8a42239f36
make sure game files are copied correctly in build output
73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
using System;
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using System.Linq;
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using System.Threading.Tasks;
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using RestEase;
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namespace IW4MAdmin.Application.API.Master
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{
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/// <summary>
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/// Defines the heartbeat functionality for IW4MAdmin
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/// </summary>
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public class Heartbeat
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{
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/// <summary>
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/// Sends heartbeat to master server
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/// </summary>
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/// <param name="mgr"></param>
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/// <param name="firstHeartbeat"></param>
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/// <returns></returns>
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public static async Task Send(ApplicationManager mgr, bool firstHeartbeat = false)
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{
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var api = Endpoint.Get();
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if (firstHeartbeat)
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{
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var token = await api.Authenticate(new AuthenticationId()
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{
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Id = mgr.GetApplicationSettings().Configuration().Id
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});
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api.AuthorizationToken = $"Bearer {token.AccessToken}";
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}
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var instance = new ApiInstance()
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{
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Id = mgr.GetApplicationSettings().Configuration().Id,
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Uptime = (int)(DateTime.UtcNow - mgr.StartTime).TotalSeconds,
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Version = Program.Version,
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Servers = mgr.Servers.Select(s =>
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new ApiServer()
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{
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ClientNum = s.ClientNum,
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Game = s.GameName.ToString(),
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Version = s.Version,
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Gametype = s.Gametype,
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Hostname = s.Hostname,
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Map = s.CurrentMap.Name,
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MaxClientNum = s.MaxClients,
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Id = s.EndPoint,
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Port = (short)s.Port,
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IPAddress = s.IP
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}).ToList()
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};
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Response<ResultMessage> response = null;
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if (firstHeartbeat)
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{
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response = await api.AddInstance(instance);
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}
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else
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{
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response = await api.UpdateInstance(instance.Id, instance);
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}
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if (response.ResponseMessage.StatusCode != System.Net.HttpStatusCode.OK)
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{
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mgr.Logger.WriteWarning($"Response code from master is {response.ResponseMessage.StatusCode}, message is {response.StringContent}");
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}
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}
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}
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}
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