850d9e8c1a
(custom callbacks) RCON tweaks to hopefully prevent RCON flooding Stats reimp added IW4x extra weapons
22 lines
846 B
Plaintext
22 lines
846 B
Plaintext
#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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init()
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{
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SetDvarIfUninitialized("sv_customcallbacks", true);
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level waittill("prematch_over");
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level.callbackPlayerKilled = ::Callback_PlayerKilled;
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}
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Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
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{
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victim = self;
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_attacker = attacker;
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if (!isDefined(attacker) || !isPlayer(attacker))
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_attacker = victim;
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logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker.origin + ";" + victim.origin + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + "\n");
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self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
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} |