b1a1aae6c0
improvements to script plugin capabilities and error feedback
48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using IW4MAdmin.Application.Misc;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Data.Models.Client;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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namespace IW4MAdmin.Application.Factories
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{
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/// <summary>
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/// implementation of IScriptCommandFactory
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/// </summary>
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public class ScriptCommandFactory : IScriptCommandFactory
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{
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private readonly CommandConfiguration _config;
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private readonly ITranslationLookup _transLookup;
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private readonly IServiceProvider _serviceProvider;
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public ScriptCommandFactory(CommandConfiguration config, ITranslationLookup transLookup, IServiceProvider serviceProvider)
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{
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_config = config;
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_transLookup = transLookup;
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_serviceProvider = serviceProvider;
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}
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/// <inheritdoc/>
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public IManagerCommand CreateScriptCommand(string name, string alias, string description, string permission,
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bool isTargetRequired, IEnumerable<(string, bool)> args, Func<GameEvent, Task> executeAction, Server.Game[] supportedGames)
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{
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var permissionEnum = Enum.Parse<EFClient.Permission>(permission);
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var argsArray = args.Select(_arg => new CommandArgument
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{
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Name = _arg.Item1,
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Required = _arg.Item2
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}).ToArray();
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return new ScriptCommand(name, alias, description, isTargetRequired, permissionEnum, argsArray, executeAction,
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_config, _transLookup, _serviceProvider.GetRequiredService<ILogger<ScriptCommand>>(), supportedGames);
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}
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}
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}
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