IW4M-Admin/Application/RCon/RConConnection.cs
RaidMax 3ae2e42718 properly implement sv_sayName for custom say name
prevent trying to register live radar page for every server (oops)
optimize event processing to prevent slow plugins from affecting command processing
enable database connection resilency
trim extra characters from T7 reassembled response
2020-04-20 10:45:58 -05:00

362 lines
14 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Exceptions;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.RCon;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Application.RCon
{
/// <summary>
/// implementation of IRConConnection
/// </summary>
public class RConConnection : IRConConnection
{
static readonly ConcurrentDictionary<EndPoint, ConnectionState> ActiveQueries = new ConcurrentDictionary<EndPoint, ConnectionState>();
public IPEndPoint Endpoint { get; private set; }
public string RConPassword { get; private set; }
private IRConParserConfiguration config;
private readonly ILogger _log;
private readonly Encoding _gameEncoding;
public RConConnection(string ipAddress, int port, string password, ILogger log, Encoding gameEncoding)
{
Endpoint = new IPEndPoint(IPAddress.Parse(ipAddress), port);
_gameEncoding = gameEncoding;
RConPassword = password;
_log = log;
}
public void SetConfiguration(IRConParserConfiguration config)
{
this.config = config;
}
public async Task<string[]> SendQueryAsync(StaticHelpers.QueryType type, string parameters = "")
{
if (!ActiveQueries.ContainsKey(this.Endpoint))
{
ActiveQueries.TryAdd(this.Endpoint, new ConnectionState());
}
var connectionState = ActiveQueries[this.Endpoint];
#if DEBUG == true
_log.WriteDebug($"Waiting for semaphore to be released [{this.Endpoint}]");
#endif
// enter the semaphore so only one query is sent at a time per server.
await connectionState.OnComplete.WaitAsync();
var timeSinceLastQuery = (DateTime.Now - connectionState.LastQuery).TotalMilliseconds;
if (timeSinceLastQuery < StaticHelpers.FloodProtectionInterval)
{
await Task.Delay(StaticHelpers.FloodProtectionInterval - (int)timeSinceLastQuery);
}
connectionState.LastQuery = DateTime.Now;
#if DEBUG == true
_log.WriteDebug($"Semaphore has been released [{this.Endpoint}]");
_log.WriteDebug($"Query [{this.Endpoint},{type.ToString()},{parameters}]");
#endif
byte[] payload = null;
bool waitForResponse = config.WaitForResponse;
string convertEncoding(string text)
{
byte[] convertedBytes = Utilities.EncodingType.GetBytes(text);
return _gameEncoding.GetString(convertedBytes);
}
try
{
string convertedRConPassword = convertEncoding(RConPassword);
string convertedParameters = convertEncoding(parameters);
switch (type)
{
case StaticHelpers.QueryType.GET_DVAR:
waitForResponse |= true;
payload = string.Format(config.CommandPrefixes.RConGetDvar, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray();
break;
case StaticHelpers.QueryType.SET_DVAR:
payload = string.Format(config.CommandPrefixes.RConSetDvar, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray();
break;
case StaticHelpers.QueryType.COMMAND:
payload = string.Format(config.CommandPrefixes.RConCommand, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray();
break;
case StaticHelpers.QueryType.GET_STATUS:
waitForResponse |= true;
payload = (config.CommandPrefixes.RConGetStatus + '\0').Select(Convert.ToByte).ToArray();
break;
case StaticHelpers.QueryType.GET_INFO:
waitForResponse |= true;
payload = (config.CommandPrefixes.RConGetInfo + '\0').Select(Convert.ToByte).ToArray();
break;
case StaticHelpers.QueryType.COMMAND_STATUS:
waitForResponse |= true;
payload = string.Format(config.CommandPrefixes.RConCommand, convertedRConPassword, "status\0").Select(Convert.ToByte).ToArray();
break;
}
}
// this happens when someone tries to send something that can't be converted into a 7 bit character set
// e.g: emoji -> windows-1252
catch (OverflowException)
{
connectionState.OnComplete.Release(1);
throw new NetworkException($"Invalid character encountered when converting encodings - {parameters}");
}
byte[][] response = null;
retrySend:
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
DontFragment = true,
Ttl = 100,
ExclusiveAddressUse = true,
})
{
connectionState.SendEventArgs.UserToken = socket;
connectionState.OnSentData.Reset();
connectionState.OnReceivedData.Reset();
connectionState.ConnectionAttempts++;
connectionState.BytesReadPerSegment.Clear();
#if DEBUG == true
_log.WriteDebug($"Sending {payload.Length} bytes to [{this.Endpoint}] ({connectionState.ConnectionAttempts}/{StaticHelpers.AllowedConnectionFails})");
#endif
try
{
response = await SendPayloadAsync(payload, waitForResponse);
if ((response.Length == 0 || response[0].Length == 0) && waitForResponse)
{
throw new NetworkException("Expected response but got 0 bytes back");
}
connectionState.ConnectionAttempts = 0;
}
catch
{
if (connectionState.ConnectionAttempts < StaticHelpers.AllowedConnectionFails)
{
await Task.Delay(StaticHelpers.FloodProtectionInterval);
goto retrySend;
}
throw new NetworkException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_COMMUNICATION"].FormatExt(Endpoint));
}
finally
{
if (connectionState.OnComplete.CurrentCount == 0)
{
connectionState.OnComplete.Release(1);
}
}
}
if (response.Length == 0)
{
_log.WriteWarning($"Received empty response for request [{type.ToString()}, {parameters}, {Endpoint.ToString()}]");
return new string[0];
}
string responseString = type == StaticHelpers.QueryType.COMMAND_STATUS ?
ReassembleSegmentedStatus(response) :
_gameEncoding.GetString(response[0]) + '\n';
// note: not all games respond if the pasword is wrong or not set
if (responseString.Contains("Invalid password") || responseString.Contains("rconpassword"))
{
throw new NetworkException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_RCON_INVALID"]);
}
if (responseString.Contains("rcon_password"))
{
throw new NetworkException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_RCON_NOTSET"]);
}
if (responseString.Contains(config.ServerNotRunningResponse))
{
throw new ServerException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_NOT_RUNNING"].FormatExt(Endpoint.ToString()));
}
string[] headerSplit = responseString.Split(type == StaticHelpers.QueryType.GET_INFO ? config.CommandPrefixes.RconGetInfoResponseHeader : config.CommandPrefixes.RConResponse);
if (headerSplit.Length != 2)
{
throw new NetworkException("Unexpected response header from server");
}
string[] splitResponse = headerSplit.Last().Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
return splitResponse;
}
/// <summary>
/// reassembles broken status segments into the 'correct' ordering
/// <remarks>this is primarily for T7, and is really only reliable for 2 segments</remarks>
/// </summary>
/// <param name="segments">array of segmented byte arrays</param>
/// <returns></returns>
public string ReassembleSegmentedStatus(byte[][] segments)
{
var splitStatusStrings = new List<string>();
foreach (byte[] segment in segments)
{
string responseString = _gameEncoding.GetString(segment, 0, segment.Length);
var statusHeaderMatch = config.StatusHeader.PatternMatcher.Match(responseString);
if (statusHeaderMatch.Success)
{
splitStatusStrings.Insert(0, responseString.TrimEnd('\0'));
}
else
{
splitStatusStrings.Add(responseString.Replace(config.CommandPrefixes.RConResponse, "").TrimEnd('\0'));
}
}
return string.Join("", splitStatusStrings);
}
private async Task<byte[][]> SendPayloadAsync(byte[] payload, bool waitForResponse)
{
var connectionState = ActiveQueries[this.Endpoint];
var rconSocket = (Socket)connectionState.SendEventArgs.UserToken;
if (connectionState.ReceiveEventArgs.RemoteEndPoint == null &&
connectionState.SendEventArgs.RemoteEndPoint == null)
{
// setup the event handlers only once because we're reusing the event args
connectionState.SendEventArgs.Completed += OnDataSent;
connectionState.ReceiveEventArgs.Completed += OnDataReceived;
connectionState.SendEventArgs.RemoteEndPoint = this.Endpoint;
connectionState.ReceiveEventArgs.RemoteEndPoint = this.Endpoint;
connectionState.ReceiveEventArgs.DisconnectReuseSocket = true;
connectionState.SendEventArgs.DisconnectReuseSocket = true;
}
connectionState.SendEventArgs.SetBuffer(payload);
// send the data to the server
bool sendDataPending = rconSocket.SendToAsync(connectionState.SendEventArgs);
if (sendDataPending)
{
// the send has not been completed asyncronously
if (!await Task.Run(() => connectionState.OnSentData.Wait(StaticHelpers.SocketTimeout)))
{
rconSocket.Close();
throw new NetworkException("Timed out sending data", rconSocket);
}
}
if (!waitForResponse)
{
return new byte[0][];
}
connectionState.ReceiveEventArgs.SetBuffer(connectionState.ReceiveBuffer);
// get our response back
bool receiveDataPending = rconSocket.ReceiveFromAsync(connectionState.ReceiveEventArgs);
if (receiveDataPending)
{
if (!await Task.Run(() => connectionState.OnReceivedData.Wait(10000)))
{
rconSocket.Close();
throw new NetworkException("Timed out waiting for response", rconSocket);
}
}
rconSocket.Close();
var responseList = new List<byte[]>();
int totalBytesRead = 0;
foreach (int bytesRead in connectionState.BytesReadPerSegment)
{
responseList.Add(connectionState.ReceiveBuffer
.Skip(totalBytesRead)
.Take(bytesRead)
.ToArray());
totalBytesRead += bytesRead;
}
return responseList.ToArray();
}
private void OnDataReceived(object sender, SocketAsyncEventArgs e)
{
#if DEBUG == true
_log.WriteDebug($"Read {e.BytesTransferred} bytes from {e.RemoteEndPoint.ToString()}");
#endif
// this occurs when we close the socket
if (e.BytesTransferred == 0)
{
ActiveQueries[this.Endpoint].OnReceivedData.Set();
return;
}
if (sender is Socket sock)
{
var state = ActiveQueries[this.Endpoint];
state.BytesReadPerSegment.Add(e.BytesTransferred);
try
{
// we still have available data so the payload was segmented
if (sock.Available > 0)
{
state.ReceiveEventArgs.SetBuffer(state.ReceiveBuffer, e.BytesTransferred, state.ReceiveBuffer.Length - e.BytesTransferred);
if (!sock.ReceiveAsync(state.ReceiveEventArgs))
{
#if DEBUG == true
_log.WriteDebug($"Read {state.ReceiveEventArgs.BytesTransferred} synchronous bytes from {e.RemoteEndPoint.ToString()}");
#endif
// we need to increment this here because the callback isn't executed if there's no pending IO
state.BytesReadPerSegment.Add(state.ReceiveEventArgs.BytesTransferred);
ActiveQueries[this.Endpoint].OnReceivedData.Set();
}
}
else
{
ActiveQueries[this.Endpoint].OnReceivedData.Set();
}
}
catch (ObjectDisposedException)
{
ActiveQueries[this.Endpoint].OnReceivedData.Set();
}
}
}
private void OnDataSent(object sender, SocketAsyncEventArgs e)
{
#if DEBUG == true
_log.WriteDebug($"Sent {e.Buffer?.Length} bytes to {e.ConnectSocket?.RemoteEndPoint?.ToString()}");
#endif
ActiveQueries[this.Endpoint].OnSentData.Set();
}
}
}