267e0b8cbe
reenable tekno support address vagrant thread issue refactor game log reader creation to follow better practices fix bot issues/address how guids are generated for bots/none provided
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using FakeItEasy;
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using IW4MAdmin;
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using IW4MAdmin.Application.IO;
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using Microsoft.Extensions.DependencyInjection;
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using NUnit.Framework;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Threading.Tasks;
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namespace ApplicationTests
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{
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[TestFixture]
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public class IOTests
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{
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private IServiceProvider serviceProvider;
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[SetUp]
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public void Setup()
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{
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serviceProvider = new ServiceCollection().BuildBase().BuildServiceProvider();
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}
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[Test]
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public async Task GameLogEventDetection_WorksAfterFileSizeReset()
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{
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var reader = A.Fake<IGameLogReader>();
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var factory = A.Fake<IGameLogReaderFactory>();
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A.CallTo(() => factory.CreateGameLogReader(A<Uri[]>.Ignored, A<IEventParser>.Ignored))
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.Returns(reader);
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var detect = new GameLogEventDetection(serviceProvider.GetService<IW4MServer>(), new Uri[] { new Uri("C:\\test.log") }, factory);
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A.CallTo(() => reader.Length)
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.Returns(100)
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.Once()
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.Then
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.Returns(200)
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.Once()
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.Then
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.Returns(10)
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.Once()
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.Then
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.Returns(100);
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for (int i = 0; i < 4; i++)
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{
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await detect.UpdateLogEvents();
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}
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A.CallTo(() => reader.ReadEventsFromLog(A<long>.Ignored, A<long>.Ignored))
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.MustHaveHappenedTwiceExactly();
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}
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}
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}
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