IW4M-Admin/SharedLibrary/Server.cs
RaidMax 25b3e3abc1 Moved plugins to a seperate folder
Uncapped the search result limit for !find
2017-06-07 19:59:59 -05:00

451 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using SharedLibrary.Network;
using SharedLibrary.Commands;
using System.Threading.Tasks;
namespace SharedLibrary
{
[Guid("61d3829e-fcbe-44d3-bb7c-51db8c2d7ac5")]
public abstract class Server
{
public Server(Interfaces.IManager mgr, string address, int port, string password)
{
Password = password;
IP = address;
Port = port;
Manager = mgr;
Logger = Manager.GetLogger();
ClientNum = 0;
Players = new List<Player>(new Player[18]);
events = new Queue<Event>();
Reports = new List<Report>();
playerHistory = new Queue<PlayerHistory>();
ChatHistory = new List<Chat>();
lastWebChat = DateTime.Now;
nextMessage = 0;
initMacros();
initMessages();
initMaps();
initRules();
var commands = mgr.GetCommands();
owner = Manager.GetClientDatabase().GetOwner();
if (owner == null)
commands.Add(new Owner("owner", "claim ownership of the server", "owner", Player.Permission.User, 0, false));
commands.Add(new CQuit("quit", "quit IW4MAdmin", "q", Player.Permission.Owner, 0, false));
commands.Add(new CKick("kick", "kick a player by name. syntax: !kick <player> <reason>.", "k", Player.Permission.Trusted, 2, true));
commands.Add(new CSay("say", "broadcast message to all players. syntax: !say <message>.", "s", Player.Permission.Moderator, 1, false));
commands.Add(new CTempBan("tempban", "temporarily ban a player for 1 hour. syntax: !tempban <player> <reason>.", "tb", Player.Permission.Moderator, 2, true));
commands.Add(new CBan("ban", "permanently ban a player from the server. syntax: !ban <player> <reason>", "b", Player.Permission.SeniorAdmin, 2, true));
commands.Add(new CWhoAmI("whoami", "give information about yourself. syntax: !whoami.", "who", Player.Permission.User, 0, false));
commands.Add(new CList("list", "list active clients syntax: !list.", "l", Player.Permission.Moderator, 0, false));
commands.Add(new CHelp("help", "list all available commands. syntax: !help.", "h", Player.Permission.User, 0, false));
commands.Add(new CFastRestart("fastrestart", "fast restart current map. syntax: !fastrestart.", "fr", Player.Permission.Moderator, 0, false));
commands.Add(new CMapRotate("maprotate", "cycle to the next map in rotation. syntax: !maprotate.", "mr", Player.Permission.Administrator, 0, false));
commands.Add(new CSetLevel("setlevel", "set player to specified administration level. syntax: !setlevel <player> <level>.", "sl", Player.Permission.Owner, 2, true));
commands.Add(new CUsage("usage", "get current application memory usage. syntax: !usage.", "us", Player.Permission.Moderator, 0, false));
commands.Add(new CUptime("uptime", "get current application running time. syntax: !uptime.", "up", Player.Permission.Moderator, 0, false));
commands.Add(new Cwarn("warn", "warn player for infringing rules syntax: !warn <player> <reason>.", "w", Player.Permission.Trusted, 2, true));
commands.Add(new CWarnClear("warnclear", "remove all warning for a player syntax: !warnclear <player>.", "wc", Player.Permission.Trusted, 1, true));
commands.Add(new CUnban("unban", "unban player by database id. syntax: !unban @<id>.", "ub", Player.Permission.SeniorAdmin, 1, true));
commands.Add(new CListAdmins("admins", "list currently connected admins. syntax: !admins.", "a", Player.Permission.User, 0, false));
commands.Add(new CLoadMap("map", "change to specified map. syntax: !map", "m", Player.Permission.Administrator, 1, false));
commands.Add(new CFindPlayer("find", "find player in database. syntax: !find <player>", "f", Player.Permission.SeniorAdmin, 1, false));
commands.Add(new CListRules("rules", "list server rules. syntax: !rules", "r", Player.Permission.User, 0, false));
commands.Add(new CPrivateMessage("privatemessage", "send message to other player. syntax: !pm <player> <message>", "pm", Player.Permission.User, 2, true));
commands.Add(new CFlag("flag", "flag a suspicious player and announce to admins on join . syntax !flag <player> <reason>:", "flag", Player.Permission.Moderator, 2, true));
commands.Add(new CReport("report", "report a player for suspicious behaivor. syntax !report <player> <reason>", "rep", Player.Permission.User, 2, true));
commands.Add(new CListReports("reports", "get most recent reports. syntax !reports", "reports", Player.Permission.Moderator, 0, false));
commands.Add(new CMask("mask", "hide your online presence from online admin list. syntax: !mask", "mask", Player.Permission.Administrator, 0, false));
commands.Add(new CListBanInfo("baninfo", "get information about a ban for a player. syntax: !baninfo <player>", "bi", Player.Permission.Moderator, 1, true));
commands.Add(new CListAlias("alias", "get past aliases and ips of a player. syntax: !alias <player>", "known", Player.Permission.Moderator, 1, true));
commands.Add(new CExecuteRCON("rcon", "send rcon command to server. syntax: !rcon <command>", "rcon", Player.Permission.Owner, 1, false));
commands.Add(new CFindAllPlayers("findall", "find a player by their aliase(s). syntax: !findall <player>", "fa", Player.Permission.Moderator, 1, false));
}
//Returns the current server name -- *STRING*
public String getName()
{
return Hostname;
}
public String getGametype()
{
return Gametype;
}
//Returns current server IP set by `net_ip` -- *STRING*
public String getIP()
{
return IP;
}
//Returns current server port set by `net_port` -- *INT*
public int getPort()
{
return Port;
}
//Returns list of all current players
public List<Player> GetPlayersAsList()
{
return Players.FindAll(x => x != null);
}
/// <summary>
/// Get any know aliases ( name or ip based ) from the database
/// </summary>
/// <param name="Origin">Player to scan for aliases</param>
abstract public List<Aliases> GetAliases(Player Origin);
public List<Player> getPlayerAliases(Player Origin)
{
List<int> databaseIDs = new List<int>();
foreach (Aliases A in GetAliases(Origin))
databaseIDs.Add(A.Number);
return Manager.GetClientDatabase().GetPlayers(databaseIDs);
}
/// <summary>
/// Add a player to the server's player list
/// </summary>
/// <param name="P">Player pulled from memory reading</param>
/// <returns>True if player added sucessfully, false otherwise</returns>
abstract public Task<bool> AddPlayer(Player P);
/// <summary>
/// Remove player by client number
/// </summary>
/// <param name="cNum">Client ID of player to be removed</param>
/// <returns>true if removal succeded, false otherwise</returns>
abstract public Task RemovePlayer(int cNum);
/// <summary>
/// Get the player from the server's list by line from game long
/// </summary>
/// <param name="L">Game log line containing event</param>
/// <param name="cIDPos">Position in the line where the cliet ID is written</param>
/// <returns>Matching player if found</returns>
abstract public Player ParseClientFromString(String[] L, int cIDPos);
/// <summary>
/// Get a player by name
/// </summary>
/// <param name="pName">Player name to search for</param>
/// <returns>Matching player if found</returns>
public Player GetClientByName(String pName)
{
return Players.FirstOrDefault(p => p != null && p.Name.ToLower() == pName.ToLower());
}
/// <summary>
/// Check ban list for every banned player and return ban if match is found
/// </summary>
/// <param name="C">Player to check if banned</param>
/// <returns>Matching ban if found</returns>
abstract public Penalty IsBanned(Player C);
/// <summary>
/// Process requested command correlating to an event
/// </summary>
/// <param name="E">Event parameter</param>
/// <param name="C">Command requested from the event</param>
/// <returns></returns>
abstract public Task<Command> ValidateCommand(Event E);
virtual public Task ProcessUpdatesAsync(CancellationToken cts)
{
return null;
}
/// <summary>
/// Set up the basic variables ( base path / hostname / etc ) that allow the monitor thread to work
/// </summary>
/// <returns>True if no issues initializing, false otherwise</returns>
//abstract public bool intializeBasics();
/// <summary>
/// Process any server event
/// </summary>
/// <param name="E">Event</param>
/// <returns>True on sucess</returns>
abstract protected Task ProcessEvent(Event E);
abstract public Task ExecuteEvent(Event E);
/// <summary>
/// Reloads all the server configurations
/// </summary>
/// <returns>True on sucess</returns>
abstract public bool Reload();
/// <summary>
/// Send a message to all players
/// </summary>
/// <param name="Message">Message to be sent to all players</param>
public async Task Broadcast(String Message)
{
#if DEBUG
return;
#endif
await this.ExecuteCommandAsync($"sayraw {Message}");
}
/// <summary>
/// Send a message to a particular players
/// </summary>
/// <param name="Message">Message to send</param>
/// <param name="Target">Player to send message to</param>
public async Task Tell(String Message, Player Target)
{
#if DEBUG
if (!Target.lastEvent.Remote)
return;
#endif
if (Target.ClientID > -1 && Message.Length > 0 && Target.Level != Player.Permission.Console && !Target.lastEvent.Remote)
await this.ExecuteCommandAsync($"tellraw {Target.ClientID} {Message}^7");
if (Target.Level == Player.Permission.Console)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(Utilities.StripColors(Message));
Console.ForegroundColor = ConsoleColor.Gray;
}
if (Target.lastEvent.Remote)
commandResult.Enqueue(Utilities.StripColors(Message));
}
/// <summary>
/// Send a message to all admins on the server
/// </summary>
/// <param name="message">Message to send out</param>
public async Task ToAdmins(String message)
{
foreach (Player P in Players)
{
if (P == null)
continue;
if (P.Level > Player.Permission.Flagged)
await P.Tell(message);
}
}
/// <summary>
/// Kick a player from the server
/// </summary>
/// <param name="Reason">Reason for kicking</param>
/// <param name="Target">Player to kick</param>
abstract public Task Kick(String Reason, Player Target, Player Origin);
/// <summary>
/// Temporarily ban a player ( default 1 hour ) from the server
/// </summary>
/// <param name="Reason">Reason for banning the player</param>
/// <param name="Target">The player to ban</param>
abstract public Task TempBan(String Reason, Player Target, Player Origin);
/// <summary>
/// Perm ban a player from the server
/// </summary>
/// <param name="Reason">The reason for the ban</param>
/// <param name="Target">The person to ban</param>
/// <param name="Origin">The person who banned the target</param>
abstract public Task Ban(String Reason, Player Target, Player Origin);
abstract public Task Warn(String Reason, Player Target, Player Origin);
/// <summary>
/// Unban a player by npID / GUID
/// </summary>
/// <param name="npID">npID of the player</param>
/// <param name="Target">I don't remember what this is for</param>
/// <returns></returns>
abstract public Task Unban(Player Target);
/// <summary>
/// Change the current searver map
/// </summary>
/// <param name="mapName">Non-localized map name</param>
public async Task LoadMap(string mapName)
{
await this.ExecuteCommandAsync($"map {mapName}");
}
public async Task LoadMap(Map newMap)
{
await this.ExecuteCommandAsync($"map {newMap.Name}");
}
public void webChat(Player P, String Message)
{
DateTime requestTime = DateTime.Now;
if ((requestTime - lastWebChat).TotalSeconds > 1)
{
Broadcast("^1[WEBCHAT] ^5" + P.Name + "^7 - " + Message);
if (Message.Length > 50)
Message = Message.Substring(0, 50) + "...";
ChatHistory.Add(new Chat(P.Name, Utilities.StripColors(Message), DateTime.Now));
lastWebChat = DateTime.Now;
}
}
/// <summary>
/// Initalize the macro variables
/// </summary>
abstract public void initMacros();
/// <summary>
/// Read the map configuration
/// </summary>
protected void initMaps()
{
maps = new List<Map>();
IFile mapfile = new IFile("config/maps.cfg");
String[] _maps = mapfile.readAll();
mapfile.Close();
if (_maps.Length > 2) // readAll returns minimum one empty string
{
foreach (String m in _maps)
{
String[] m2 = m.Split(':');
if (m2.Length > 1)
{
Map map = new Map(m2[0].Trim(), m2[1].Trim());
maps.Add(map);
}
}
}
else
Logger.WriteInfo("Maps configuration appears to be empty - skipping...");
}
/// <summary>
/// Initialize the messages to be broadcasted
/// </summary>
protected void initMessages()
{
messages = new List<String>();
IFile messageCFG = new IFile("config/messages.cfg");
String[] lines = messageCFG.readAll();
messageCFG.Close();
if (lines.Length < 2) //readAll returns minimum one empty string
{
Logger.WriteInfo("Messages configuration appears empty - skipping...");
return;
}
int mTime = -1;
int.TryParse(lines[0], out mTime);
if (messageTime == -1)
messageTime = 60;
else
messageTime = mTime;
foreach (String l in lines)
{
if (lines[0] != l && l.Length > 1)
messages.Add(l);
}
messageCFG.Close();
//if (Program.Version != Program.latestVersion && Program.latestVersion != 0)
// messages.Add("^5IW4M Admin ^7is outdated. Please ^5update ^7to version " + Program.latestVersion);
}
/// <summary>
/// Initialize the rules configuration
/// </summary>
protected void initRules()
{
rules = new List<String>();
IFile ruleFile = new IFile("config/rules.cfg");
String[] _rules = ruleFile.readAll();
ruleFile.Close();
if (_rules.Length > 2) // readAll returns minimum one empty string
{
foreach (String r in _rules)
{
if (r.Length > 1)
rules.Add(r);
}
}
else
Logger.WriteInfo("Rules configuration appears empty - skipping...");
ruleFile.Close();
}
public override string ToString()
{
return $"{IP}_{Port}";
}
/// <summary>
/// Load up the built in commands
/// </summary>
abstract public void initCommands();
//Objects
public Interfaces.IManager Manager { get; protected set; }
public Interfaces.ILogger Logger { get; private set; }
public Player owner;
public List<Map> maps;
public List<String> rules;
public Queue<Event> events;
public String Website;
public String Gametype;
public int totalKills = 0;
public List<Report> Reports;
public List<Chat> ChatHistory;
public Queue<PlayerHistory> playerHistory { get; private set; }
//Info
protected String IP;
protected int Port;
public String Hostname { get; protected set; }
public Map CurrentMap { get; protected set; }
protected string FSGame;
public int ClientNum { get; protected set; }
public int MaxClients { get; protected set; }
public List<Player> Players { get; protected set; }
protected List<String> messages;
protected int messageTime;
protected TimeSpan lastMessage;
protected DateTime lastPoll;
protected int nextMessage;
protected DateTime lastWebChat;
public string Password { get; private set; }
protected IFile logFile;
// Log stuff
protected String Mod;
//Remote
public Queue<String> commandResult = new Queue<string>();
}
}