IW4M-Admin/Plugins/ScriptPlugins/GameInterface.js
2022-03-02 08:28:41 -06:00

541 lines
16 KiB
JavaScript

const eventTypes = {
1: 'start', // a server started being monitored
6: 'disconnect', // a client detected a leaving the game
9: 'preconnect', // client detected as joining via log or status
101: 'warn' // client was warned
};
const servers = {};
const inDvar = 'sv_iw4madmin_in';
const outDvar = 'sv_iw4madmin_out';
const pollRate = 750;
let logger = {};
let plugin = {
author: 'RaidMax',
version: 1.0,
name: 'Game Interface',
onEventAsync: (gameEvent, server) => {
if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) {
return;
}
const eventType = eventTypes[gameEvent.Type];
if (eventType === undefined) {
return;
}
switch (eventType) {
case 'start':
const enabled = initialize(server);
if (!enabled) {
return;
}
break;
case 'preconnect':
// when the plugin is reloaded after the servers are started
if (servers[server.EndPoint] === undefined || servers[server.EndPoint] == null) {
const enabled = initialize(server);
if (!enabled) {
return;
}
}
const timer = servers[server.EndPoint].timer;
if (!timer.IsRunning) {
timer.Start(0, pollRate);
}
break;
case 'warn':
const warningTitle = _localization.LocalizationIndex['GLOBAL_WARNING'];
sendScriptCommand(server, 'Alert', gameEvent.Target, {
alertType: warningTitle + '!',
message: gameEvent.Data
});
break;
}
},
onLoadAsync: manager => {
logger = _serviceResolver.ResolveService('ILogger');
logger.WriteInfo('Game Interface Startup');
},
onUnloadAsync: () => {
for (let i = 0; i < servers.length; i++) {
if (servers[i].enabled) {
servers[i].timer.Stop();
}
}
},
onTickAsync: server => {
}
};
let commands = [{
name: 'giveweapon',
description: 'gives specified weapon',
alias: 'gw',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'weapon name',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
}
},
{
name: 'takeweapons',
description: 'take all weapons from specified player',
alias: 'tw',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'switchteam',
description: 'switches specified player to the opposite team',
alias: 'st',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'hide',
description: 'hide yourself ingame',
alias: 'hi',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'unhide',
description: 'unhide yourself ingame',
alias: 'unh',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'alert',
description: 'alert a player',
alias: 'alr',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'message',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
},
{
name: 'gotoplayer',
description: 'teleport to a player',
alias: 'g2p',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'goto',
description: 'teleport to a position',
alias: 'g2',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [{
name: 'x',
required: true
},
{
name: 'y',
required: true
},
{
name: 'z',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
const args = String(gameEvent.Data).split(' ');
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
x: args[0],
y: args[1],
z: args[2]
});
}
},
{
name: 'kill',
description: 'kill a player',
alias: 'kpl',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
},
{
name: 'setspectator',
description: 'sets a player as spectator',
alias: 'spec',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
}
}];
const sendScriptCommand = (server, command, origin, target, data) => {
const state = servers[server.EndPoint];
if (state === undefined || !state.enabled) {
return;
}
sendEvent(server, false, 'ExecuteCommandRequested', command, origin, target, data);
}
const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
const logger = _serviceResolver.ResolveService('ILogger');
let pendingOut = true;
let pendingCheckCount = 0;
const start = new Date();
while (pendingOut && pendingCheckCount <= 10) {
if (server.Throttled) {
logger.WriteWarning('Server is throttled, so we are not attempting to send data');
return;
}
try {
const out = server.GetServerDvar(outDvar);
pendingOut = !(out == null || out === '' || out === 'null');
} catch (error) {
logger.WriteError(`Could not check server output dvar for IO status ${error}`);
}
if (pendingOut) {
logger.WriteDebug('Waiting for event bus to be cleared');
System.Threading.Tasks.Task.Delay(1000).Wait();
}
pendingCheckCount++;
}
if (pendingOut) {
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
}
let targetClientNumber = -1;
if (target != null) {
targetClientNumber = target.ClientNumber;
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
logger.WriteDebug(`Sending output to server ${output}`);
try {
server.SetServerDvar(outDvar, output);
logger.WriteDebug(`SendEvent took ${(new Date() - start) / 1000}ms`);
} catch (error) {
logger.WriteError(`Could not set server output dvar ${error}`);
}
};
const parseEvent = (input) => {
if (input === undefined) {
return {};
}
const eventInfo = input.split(';');
return {
eventType: eventInfo[1],
subType: eventInfo[2],
clientNumber: eventInfo[3],
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
}
}
const initialize = (server) => {
const logger = _serviceResolver.ResolveService('ILogger');
servers[server.EndPoint] = {
enabled: false
}
let enabled = false;
try {
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1';
} catch (error) {
logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`);
}
logger.WriteInfo(`GSC Integration enabled = ${enabled}`);
if (!enabled) {
return false;
}
logger.WriteDebug(`Setting up bus timer for ${server.EndPoint}`);
let timer = _serviceResolver.ResolveService('IScriptPluginTimerHelper');
timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`);
// necessary to prevent multi-threaded access to the JS context
timer.SetDependency(_lock);
servers[server.EndPoint].timer = timer;
servers[server.EndPoint].enabled = true;
try {
server.SetServerDvar(inDvar, '');
server.SetServerDvar(outDvar, '');
} catch (error) {
logger.WriteError(`Could set default values bus dvars for ${server.EndPoint} - ${error}`);
}
return true;
};
const pollForEvents = server => {
if (server.Throttled) {
return;
}
const logger = _serviceResolver.ResolveService('ILogger');
let input;
try {
input = server.GetServerDvar(inDvar);
} catch (error) {
logger.WriteError(`Could not get input bus value for ${server.EndPoint} - ${error}`);
return;
}
if (input === undefined || input === null || input === 'null') {
input = '';
}
if (input.length > 0) {
const event = parseEvent(input)
logger.WriteDebug(`Processing input... ${event.eventType} ${event.subType} ${event.data} ${event.clientNumber}`);
// todo: refactor to mapping if possible
if (event.eventType === 'ClientDataRequested') {
const client = server.GetClientByNumber(event.clientNumber);
if (client != null) {
logger.WriteDebug(`Found client ${client.Name}`);
let data = [];
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
const meta = metaService.GetPersistentMeta(event.data, client).GetAwaiter().GetResult();
data[event.data] = meta === null ? '' : meta.Value;
} else {
data = {
level: client.Level,
clientId: client.ClientId,
lastConnection: client.LastConnection
};
}
sendEvent(server, false, 'ClientDataReceived', event.subType, client, undefined, data);
} else {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
sendEvent(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {ClientNumber: event.clientNumber});
}
}
if (event.eventType === 'SetClientDataRequested') {
let client = server.GetClientByNumber(event.clientNumber);
let clientId;
if (client != null) {
clientId = client.ClientId;
} else {
clientId = parseInt(event.data.clientId);
}
logger.WriteDebug(`ClientId=${clientId}`);
if (clientId == null) {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
} else {
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
try {
logger.WriteDebug(`Key=${event.data['key']}, Value=${event.data['value']}`);
if (event.data['direction'] != null) {
event.data['direction'] = 'up'
? metaService.IncrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult()
: metaService.DecrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
} else {
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
}
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Complete'});
} catch (error) {
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Fail'});
}
}
}
}
try {
server.SetServerDvar(inDvar, '');
} catch (error) {
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
}
} else if (server.ClientNum === 0) {
servers[server.EndPoint].timer.Stop();
}
}
const buildDataString = data => {
if (data === undefined) {
return '';
}
let formattedData = '';
for (const prop in data) {
formattedData += `${prop}=${data[prop]}|`;
}
return formattedData.substring(0, Math.max(0, formattedData.length - 1));
}
const parseDataString = data => {
if (data === undefined) {
return '';
}
const dict = {}
for (const segment of data.split('|')) {
const keyValue = segment.split('=');
if (keyValue.length !== 2) {
continue;
}
dict[keyValue[0]] = keyValue[1];
}
return dict.length === 0 ? data : dict;
}
const validateEnabled = (server, origin) => {
const enabled = servers[server.EndPoint] != null && servers[server.EndPoint].enabled;
if (!enabled) {
origin.Tell("Game interface is not enabled on this server");
}
return enabled;
}