IW4M-Admin/Plugins/SimpleStats/Plugin.cs
RaidMax 4c813b18d6 removed code that mysteriously caused player count to be inaccurate.
fixed unrepresentable datetime when minute rounded to 60 (forgot to copy changes to release code)

fixed the player graph render time (apparently canvasjs doesn't like big numbers

hopefully fixed duplicate 'stats' pages from appearing.
2017-10-15 20:40:27 -05:00

668 lines
28 KiB
C#

using SharedLibrary;
using SharedLibrary.Helpers;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace StatsPlugin
{
public class CViewStats : Command
{
public CViewStats() : base("stats", "view your stats. syntax !stats", "xlrstats", Player.Permission.User, 0, false) { }
public override async Task ExecuteAsync(Event E)
{
String statLine;
PlayerStats pStats;
if (E.Data.Length > 0 && E.Target == null)
{
await E.Origin.Tell("Cannot find the player you specified");
return;
}
if (E.Target != null)
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Target);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
if (E.Message.IsBroadcastCommand())
{
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
await E.Owner.Broadcast($"Stats for ^5{name}^7");
await E.Owner.Broadcast(statLine);
}
else
{
if (E.Target != null)
await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
await E.Origin.Tell(statLine);
}
}
}
public class CViewTopStats : Command
{
public CViewTopStats() : base("topstats", "view the top 5 players on this server. syntax !topstats", "ts", Player.Permission.User, 0, false) { }
public override async Task ExecuteAsync(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
StringBuilder msgBlder = new StringBuilder();
await E.Origin.Tell("^5--Top Players--");
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
{
Player P = E.Owner.Manager.GetClientDatabase().GetPlayer(pStat.Key, -1);
if (P == null)
continue;
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));
}
}
}
public class CResetStats : Command
{
public CResetStats() : base("resetstats", "reset your stats to factory-new, !syntax !resetstats", "rs", Player.Permission.User, 0, false) { }
public override async Task ExecuteAsync(Event E)
{
var stats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetStats(E.Origin);
stats.Deaths = 0;
stats.Kills = 0;
stats.scorePerMinute = 1.0;
stats.Skill = 1;
stats.KDR = 0.0;
await Task.Run(() => { Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.UpdateStats(E.Origin, stats); });
await E.Origin.Tell("Your stats have been reset");
}
}
/// <summary>
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
/// So, to have multiple stat tracking, we must store a stat struct for each server
/// </summary>
public class Stats : SharedLibrary.Interfaces.IPlugin
{
public static SharedLibrary.Interfaces.IManager ManagerInstance;
public static int MAX_KILLEVENTS = 1000;
public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
public class ServerStatInfo
{
public ServerStatInfo()
{
KillQueue = new Queue<KillInfo>();
ServerStartTime = DateTime.Now;
}
public DateTime ServerStartTime { get; private set; }
public DateTime RoundStartTime { get; set; }
public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
private Queue<KillInfo> KillQueue { get; set; }
public Queue<KillInfo> GetKillQueue() { return KillQueue; }
}
public class KillInfo
{
public IW4Info.HitLocation HitLoc { get; set; }
public string HitLocString => HitLoc.ToString();
public IW4Info.MeansOfDeath DeathType { get; set; }
public string DeathTypeString => DeathType.ToString();
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public string WeaponString => Weapon.ToString();
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public string KillerPlayer { get; set; }
public int KillerPlayerID { get; set; }
public string VictimPlayer { get; set; }
public int VictimPlayerID { get; set; }
public IW4Info.MapName Map { get; set; }
public int ID => GetHashCode();
public KillInfo() { }
public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
{
KillerPlayerID = killer;
VictimPlayerID = victim;
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
Damage = Int32.Parse(damage);
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
KillOrigin = Vector3.Parse(kOrigin);
DeathOrigin = Vector3.Parse(dOrigin);
}
}
public static List<StatTracking> statLists;
public class StatTracking
{
public StatsDB playerStats;
public DateTime[] lastKill, connectionTime;
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
public int Port;
public StatTracking(int port)
{
playerStats = new StatsDB("Database/stats_" + port + ".rm");
inactiveMinutes = new int[18];
Kills = new int[18];
deathStreaks = new int[18];
killStreaks = new int[18];
lastKill = new DateTime[18];
connectionTime = new DateTime[18];
Port = port;
}
}
public string Name
{
get { return "Basic Stats"; }
}
public float Version
{
get { return 1.1f; }
}
public string Author
{
get { return "RaidMax"; }
}
public async Task OnLoadAsync()
{
statLists = new List<StatTracking>();
ServerStats = new Dictionary<int, ServerStatInfo>();
try
{
var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
}
catch (SharedLibrary.Exceptions.SerializeException e)
{
MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
}
}
public async Task OnUnloadAsync()
{
statLists.Clear();
}
public async Task OnTickAsync(Server S)
{
return;
}
public async Task OnEventAsync(Event E, Server S)
{
if (E.Type == Event.GType.Start)
{
if (ManagerInstance == null)
{
ManagerInstance = S.Manager;
lock (WebService.PageList)
{
WebService.PageList.Add(new StatsPage());
WebService.PageList.Add(new KillStatsJSON());
}
}
statLists.Add(new StatTracking(S.GetPort()));
if (statLists.Count == 1)
{
S.Manager.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
S.Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
}
ServerStats.Add(S.GetPort(), new ServerStatInfo());
}
if (E.Type == Event.GType.Stop)
{
statLists.RemoveAll(s => s.Port == S.GetPort());
ServerStats.Remove(S.GetPort());
}
if (E.Type == Event.GType.Connect)
{
ResetCounters(E.Origin.ClientID, S.GetPort());
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
//todo: move this out of here!!
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted)
{
E.Origin.SetLevel(Player.Permission.Trusted);
E.Owner.Manager.GetClientDatabase().UpdatePlayer(E.Origin);
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
}
}
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
{
foreach (Player P in S.GetPlayersAsList())
{
if (P == null)
continue;
CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(P.ClientID, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for {P}");
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.clientID].ToShortTimeString(), inactiveMinutes[P.clientID], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.MapChange)
{
ServerStats[S.GetPort()].GetKillQueue().Clear();
ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
}
if (E.Type == Event.GType.Disconnect)
{
CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(E.Origin.ClientID, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}");
}
if (E.Type == Event.GType.Kill)
{
if (E.Origin == E.Target || E.Origin == null)
return;
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
{
var killEvent = new KillInfo(E.Origin.DatabaseID, E.Target.DatabaseID, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
{
KillerPlayer = E.Origin.Name,
VictimPlayer = E.Target.Name,
};
if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
ServerStats[S.GetPort()].GetKillQueue().Dequeue();
ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
var cs = statLists.Find(x => x.Port == S.GetPort());
cs.playerStats.AddKill(killEvent);
return;
}
Player Killer = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
PlayerStats killerStats = curServer.playerStats.GetStats(Killer);
curServer.lastKill[E.Origin.ClientID] = DateTime.Now;
curServer.Kills[E.Origin.ClientID]++;
if ((DateTime.Now - curServer.lastKill[E.Origin.ClientID]).TotalSeconds > 120)
curServer.inactiveMinutes[E.Origin.ClientID] += 2;
killerStats.Kills++;
killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
curServer.playerStats.UpdateStats(Killer, killerStats);
curServer.killStreaks[Killer.ClientID] += 1;
curServer.deathStreaks[Killer.ClientID] = 0;
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientID], curServer.deathStreaks[Killer.ClientID]));
}
if (E.Type == Event.GType.Death)
{
if (E.Origin == E.Target || E.Origin == null)
return;
Player Victim = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
victimStats.Deaths++;
victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
curServer.playerStats.UpdateStats(Victim, victimStats);
curServer.deathStreaks[Victim.ClientID] += 1;
curServer.killStreaks[Victim.ClientID] = 0;
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientID], curServer.deathStreaks[Victim.ClientID]));
}
}
public static string GetTotalKills()
{
long Kills = 0;
foreach (var S in statLists)
Kills += S.playerStats.GetTotalServerKills();
return Kills.ToString("#,##0");
}
public static string GetTotalPlaytime()
{
long Playtime = 0;
foreach (var S in statLists)
Playtime += S.playerStats.GetTotalServerPlaytime();
return Playtime.ToString("#,##0");
}
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
{
if (P == null)
return;
PlayerStats DisconnectingPlayerStats = curServer.playerStats.GetStats(P);
if (curServer.Kills[P.ClientID] == 0)
return;
else if (curServer.lastKill[P.ClientID] > curServer.connectionTime[P.ClientID])
curServer.inactiveMinutes[P.ClientID] += (int)(DateTime.Now - curServer.lastKill[P.ClientID]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - curServer.connectionTime[P.ClientID]).TotalMinutes - curServer.inactiveMinutes[P.ClientID];
if (newPlayTime < 2)
return;
// calculate the players Score Per Minute for the current session
double SessionSPM = curServer.Kills[P.ClientID] * 100 / Math.Max(1, newPlayTime);
// calculate how much the KDR should way
// 0.81829 is a Eddie-Generated number that weights the KDR nicely
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
double SPMWeightAgainstAverage;
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
SPMWeightAgainstAverage = (DisconnectingPlayerStats.scorePerMinute == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.scorePerMinute;
// calculate the weight of the new play time againmst lifetime playtime
//
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, DisconnectingPlayerStats.TotalPlayTime + newPlayTime);
// calculate the new weight against average times the weight against play time
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
// if the weight is greater than 1, add, else subtract
DisconnectingPlayerStats.scorePerMinute += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.scorePerMinute * KDRWeight / 10;
DisconnectingPlayerStats.TotalPlayTime += newPlayTime;
curServer.playerStats.UpdateStats(P, DisconnectingPlayerStats);
}
private void ResetCounters(int cID, int serverPort)
{
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
if (selectedPlayers == null)
return;
selectedPlayers.Kills[cID] = 0;
selectedPlayers.connectionTime[cID] = DateTime.Now;
selectedPlayers.inactiveMinutes[cID] = 0;
selectedPlayers.deathStreaks[cID] = 0;
selectedPlayers.killStreaks[cID] = 0;
}
private String MessageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
{
case 5:
Message = "Great job! You're on a ^55 killstreak!";
break;
case 10:
Message = "Amazing! ^510 kills ^7without dying!";
break;
}
switch (deathStreak)
{
case 5:
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
break;
case 10:
Message = "Seriously? ^510 deaths ^7without getting a kill?";
break;
}
return Message;
}
}
public class StatsDB : Database
{
public StatsDB(String FN) : base(FN) { }
public override void Init()
{
if (!File.Exists(FileName))
{
String Create = "CREATE TABLE [STATS] ( [npID] TEXT, [KILLS] INTEGER DEFAULT 0, [DEATHS] INTEGER DEFAULT 0, [KDR] REAL DEFAULT 0, [SKILL] REAL DEFAULT 0, [MEAN] REAL DEFAULT 0, [DEV] REAL DEFAULT 0, [SPM] REAL DEFAULT 0, [PLAYTIME] INTEGER DEFAULT 0);";
String createKillsTable = @"CREATE TABLE `KILLS` (
`KillerID` INTEGER NOT NULL,
`VictimID` INTEGER NOT NULL,
`MapID` INTEGER NOT NULL,
`DeathOrigin` TEXT NOT NULL,
`MeansOfDeath` INTEGER NOT NULL,
`Weapon` INTEGER NOT NULL,
`HitLocation` INTEGER NOT NULL,
`Damage` INTEGER,
`KillOrigin` TEXT NOT NULL
); ";
ExecuteNonQuery(Create);
ExecuteNonQuery(createKillsTable);
}
}
public void AddKill(Stats.KillInfo info)
{
var kill = new Dictionary<string, object>
{
{ "KillerID", info.KillerPlayerID },
{ "VictimID", info.VictimPlayerID },
{ "MapID", (int)info.Map },
{ "KillOrigin", info.KillOrigin.ToString() },
{ "DeathOrigin", info.DeathOrigin.ToString() },
{ "MeansOfDeath", (int)info.DeathType },
{ "Weapon", (int)info.Weapon },
{ "HitLocation", (int)info.HitLoc },
{ "Damage", info.Damage }
};
Insert("KILLS", kill);
}
public List<Stats.KillInfo> GetKillsByPlayer(int databaseID)
{
var queryResult = GetDataTable("KILLS", new KeyValuePair<string, object>("KillerID", databaseID));
var resultList = new List<Stats.KillInfo>();
if (queryResult?.Rows.Count > 0)
{
foreach (DataRow resultRow in queryResult.Rows)
{
resultList.Add(new Stats.KillInfo()
{
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
Map = (IW4Info.MapName)resultRow["MapID"],
HitLoc = (IW4Info.HitLocation)resultRow["HitLocation"],
DeathType = (IW4Info.MeansOfDeath)resultRow["MeansOfDeath"],
Damage = (int)resultRow["Damage"],
Weapon = (IW4Info.WeaponName)resultRow["Weapon"],
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
});
}
}
return resultList;
}
public List<Stats.KillInfo> GetKillsByMap(Map map, int count)
{
var mapID = ParseEnum<IW4Info.MapName>.Get(map.Name, typeof(IW4Info.MapName));
var queryResult = GetDataTable($"select * from KILLS where MapID == {(int)mapID} LIMIT {count} OFFSET (SELECT COUNT(*) FROM KILLS)-500"); //GetDataTable("KILLS", new KeyValuePair<string, object>("MapID", mapID));
var resultList = new List<Stats.KillInfo>();
if (queryResult?.Rows.Count > 0)
{
foreach (DataRow resultRow in queryResult.Rows)
{
resultList.Add(new Stats.KillInfo()
{
KillerPlayerID = Convert.ToInt32(resultRow["KillerID"]),
VictimPlayerID = Convert.ToInt32(resultRow["VictimID"]),
Map = ParseEnum<IW4Info.MapName>.Get(resultRow["MapID"].ToString(), typeof(IW4Info.MapName)),
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(resultRow["HitLocation"].ToString(), typeof(IW4Info.HitLocation)),
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(resultRow["MeansOfDeath"].ToString(), typeof(IW4Info.MeansOfDeath)),
Damage = Convert.ToInt32(resultRow["Damage"]),
Weapon = ParseEnum<IW4Info.WeaponName>.Get(resultRow["Weapon"].ToString(), typeof(IW4Info.WeaponName)),
KillOrigin = Vector3.Parse(resultRow["KillOrigin"].ToString()),
DeathOrigin = Vector3.Parse(resultRow["DeathOrigin"].ToString())
});
}
}
return resultList;
}
public void AddPlayer(Player P)
{
Dictionary<String, object> newPlayer = new Dictionary<String, object>
{
{ "npID", P.NetworkID },
{ "KILLS", 0 },
{ "DEATHS", 0 },
{ "KDR", 0.0 },
{ "SKILL", 1.0 },
{ "SPM", 1.0 },
{ "PLAYTIME", 1.0 }
};
Insert("STATS", newPlayer);
}
public PlayerStats GetStats(Player P)
{
DataTable Result = GetDataTable("STATS", new KeyValuePair<string, object>("npID", P.NetworkID));
if (Result != null && Result.Rows.Count > 0)
{
DataRow ResponseRow = Result.Rows[0];
return new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
);
}
else
{
AddPlayer(P);
return GetStats(P);
}
}
public long GetTotalServerKills()
{
var Result = GetDataTable("SELECT SUM(KILLS) FROM STATS");
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]);
}
public long GetTotalServerPlaytime()
{
var Result = GetDataTable("SELECT SUM(PLAYTIME) FROM STATS");
return Result.Rows[0][0].GetType() == typeof(DBNull) ? 0 : Convert.ToInt64(Result.Rows[0][0]) / 60;
}
public void UpdateStats(Player P, PlayerStats S)
{
Dictionary<String, object> updatedPlayer = new Dictionary<String, object>
{
{ "KILLS", S.Kills },
{ "DEATHS", S.Deaths },
{ "KDR", Math.Round(S.KDR, 2) },
{ "SKILL", Math.Round(S.Skill, 2) },
{ "SPM", Math.Round(S.scorePerMinute, 2) },
{ "PLAYTIME", S.TotalPlayTime }
};
Update("STATS", updatedPlayer, new KeyValuePair<string, object>("npID", P.NetworkID));
}
public List<KeyValuePair<String, PlayerStats>> GetTopStats()
{
String Query = String.Format("SELECT * FROM STATS WHERE SKILL > 0 AND KDR < '{0}' AND KILLS > '{1}' AND PLAYTIME > '{2}' ORDER BY SKILL DESC LIMIT '{3}'", 10, 150, 60, 5);
DataTable Result = GetDataTable(Query);
List<KeyValuePair<String, PlayerStats>> pStats = new List<KeyValuePair<String, PlayerStats>>();
if (Result != null && Result.Rows.Count > 0)
{
foreach (DataRow ResponseRow in Result.Rows)
{
pStats.Add(new KeyValuePair<String, PlayerStats>(ResponseRow["npID"].ToString(),
new PlayerStats(
Convert.ToInt32(ResponseRow["KILLS"]),
Convert.ToInt32(ResponseRow["DEATHS"]),
Convert.ToDouble(ResponseRow["KDR"]),
Convert.ToDouble(ResponseRow["SKILL"]),
Convert.ToDouble(ResponseRow["SPM"]),
Convert.ToInt32(ResponseRow["PLAYTIME"])
)
));
}
}
return pStats;
}
}
public class PlayerStats
{
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
{
Kills = K;
Deaths = D;
KDR = DR;
Skill = S;
scorePerMinute = sc;
TotalPlayTime = P;
}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
public double scorePerMinute;
public int TotalPlayTime;
}
}