4006c09045
hopefully fixed thread lock? started work on elo rating
88 lines
3.4 KiB
C#
88 lines
3.4 KiB
C#
using Microsoft.EntityFrameworkCore;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using SharedLibraryCore;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Services;
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using IW4MAdmin.Plugins.Stats.Models;
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using SharedLibraryCore.Database;
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using System.Collections.Generic;
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namespace IW4MAdmin.Plugins.Stats.Commands
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{
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class TopStats : Command
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{
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public static async Task<List<string>> GetTopStats(Server s)
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{
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int serverId = s.GetHashCode();
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List<string> topStatsText = new List<string>()
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{
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$"^5--{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_COMMANDS_TOP_TEXT"]}--"
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};
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using (var db = new DatabaseContext())
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{
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db.ChangeTracker.AutoDetectChangesEnabled = false;
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db.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
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var thirtyDaysAgo = DateTime.UtcNow.AddMonths(-1);
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var iqStats = (from stats in db.Set<EFClientStatistics>()
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join client in db.Clients
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on stats.ClientId equals client.ClientId
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join alias in db.Aliases
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on client.CurrentAliasId equals alias.AliasId
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where stats.ServerId == serverId
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where stats.TimePlayed >= 3600
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where client.Level != Player.Permission.Banned
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where client.LastConnection >= thirtyDaysAgo
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orderby stats.Skill descending
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select new
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{
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stats.KDR,
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stats.Skill,
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stats.EloRating,
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alias.Name
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})
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.Take(5);
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var statsList = (await iqStats.ToListAsync())
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.Select(stats => $"^3{stats.Name}^7 - ^5{stats.KDR} ^7{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_TEXT_KDR"]} | ^5{stats.Skill} ^7{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_TEXT_SKILL"]} | ^5{stats.EloRating} ^7{Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_COMMANDS_TOPSTATS_RATING"]}");
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topStatsText.AddRange(statsList);
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}
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// no one qualified
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if (topStatsText.Count == 1)
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{
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topStatsText = new List<string>()
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{
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Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_TEXT_NOQUALIFY"]
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};
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}
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return topStatsText;
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}
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public TopStats() : base("topstats", Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_STATS_COMMANDS_TOP_DESC"], "ts", Player.Permission.User, false) { }
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public override async Task ExecuteAsync(GameEvent E)
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{
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var topStats = await GetTopStats(E.Owner);
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if (!E.Message.IsBroadcastCommand())
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{
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foreach (var stat in topStats)
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await E.Origin.Tell(stat);
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}
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else
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{
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foreach (var stat in topStats)
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await E.Owner.Broadcast(stat);
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}
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}
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}
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}
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