scoreDifference = clientStats.RoundScore + clientStats.LastScore;
|
|
}
|
|
|
|
else if (clientStats.RoundScore > 0 && clientStats.LastScore < clientStats.RoundScore)
|
|
{
|
|
scoreDifference = clientStats.RoundScore - clientStats.LastScore;
|
|
}
|
|
|
|
double killSPM = scoreDifference / timeSinceLastCalc;
|
|
double spmMultiplier = 2.934 * Math.Pow(Servers[clientStats.ServerId].TeamCount(clientStats.Team == IW4Info.Team.Allies ? IW4Info.Team.Axis : IW4Info.Team.Allies), -0.454);
|
|
killSPM *= Math.Max(1, spmMultiplier);
|
|
|
|
// update this for ac tracking
|
|
clientStats.SessionSPM = killSPM;
|
|
|
|
// calculate how much the KDR should weigh
|
|
// 1.637 is a Eddie-Generated number that weights the KDR nicely
|
|
double currentKDR = clientStats.SessionDeaths == 0 ? clientStats.SessionKills : clientStats.SessionKills / clientStats.SessionDeaths;
|
|
double alpha = Math.Sqrt(2) / Math.Min(600, clientStats.Kills + clientStats.Deaths);
|
|
clientStats.RollingWeightedKDR = (alpha * currentKDR) + (1.0 - alpha) * clientStats.KDR;
|
|
double KDRWeight = Math.Round(Math.Pow(clientStats.RollingWeightedKDR, 1.637 / Math.E), 3);
|
|
|
|
// calculate the weight of the new play time against last 10 hours of gameplay
|
|
int totalPlayTime = (clientStats.TimePlayed == 0) ?
|
|
(int)(DateTime.UtcNow - clientStats.LastActive).TotalSeconds :
|
|
clientStats.TimePlayed + (int)(DateTime.UtcNow - clientStats.LastActive).TotalSeconds;
|
|
|
|
double SPMAgainstPlayWeight = timeSinceLastCalc / Math.Min(600, (totalPlayTime / 60.0));
|
|
|
|
// calculate the new weight against average times the weight against play time
|
|
clientStats.SPM = (killSPM * SPMAgainstPlayWeight) + (clientStats.SPM * (1 - SPMAgainstPlayWeight));
|
|
|
|
if (clientStats.SPM < 0)
|
|
{
|
|
Log.WriteWarning("[StatManager:UpdateStats] clientStats SPM < 0");
|
|
Log.WriteDebug($"{scoreDifference}-{clientStats.RoundScore} - {clientStats.LastScore} - {clientStats.SessionScore}");
|
|
clientStats.SPM = 0;
|
|
}
|
|
|
|
clientStats.SPM = Math.Round(clientStats.SPM, 3);
|
|
clientStats.Skill = Math.Round((clientStats.SPM * KDRWeight), 3);
|
|
|
|
// fixme: how does this happen?
|
|
if (double.IsNaN(clientStats.SPM) || double.IsNaN(clientStats.Skill))
|
|
{
|
|
Log.WriteWarning("[StatManager::UpdateStats] clientStats SPM/Skill NaN");
|
|
Log.WriteDebug($"{killSPM}-{KDRWeight}-{totalPlayTime}-{SPMAgainstPlayWeight}-{clientStats.SPM}-{clientStats.Skill}-{scoreDifference}");
|
|
clientStats.SPM = 0;
|
|
clientStats.Skill = 0;
|
|
}
|
|
|
|
clientStats.LastStatCalculation = DateTime.UtcNow;
|
|
//clientStats.LastScore = clientStats.SessionScore;
|
|
|
|
return clientStats;
|
|
}
|
|
|
|
public void InitializeServerStats(Server sv)
|
|
{
|
|
int serverId = sv.GetHashCode();
|
|
var statsSvc = ContextThreads[serverId];
|
|
|
|
var serverStats = statsSvc.ServerStatsSvc.Find(s => s.ServerId == serverId).FirstOrDefault();
|
|
if (serverStats == null)
|
|
{
|
|
Log.WriteDebug($"Initializing server stats for {sv}");
|
|
// server stats have never been generated before
|
|
serverStats = new EFServerStatistics()
|
|
{
|
|
Active = true,
|
|
ServerId = serverId,
|
|
TotalKills = 0,
|
|
TotalPlayTime = 0,
|
|
};
|
|
|
|
var ieClientStats = statsSvc.ClientStatSvc.Find(cs => cs.ServerId == serverId);
|
|
|
|
// set these incase we've imported settings
|
|
serverStats.TotalKills = ieClientStats.Sum(cs => cs.Kills);
|
|
serverStats.TotalPlayTime = Manager.GetClientService().GetTotalPlayTime().Result;
|
|
|
|
statsSvc.ServerStatsSvc.Insert(serverStats);
|
|
}
|
|
}
|
|
|
|
public void ResetKillstreaks(int serverId)
|
|
{
|
|
var serverStats = Servers[serverId];
|
|
foreach (var stat in serverStats.PlayerStats.Values)
|
|
stat.StartNewSession();
|
|
}
|
|
|
|
public void ResetStats(int clientId, int serverId)
|
|
{
|
|
var stats = Servers[serverId].PlayerStats[clientId];
|
|
stats.Kills = 0;
|
|
stats.Deaths = 0;
|
|
stats.SPM = 0;
|
|
stats.Skill = 0;
|
|
stats.TimePlayed = 0;
|
|
stats.EloRating = 200;
|
|
}
|
|
|
|
public async Task AddMessageAsync(int clientId, int serverId, string message)
|
|
{
|
|
// the web users can have no account
|
|
if (clientId < 1)
|
|
return;
|
|
|
|
var messageSvc = ContextThreads[serverId].MessageSvc;
|
|
messageSvc.Insert(new EFClientMessage()
|
|
{
|
|
Active = true,
|
|
ClientId = clientId,
|
|
Message = message,
|
|
ServerId = serverId,
|
|
TimeSent = DateTime.UtcNow
|
|
});
|
|
await messageSvc.SaveChangesAsync();
|
|
}
|
|
|
|
public async Task Sync(Server sv)
|
|
{
|
|
int serverId = sv.GetHashCode();
|
|
var statsSvc = ContextThreads[serverId];
|
|
|
|
Log.WriteDebug("Syncing stats contexts");
|
|
await statsSvc.ServerStatsSvc.SaveChangesAsync();
|
|
//await statsSvc.ClientStatSvc.SaveChangesAsync();
|
|
await statsSvc.KillStatsSvc.SaveChangesAsync();
|
|
await statsSvc.ServerSvc.SaveChangesAsync();
|
|
|
|
statsSvc = null;
|
|
// this should prevent the gunk for having a long lasting context.
|
|
ContextThreads[serverId] = new ThreadSafeStatsService();
|
|
}
|
|
|
|
public void SetTeamBased(int serverId, bool isTeamBased)
|
|
{
|
|
Servers[serverId].IsTeamBased = isTeamBased;
|
|
}
|
|
}
|
|
}
|