IW4M-Admin/SharedLibraryCore/Interfaces/IEventParserConfiguration.cs
2021-06-03 10:51:03 -05:00

64 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Globalization;
namespace SharedLibraryCore.Interfaces
{
public interface IEventParserConfiguration
{
/// <summary>
/// stores the fs_game directory (this folder may vary between different clients)
/// </summary>
string GameDirectory { get; set; }
/// <summary>
/// stores the regex information for a say event printed in the game log
/// </summary>
ParserRegex Say { get; set; }
/// <summary>
/// stores the regex information for a join event printed in the game log
/// </summary>
ParserRegex Join { get; set; }
/// <summary>
/// stores the regex information for a quit event printed in the game log
/// </summary>
ParserRegex Quit { get; set; }
/// <summary>
/// stores the regex information for a kill event printed in the game log
/// </summary>
ParserRegex Kill { get; set; }
/// <summary>
/// stores the regex information for a damage event printed in the game log
/// </summary>
ParserRegex Damage { get; set; }
/// <summary>
/// stores the regex information for an action event printed in the game log
/// </summary>
ParserRegex Action { get; set; }
/// <summary>
/// stores the regex information for the time prefix in game log
/// </summary>
ParserRegex Time { get; set; }
/// <summary>
/// stores the regex information for the map change game log
/// </summary>
ParserRegex MapChange { get; }
/// <summary>
/// stores the regex information for the map end game log
/// </summary>
ParserRegex MapEnd { get; }
/// <summary>
/// indicates the format expected for parsed guids
/// </summary>
NumberStyles GuidNumberStyle { get; set; }
}
}