c5375b661b
broke data out into its own library. may be breaking changes with existing plugins
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using Microsoft.EntityFrameworkCore;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using SharedLibraryCore;
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using System.Collections.Generic;
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using Data.Abstractions;
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using Data.Models.Client.Stats;
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using SharedLibraryCore.Database.Models;
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using IW4MAdmin.Plugins.Stats.Helpers;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace IW4MAdmin.Plugins.Stats.Commands
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{
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class TopStats : Command
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{
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public static async Task<List<string>> GetTopStats(Server s, ITranslationLookup translationLookup)
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{
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long serverId = StatManager.GetIdForServer(s);
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var topStatsText = new List<string>()
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{
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$"^5--{translationLookup["PLUGINS_STATS_COMMANDS_TOP_TEXT"]}--"
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};
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var stats = await Plugin.Manager.GetTopStats(0, 5, serverId);
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var statsList = stats.Select(stats => $"^3{stats.Name}^7 - ^5{stats.KDR} ^7{translationLookup["PLUGINS_STATS_TEXT_KDR"]} | ^5{stats.Performance} ^7{translationLookup["PLUGINS_STATS_COMMANDS_PERFORMANCE"]}");
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topStatsText.AddRange(statsList);
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// no one qualified
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if (topStatsText.Count == 1)
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{
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topStatsText = new List<string>()
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{
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translationLookup["PLUGINS_STATS_TEXT_NOQUALIFY"]
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};
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}
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return topStatsText;
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}
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private readonly CommandConfiguration _config;
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private readonly IDatabaseContextFactory _contextFactory;
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public TopStats(CommandConfiguration config, ITranslationLookup translationLookup,
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IDatabaseContextFactory contextFactory) : base(config, translationLookup)
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{
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Name = "topstats";
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Description = translationLookup["PLUGINS_STATS_COMMANDS_TOP_DESC"];
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Alias = "ts";
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Permission = EFClient.Permission.User;
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RequiresTarget = false;
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_config = config;
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_contextFactory = contextFactory;
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}
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public override async Task ExecuteAsync(GameEvent E)
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{
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var topStats = await GetTopStats(E.Owner, _translationLookup);
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if (!E.Message.IsBroadcastCommand(_config.BroadcastCommandPrefix))
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{
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foreach (var stat in topStats)
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{
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E.Origin.Tell(stat);
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}
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}
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else
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{
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foreach (var stat in topStats)
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{
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E.Owner.Broadcast(stat);
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}
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}
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}
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}
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}
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