7d436ac0c5
* Fix trying to write to a struct before its initialized. Same issue on IW4, IW5 and T5 game modules. * Fix path issues in the scripts + add support for t5zm. * Fix deploy.bat * Change paths inside the gsc scripts used to call functions in other scripts * Remove mp includes from base gsc file. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; * Define GetXuid as overrideMethod as t5zm doesn't have it. * Define GetPlayerFromClientNum as getting all players is slightly different on t5zm. * Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now. * Fix _customcallbacks.gsc for T6 * Add T6 support to the game interface. * Update _integration_base.gsc use camelCase for functionName * Make sure the Setup functions are always called in the right order. Base -> shared -> game Otherwise we might write to structs before they are created. * Move functions interacting with the game from _base to _shared GetPlayerFromClientNum OnPlayerJoinedTeam OnPlayerJoinedSpectators GenerateJoinTeamString PlayerTrackingOnInterval SaveTrackingMetrics * Block execution until game specific setup is done Block _shared execution until the game specific file finished. This allows the game specific file to override the events in _shared. * Fix setup event flow Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1. Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar. * ignore bots * add more spaces
510 lines
12 KiB
Plaintext
510 lines
12 KiB
Plaintext
#include common_scripts\utility;
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Init()
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{
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thread Setup();
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}
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Setup()
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{
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level endon( "game_ended" );
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// it's possible that the notify type has not been defined yet so we have to hard code it
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level waittill( "SharedFunctionsInitialized" );
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level.eventBus.gamename = "IW5";
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scripts\_integration_base::RegisterLogger( ::Log2Console );
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level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
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level.overrideMethods["SetDvarIfUninitialized"] = ::_SetDvarIfUninitialized;
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level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
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level.overrideMethods[level.commonFunctions.isBot] = ::IsTestClient;
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level.overrideMethods[level.commonFunctions.getXuid] = ::_GetXUID;
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RegisterClientCommands();
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_SetDvarIfUninitialized( "sv_iw4madmin_autobalance", 0 );
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level notify( level.notifyTypes.gameFunctionsInitialized );
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if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
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{
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return;
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}
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level thread OnPlayerConnect();
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}
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OnPlayerConnect()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill( "connected", player );
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if ( player call [[ level.overrideMethods[ level.commonFunctions.isBot ] ]]() )
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{
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// we don't want to track bots
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continue;
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}
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player thread SetPersistentData();
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player thread WaitForClientEvents();
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}
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}
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RegisterClientCommands()
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{
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scripts\_integration_base::AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
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scripts\_integration_base::AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
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scripts\_integration_base::AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
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scripts\_integration_base::AddClientCommand( "Hide", false, ::HideImpl );
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scripts\_integration_base::AddClientCommand( "Alert", true, ::AlertImpl );
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scripts\_integration_base::AddClientCommand( "Goto", false, ::GotoImpl );
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scripts\_integration_base::AddClientCommand( "Kill", true, ::KillImpl );
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scripts\_integration_base::AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
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scripts\_integration_base::AddClientCommand( "LockControls", true, ::LockControlsImpl );
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scripts\_integration_base::AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
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scripts\_integration_base::AddClientCommand( "NoClip", false, ::NoClipImpl );
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}
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WaitForClientEvents()
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{
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self endon( "disconnect" );
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// example of requesting a meta value
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lastServerMetaKey = "LastServerPlayed";
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// self scripts\_integration_base::RequestClientMeta( lastServerMetaKey );
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for ( ;; )
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{
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self waittill( level.eventTypes.localClientEvent, event );
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scripts\_integration_base::LogDebug( "Received client event " + event.type );
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if ( event.type == level.eventTypes.clientDataReceived && event.data[0] == lastServerMetaKey )
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{
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clientData = self.pers[level.clientDataKey];
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lastServerPlayed = clientData.meta[lastServerMetaKey];
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}
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}
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}
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GetTotalShotsFired()
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{
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return maps\mp\_utility::getPlayerStat( "mostshotsfired" );
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}
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_SetDvarIfUninitialized( dvar, value )
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{
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SetDvarIfUninitialized( dvar, value );
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}
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_waittill_notify_or_timeout( _notify, timeout )
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{
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common_scripts\utility::waittill_notify_or_timeout( _notify, timeout );
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}
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Log2Console( logLevel, message )
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{
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Print( "[" + logLevel + "] " + message + "\n" );
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}
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_GetXUID()
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{
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return self GetXUID();
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}
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//////////////////////////////////
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// GUID helpers
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/////////////////////////////////
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SetPersistentData()
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{
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self endon( "disconnect" );
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guidHigh = self GetPlayerData( "bests", "none" );
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guidLow = self GetPlayerData( "awards", "none" );
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persistentGuid = guidHigh + "," + guidLow;
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guidIsStored = guidHigh != 0 && guidLow != 0;
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if ( guidIsStored )
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{
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// give IW4MAdmin time to collect IP
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wait( 15 );
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scripts\_integration_base::LogDebug( "Uploading persistent guid " + persistentGuid );
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scripts\_integration_base::SetClientMeta( "PersistentClientGuid", persistentGuid );
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return;
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}
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guid = self SplitGuid();
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scripts\_integration_base::LogDebug( "Persisting client guid " + guidHigh + "," + guidLow );
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self SetPlayerData( "bests", "none", guid["high"] );
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self SetPlayerData( "awards", "none", guid["low"] );
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}
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SplitGuid()
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{
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guid = self GetGuid();
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if ( isDefined( self.guid ) )
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{
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guid = self.guid;
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}
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firstPart = 0;
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secondPart = 0;
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stringLength = 17;
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firstPartExp = 0;
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secondPartExp = 0;
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for ( i = stringLength - 1; i > 0; i-- )
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{
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char = GetSubStr( guid, i - 1, i );
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if ( char == "" )
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{
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char = "0";
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}
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if ( i > stringLength / 2 )
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{
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value = GetIntForHexChar( char );
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power = Pow( 16, secondPartExp );
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secondPart = secondPart + ( value * power );
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secondPartExp++;
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}
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else
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{
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value = GetIntForHexChar( char );
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power = Pow( 16, firstPartExp );
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firstPart = firstPart + ( value * power );
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firstPartExp++;
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}
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}
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split = [];
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split["low"] = int( secondPart );
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split["high"] = int( firstPart );
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return split;
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}
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Pow( num, exponent )
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{
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result = 1;
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while( exponent != 0 )
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{
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result = result * num;
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exponent--;
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}
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return result;
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}
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GetIntForHexChar( char )
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{
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char = ToLower( char );
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// generated by co-pilot because I can't be bothered to make it more "elegant"
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switch( char )
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{
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case "0":
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return 0;
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case "1":
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return 1;
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case "2":
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return 2;
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case "3":
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return 3;
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case "4":
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return 4;
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case "5":
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return 5;
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case "6":
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return 6;
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case "7":
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return 7;
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case "8":
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return 8;
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case "9":
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return 9;
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case "a":
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return 10;
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case "b":
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return 11;
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case "c":
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return 12;
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case "d":
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return 13;
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case "e":
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return 14;
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case "f":
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return 15;
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default:
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return 0;
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}
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}
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//////////////////////////////////
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// Command Implementations
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/////////////////////////////////
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GiveWeaponImpl( event, data )
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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self IPrintLnBold( "You have been given a new weapon" );
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self GiveWeapon( data["weaponName"] );
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self SwitchToWeapon( data["weaponName"] );
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return self.name + "^7 has been given ^5" + data["weaponName"];
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}
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TakeWeaponsImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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self TakeAllWeapons();
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self IPrintLnBold( "All your weapons have been taken" );
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return "Took weapons from " + self.name;
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}
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TeamSwitchImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self + "^7 is not alive";
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}
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team = level.allies;
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if ( self.team == "allies" )
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{
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team = level.axis;
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}
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self IPrintLnBold( "You are being team switched" );
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wait( 2 );
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self [[team]]();
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return self.name + "^7 switched to " + self.team;
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}
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LockControlsImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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if ( !IsDefined ( self.isControlLocked ) )
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{
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self.isControlLocked = false;
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}
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if ( !self.isControlLocked )
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{
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self freezeControls( true );
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self God();
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self Hide();
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info = [];
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info[ "alertType" ] = "Alert!";
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info[ "message" ] = "You have been frozen!";
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self AlertImpl( undefined, info );
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self.isControlLocked = true;
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return self.name + "\'s controls are locked";
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}
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else
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{
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self freezeControls( false );
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self God();
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self Show();
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self.isControlLocked = false;
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return self.name + "\'s controls are unlocked";
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}
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}
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NoClipImpl()
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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}
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if ( !IsDefined ( self.isNoClipped ) )
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{
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self.isNoClipped = false;
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}
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if ( !self.isNoClipped )
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 1 );
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self God();
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self Noclip();
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self Hide();
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SetDvar( "sv_cheats", 0 );
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self.isNoClipped = true;
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self IPrintLnBold( "NoClip enabled" );
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}
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else
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self God();
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self Noclip();
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self Hide();
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SetDvar( "sv_cheats", 0 );
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self.isNoClipped = false;
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self IPrintLnBold( "NoClip disabled" );
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}
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self IPrintLnBold( "NoClip enabled" );
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}
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HideImpl()
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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if ( !IsDefined ( self.isHidden ) )
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{
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self.isHidden = false;
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}
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if ( !self.isHidden )
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 1 );
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self God();
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self Hide();
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SetDvar( "sv_cheats", 0 );
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self.isHidden = true;
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self IPrintLnBold( "Hide enabled" );
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}
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else
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{
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SetDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self God();
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self Show();
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SetDvar( "sv_cheats", 0 );
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self.isHidden = false;
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self IPrintLnBold( "Hide disabled" );
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}
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}
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AlertImpl( event, data )
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{
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if ( level.eventBus.gamename == "IW5" ) {
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self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
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}
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return "Sent alert to " + self.name;
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}
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GotoImpl( event, data )
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{
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if ( IsDefined( event.target ) )
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{
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return self GotoPlayerImpl( event.target );
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}
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else
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{
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return self GotoCoordImpl( data );
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}
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}
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GotoCoordImpl( data )
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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position = ( int( data["x"] ), int( data["y"] ), int( data["z"]) );
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self SetOrigin( position );
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self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
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}
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GotoPlayerImpl( target )
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{
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if ( !IsAlive( target ) )
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{
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self IPrintLnBold( target.name + " is not alive" );
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return;
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}
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self SetOrigin( target GetOrigin() );
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self IPrintLnBold( "Moved to " + target.name );
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}
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PlayerToMeImpl( event )
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{
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if ( !IsAlive( self ) )
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{
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return self.name + " is not alive";
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}
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self SetOrigin( event.origin GetOrigin() );
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return "Moved here " + self.name;
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}
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KillImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + " is not alive";
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}
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self Suicide();
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self IPrintLnBold( "You were killed by " + self.name );
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return "You killed " + self.name;
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}
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SetSpectatorImpl()
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{
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if ( self.pers["team"] == "spectator" )
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{
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return self.name + " is already spectating";
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}
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self [[level.spectator]]();
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self IPrintLnBold( "You have been moved to spectator" );
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return self.name + " has been moved to spectator";
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}
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