74312d5b4e
fixed issue with player count added topstats command
140 lines
4.3 KiB
C#
140 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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//DILEMMA -- Seperate intance of RCON for each server or no?
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namespace IW4MAdmin
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{
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class RCON
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{
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enum Type
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{
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Query,
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Execute,
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}
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public RCON(Server I)
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{
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sv_connection = new UdpClient();
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sv_connection.Client.SendTimeout = 1000;
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sv_connection.Client.ReceiveTimeout = 1000;
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Instance = I;
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toSend = new Queue<String>();
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}
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//When we don't care about a response
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public bool sendRCON(String message)
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{
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try
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{
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String STR_REQUEST = String.Format("ÿÿÿÿrcon {0} {1}", Instance.getPassword(), message);
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Byte[] Request_ = Encoding.Unicode.GetBytes(STR_REQUEST);
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Byte[] Request = new Byte[Request_.Length / 2];
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int count = 0; //This is kinda hacky but Unicode -> ASCII doesn't seem to be working correctly for this.
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foreach (Byte b in Request_)
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{
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if (b != 0)
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Request[count / 2] = b;
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count++;
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}
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System.Net.IPAddress IP = System.Net.IPAddress.Parse(Instance.getIP());
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IPEndPoint endPoint = new IPEndPoint(IP, Instance.getPort());
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sv_connection.Connect(endPoint);
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sv_connection.Send(Request, Request.Length);
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}
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catch (SocketException)
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{
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Instance.Log.Write("Unable to reach server for sending RCON", Log.Level.Debug);
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sv_connection.Close();
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return false;
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}
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return true;
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}
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//We want to read the reponse
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public String[] responseSendRCON(String message)
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{
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try
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{
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String STR_REQUEST;
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if (message != "getstatus")
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STR_REQUEST = String.Format("ÿÿÿÿrcon {0} {1}", Instance.getPassword().Replace("\r", String.Empty), message);
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else
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STR_REQUEST = String.Format("ÿÿÿÿ getstatus");
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Byte[] Request_ = Encoding.Unicode.GetBytes(STR_REQUEST);
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Byte[] Request = new Byte[Request_.Length/2];
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int count = 0; //This is kinda hacky but Unicode -> ASCII doesn't seem to be working correctly for this.
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foreach (Byte b in Request_)
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{
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if (b != 0)
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Request[count/2] = b;
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count++;
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}
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System.Net.IPAddress IP = System.Net.IPAddress.Parse(Instance.getIP());
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IPEndPoint endPoint = new IPEndPoint(IP, Instance.getPort());
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sv_connection.Connect(endPoint);
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sv_connection.Send(Request, Request.Length);
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Byte[] receive = sv_connection.Receive(ref endPoint);
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int num = int.Parse("0a", System.Globalization.NumberStyles.AllowHexSpecifier);
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String[] response = System.Text.Encoding.UTF8.GetString(receive).Split((char)num);
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if(response[1] == "Invalid password.")
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{
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Instance.Log.Write("Invalid RCON password specified", Log.Level.Debug);
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return null;
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}
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return response;
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}
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catch (SocketException)
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{
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Instance.Log.Write("Unable to reach server for sending RCON", Log.Level.Debug);
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sv_connection.Close();
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return null;
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}
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}
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public void addRCON(String Message, int delay)
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{
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toSend.Enqueue(Message);
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}
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public void ManageRCONQueue()
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{
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while (true)
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{
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if (toSend.Count > 0)
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{
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sendRCON(toSend.Peek());
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toSend.Dequeue();
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Utilities.Wait(0.85);
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}
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else
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Utilities.Wait(0.1);
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}
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}
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private UdpClient sv_connection;
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private Server Instance;
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private Queue<String> toSend;
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}
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}
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