c5375b661b
broke data out into its own library. may be breaking changes with existing plugins
92 lines
2.5 KiB
C#
92 lines
2.5 KiB
C#
using System;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Data.Models.Client.Stats.Reference;
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using Data.Models.Server;
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using Stats.Models;
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namespace Data.Models.Client.Stats
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{
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public class EFClientHitStatistic : AuditFields
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{
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[Key]
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public int ClientHitStatisticId { get; set; }
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[Required]
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public int ClientId { get; set; }
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[ForeignKey(nameof(ClientId))]
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public virtual EFClient Client { get; set; }
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public long? ServerId { get; set; }
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[ForeignKey(nameof(ServerId))]
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public virtual EFServer Server { get; set; }
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public int? HitLocationId { get; set; }
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[ForeignKey(nameof(HitLocationId))]
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public virtual EFHitLocation HitLocation { get; set; }
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public int? MeansOfDeathId { get; set; }
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[ForeignKey(nameof(MeansOfDeathId))]
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public virtual EFMeansOfDeath MeansOfDeath { get; set; }
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public int? WeaponId { get; set; }
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[ForeignKey(nameof(WeaponId))]
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public virtual EFWeapon Weapon { get; set; }
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public int? WeaponAttachmentComboId { get; set; }
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[ForeignKey(nameof(WeaponAttachmentComboId))]
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public virtual EFWeaponAttachmentCombo WeaponAttachmentCombo { get; set; }
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/// <summary>
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/// how many hits the player got
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/// </summary>
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public int HitCount { get; set; }
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/// <summary>
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/// how many kills the player got
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/// </summary>
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public int KillCount { get; set; }
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/// <summary>
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/// how much damage the player inflicted
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/// </summary>
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public int DamageInflicted { get; set; }
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/// <summary>
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/// how many hits the player received
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/// </summary>
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public int ReceivedHitCount { get; set; }
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/// <summary>
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/// how many kills the player received
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/// </summary>
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public int DeathCount { get; set; }
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/// <summary>
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/// how much damage the player received
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/// </summary>
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public int DamageReceived { get; set; }
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/// <summary>
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/// how many times the player killed themself
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/// </summary>
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public int SuicideCount { get; set; }
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/// <summary>
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/// estimation of time spent with the configuration
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/// </summary>
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public int? UsageSeconds { get; set; }
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/// <summary>
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/// total in-game score
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/// </summary>
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public int? Score { get; set; }
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}
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}
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