0e3d280595
fixed issue with IW4 parser not reading map changes properly
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using SharedLibraryCore;
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using SharedLibraryCore.Objects;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Plugins.Login.Commands
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{
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public class CLogin : Command
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{
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public CLogin() : base("login", Utilities.CurrentLocalization.LocalizationSet["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"], "l", Player.Permission.Trusted, false, new CommandArgument[]
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{
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new CommandArgument()
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{
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Name = "password",
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Required = true
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}
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}){ }
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public override async Task ExecuteAsync(GameEvent E)
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{
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var client = E.Owner.Manager.GetPrivilegedClients()[E.Origin.ClientId];
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string[] hashedPassword = await Task.FromResult(SharedLibraryCore.Helpers.Hashing.Hash(E.Data, client.PasswordSalt));
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if (hashedPassword[0] == client.Password)
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{
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Plugin.AuthorizedClients[E.Origin.ClientId] = true;
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await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationSet["PLUGINS_LOGIN_COMMANDS_LOGIN_SUCCESS"]);
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}
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else
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{
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await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationSet["PLUGINS_LOGIN_COMMANDS_LOGIN_FAIL"]);
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}
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}
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}
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}
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