8071fb37bc
fixed web console not waiting for reponse fixed password not saving over time web users level update properly now when promoted/demoted
487 lines
17 KiB
C#
487 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.IO;
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using System.Threading.Tasks;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Exceptions;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Services;
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using IW4MAdmin.Application.API;
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using Microsoft.Extensions.Configuration;
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using WebfrontCore;
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using SharedLibraryCore.Configuration;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Text;
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using IW4MAdmin.Application.API.Master;
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namespace IW4MAdmin.Application
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{
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public class ApplicationManager : IManager
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{
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private List<Server> _servers;
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public List<Server> Servers => _servers.OrderByDescending(s => s.ClientNum).ToList();
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public Dictionary<int, Player> PrivilegedClients { get; set; }
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public ILogger Logger { get; private set; }
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public bool Running { get; private set; }
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public EventHandler<GameEvent> ServerEventOccurred { get; private set; }
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public DateTime StartTime { get; private set; }
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static ApplicationManager Instance;
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List<AsyncStatus> TaskStatuses;
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List<Command> Commands;
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List<MessageToken> MessageTokens;
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ClientService ClientSvc;
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AliasService AliasSvc;
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PenaltyService PenaltySvc;
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BaseConfigurationHandler<ApplicationConfiguration> ConfigHandler;
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EventApi Api;
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GameEventHandler Handler;
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ManualResetEventSlim OnEvent;
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Timer HeartbeatTimer;
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private ApplicationManager()
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{
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Logger = new Logger($@"{Utilities.OperatingDirectory}IW4MAdmin.log");
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_servers = new List<Server>();
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Commands = new List<Command>();
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TaskStatuses = new List<AsyncStatus>();
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MessageTokens = new List<MessageToken>();
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ClientSvc = new ClientService();
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AliasSvc = new AliasService();
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PenaltySvc = new PenaltyService();
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PrivilegedClients = new Dictionary<int, Player>();
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Api = new EventApi();
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ServerEventOccurred += Api.OnServerEvent;
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ConfigHandler = new BaseConfigurationHandler<ApplicationConfiguration>("IW4MAdminSettings");
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Console.CancelKeyPress += new ConsoleCancelEventHandler(OnCancelKey);
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StartTime = DateTime.UtcNow;
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OnEvent = new ManualResetEventSlim();
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}
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private void OnCancelKey(object sender, ConsoleCancelEventArgs args)
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{
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Stop();
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}
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public IList<Server> GetServers()
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{
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return Servers;
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}
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public IList<Command> GetCommands()
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{
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return Commands;
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}
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public static ApplicationManager GetInstance()
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{
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return Instance ?? (Instance = new ApplicationManager());
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}
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public async Task UpdateStatus(object state)
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{
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var taskList = new List<Task>();
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while (Running)
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{
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taskList.Clear();
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foreach (var server in Servers)
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{
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taskList.Add(Task.Run(async () =>
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{
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try
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{
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await server.ProcessUpdatesAsync(new CancellationToken());
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}
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catch (Exception e)
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{
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Logger.WriteWarning($"Failed to update status for {server}");
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Logger.WriteDebug($"Exception: {e.Message}");
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Logger.WriteDebug($"StackTrace: {e.StackTrace}");
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}
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}));
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}
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#if DEBUG
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Logger.WriteDebug($"{taskList.Count} servers queued for stats updates");
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ThreadPool.GetMaxThreads(out int workerThreads, out int n);
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ThreadPool.GetAvailableThreads(out int availableThreads, out int m);
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Logger.WriteDebug($"There are {workerThreads - availableThreads} active threading tasks");
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#endif
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await Task.WhenAll(taskList.ToArray());
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GameEvent sensitiveEvent;
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while ((sensitiveEvent = Handler.GetNextSensitiveEvent()) != null)
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{
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try
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{
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await sensitiveEvent.Owner.ExecuteEvent(sensitiveEvent);
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#if DEBUG
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Logger.WriteDebug($"Processed Sensitive Event {sensitiveEvent.Type}");
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#endif
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}
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catch (Exception E)
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{
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Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_EXCEPTION"]} {sensitiveEvent.Owner}");
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Logger.WriteDebug("Error Message: " + E.Message);
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Logger.WriteDebug("Error Trace: " + E.StackTrace);
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sensitiveEvent.OnProcessed.Set();
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continue;
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}
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}
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await Task.Delay(5000);
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}
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}
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public async Task Init()
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{
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// setup the event handler after the class is initialized
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Handler = new GameEventHandler(this);
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#region DATABASE
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var ipList = (await ClientSvc.Find(c => c.Level > Player.Permission.Trusted))
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.Select(c => new
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{
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c.Password,
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c.PasswordSalt,
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c.ClientId,
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c.Level,
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c.Name
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});
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foreach (var a in ipList)
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{
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try
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{
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PrivilegedClients.Add(a.ClientId, new Player()
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{
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Name = a.Name,
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ClientId = a.ClientId,
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Level = a.Level,
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PasswordSalt = a.PasswordSalt,
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Password = a.Password
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});
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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#endregion
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#region CONFIG
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var config = ConfigHandler.Configuration();
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// copy over default config if it doesn't exist
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if (config == null)
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{
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var defaultConfig = new BaseConfigurationHandler<DefaultConfiguration>("DefaultSettings").Configuration();
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ConfigHandler.Set((ApplicationConfiguration)new ApplicationConfiguration().Generate());
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var newConfig = ConfigHandler.Configuration();
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newConfig.AutoMessagePeriod = defaultConfig.AutoMessagePeriod;
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newConfig.AutoMessages = defaultConfig.AutoMessages;
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newConfig.GlobalRules = defaultConfig.GlobalRules;
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newConfig.Maps = defaultConfig.Maps;
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if (newConfig.Servers == null)
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{
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ConfigHandler.Set(newConfig);
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newConfig.Servers = new List<ServerConfiguration>();
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do
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{
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newConfig.Servers.Add((ServerConfiguration)new ServerConfiguration().Generate());
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} while (Utilities.PromptBool(Utilities.CurrentLocalization.LocalizationSet["SETUP_SERVER_SAVE"]));
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config = newConfig;
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await ConfigHandler.Save();
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}
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}
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else if (config != null)
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{
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if (string.IsNullOrEmpty(config.Id))
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{
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config.Id = Guid.NewGuid().ToString();
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await ConfigHandler.Save();
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}
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if (string.IsNullOrEmpty(config.WebfrontBindUrl))
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{
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config.WebfrontBindUrl = "http://127.0.0.1:1624";
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await ConfigHandler.Save();
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}
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}
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else if (config.Servers.Count == 0)
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throw new ServerException("A server configuration in IW4MAdminSettings.json is invalid");
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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Utilities.EncodingType = Encoding.GetEncoding(!string.IsNullOrEmpty(config.CustomParserEncoding) ? config.CustomParserEncoding : "windows-1252");
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#endregion
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#region PLUGINS
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SharedLibraryCore.Plugins.PluginImporter.Load(this);
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foreach (var Plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
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{
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try
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{
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await Plugin.OnLoadAsync(this);
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}
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catch (Exception e)
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{
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Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_PLUGIN"]} {Plugin.Name}");
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Logger.WriteDebug($"Exception: {e.Message}");
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Logger.WriteDebug($"Stack Trace: {e.StackTrace}");
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}
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}
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#endregion
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#region COMMANDS
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if (ClientSvc.GetOwners().Result.Count == 0)
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Commands.Add(new COwner());
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Commands.Add(new CQuit());
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Commands.Add(new CKick());
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Commands.Add(new CSay());
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Commands.Add(new CTempBan());
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Commands.Add(new CBan());
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Commands.Add(new CWhoAmI());
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Commands.Add(new CList());
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Commands.Add(new CHelp());
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Commands.Add(new CFastRestart());
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Commands.Add(new CMapRotate());
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Commands.Add(new CSetLevel());
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Commands.Add(new CUsage());
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Commands.Add(new CUptime());
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Commands.Add(new CWarn());
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Commands.Add(new CWarnClear());
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Commands.Add(new CUnban());
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Commands.Add(new CListAdmins());
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Commands.Add(new CLoadMap());
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Commands.Add(new CFindPlayer());
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Commands.Add(new CListRules());
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Commands.Add(new CPrivateMessage());
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Commands.Add(new CFlag());
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Commands.Add(new CReport());
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Commands.Add(new CListReports());
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Commands.Add(new CListBanInfo());
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Commands.Add(new CListAlias());
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Commands.Add(new CExecuteRCON());
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Commands.Add(new CPlugins());
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Commands.Add(new CIP());
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Commands.Add(new CMask());
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Commands.Add(new CPruneAdmins());
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//Commands.Add(new CKillServer());
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Commands.Add(new CSetPassword());
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Commands.Add(new CPing());
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foreach (Command C in SharedLibraryCore.Plugins.PluginImporter.ActiveCommands)
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Commands.Add(C);
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#endregion
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#region INIT
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async Task Init(ServerConfiguration Conf)
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{
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try
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{
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var ServerInstance = new IW4MServer(this, Conf);
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await ServerInstance.Initialize();
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lock (_servers)
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{
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_servers.Add(ServerInstance);
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}
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Logger.WriteVerbose($"{Utilities.CurrentLocalization.LocalizationSet["MANAGER_MONITORING_TEXT"]} {ServerInstance.Hostname}");
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// add the start event for this server
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Handler.AddEvent(new GameEvent(GameEvent.EventType.Start, "Server started", null, null, ServerInstance));
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}
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catch (ServerException e)
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{
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Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_UNFIXABLE"]} [{Conf.IPAddress}:{Conf.Port}]");
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if (e.GetType() == typeof(DvarException))
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Logger.WriteDebug($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_DVAR"]} {(e as DvarException).Data["dvar_name"]} ({Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_DVAR_HELP"]})");
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else if (e.GetType() == typeof(NetworkException))
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{
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Logger.WriteDebug(e.Message);
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}
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// throw the exception to the main method to stop before instantly exiting
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throw e;
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}
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}
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await Task.WhenAll(config.Servers.Select(c => Init(c)).ToArray());
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#endregion
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Running = true;
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}
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private void SendHeartbeat(object state)
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{
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var heartbeatState = (HeartbeatState)state;
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if (!heartbeatState.Connected)
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{
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try
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{
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Heartbeat.Send(this, true).Wait();
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heartbeatState.Connected = true;
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}
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catch (Exception e)
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{
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heartbeatState.Connected = false;
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Logger.WriteWarning($"Could not connect to heartbeat server - {e.Message}");
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}
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}
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else
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{
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try
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{
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Heartbeat.Send(this).Wait();
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}
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catch (System.Net.Http.HttpRequestException e)
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{
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Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
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}
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catch (AggregateException e)
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{
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Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
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var exceptions = e.InnerExceptions.Where(ex => ex.GetType() == typeof(RestEase.ApiException));
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foreach (var ex in exceptions)
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{
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if (((RestEase.ApiException)ex).StatusCode == System.Net.HttpStatusCode.Unauthorized)
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{
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heartbeatState.Connected = false;
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}
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}
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}
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catch (RestEase.ApiException e)
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{
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Logger.WriteWarning($"Could not send heartbeat - {e.Message}");
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if (e.StatusCode == System.Net.HttpStatusCode.Unauthorized)
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{
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heartbeatState.Connected = false;
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}
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}
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}
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}
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public async Task Start()
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{
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#if !DEBUG
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// start heartbeat
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HeartbeatTimer = new Timer(SendHeartbeat, new HeartbeatState(), 0, 30000);
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#endif
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// this needs to be run seperately from the main thread
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Task.Run(() => UpdateStatus(null));
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GameEvent newEvent;
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while (Running)
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{
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// wait for new event to be added
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OnEvent.Wait();
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// todo: sequencially or parallelize?
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while ((newEvent = Handler.GetNextEvent()) != null)
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{
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try
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{
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await newEvent.Owner.ExecuteEvent(newEvent);
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#if DEBUG
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Logger.WriteDebug("Processed Event");
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#endif
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}
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catch (Exception E)
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{
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Logger.WriteError($"{Utilities.CurrentLocalization.LocalizationSet["SERVER_ERROR_EXCEPTION"]} {newEvent.Owner}");
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Logger.WriteDebug("Error Message: " + E.Message);
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Logger.WriteDebug("Error Trace: " + E.StackTrace);
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newEvent.OnProcessed.Set();
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continue;
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}
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// tell anyone waiting for the output that we're done
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newEvent.OnProcessed.Set();
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}
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// signal that all events have been processed
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OnEvent.Reset();
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}
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#if !DEBUG
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HeartbeatTimer.Change(0, Timeout.Infinite);
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foreach (var S in Servers)
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S.Broadcast(Utilities.CurrentLocalization.LocalizationSet["BROADCAST_OFFLINE"]).Wait();
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#endif
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_servers.Clear();
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}
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public void Stop()
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{
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Running = false;
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// trigger the event processing loop to end
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SetHasEvent();
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}
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public ILogger GetLogger()
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{
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return Logger;
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}
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public IList<MessageToken> GetMessageTokens()
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{
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return MessageTokens;
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}
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public IList<Player> GetActiveClients()
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{
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var ActiveClients = new List<Player>();
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foreach (var server in _servers)
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ActiveClients.AddRange(server.Players.Where(p => p != null));
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return ActiveClients;
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}
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public ClientService GetClientService() => ClientSvc;
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public AliasService GetAliasService() => AliasSvc;
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public PenaltyService GetPenaltyService() => PenaltySvc;
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public IConfigurationHandler<ApplicationConfiguration> GetApplicationSettings() => ConfigHandler;
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public IDictionary<int, Player> GetPrivilegedClients() => PrivilegedClients;
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public IEventApi GetEventApi() => Api;
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public bool ShutdownRequested() => !Running;
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public IEventHandler GetEventHandler() => Handler;
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public void SetHasEvent()
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{
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OnEvent.Set();
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}
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}
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}
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