IW4M-Admin/SharedLibrary/Objects/Player.cs
RaidMax 1dbacd2188 added 'none' and extra m16 variants to weapon list
moved killstreak/deathstreak messages into configuration file
cleaned up configuration manager
fixed misc startup issue and threading
added more importing stuff
network id is a ulong now
ip str is now ip
added time played (per server)
2018-02-10 22:33:42 -06:00

103 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace SharedLibrary.Objects
{
public class Player : Database.Models.EFClient
{
public enum Permission
{
Banned = -1,
User = 0,
Flagged = 1,
Trusted = 2,
Moderator = 3,
Administrator = 4,
SeniorAdmin = 5,
Owner = 6,
Creator = 7,
Console = 8,
}
public Player()
{
ConnectionTime = DateTime.UtcNow;
ClientNumber = -1;
}
public override string ToString()
{
return $"{Name}::{NetworkId}";
}
public String GetLastConnection()
{
return Utilities.GetTimePassed(LastConnection);
}
public async Task Tell(String Message)
{
await CurrentServer.Tell(Message, this);
}
public async Task Kick(String Message, Player Sender)
{
await CurrentServer.Kick(Message, this, Sender);
}
public async Task TempBan(String Message, TimeSpan Length, Player Sender)
{
await CurrentServer.TempBan(Message, Length, this, Sender);
}
public async Task Warn(String Message, Player Sender)
{
await CurrentServer.Warn(Message, this, Sender);
}
public async Task Ban(String Message, Player Sender)
{
await CurrentServer.Ban(Message, this, Sender);
}
[NotMapped]
public int ClientNumber { get; set; }
[NotMapped]
public int Ping { get; set; }
[NotMapped]
public int Warnings { get; set; }
[NotMapped]
public DateTime ConnectionTime { get; set; }
[NotMapped]
public Server CurrentServer { get; set; }
[NotMapped]
public int Score { get; set; }
private int _ipaddress;
public override int IPAddress
{
get { return _ipaddress; }
set { _ipaddress = value; }
}
private string _name;
public override string Name
{
get { return _name; }
set { _name = value; }
}
public override bool Equals(object obj)
{
return ((Player)obj).NetworkId == NetworkId;
}
public override int GetHashCode()
{
return NetworkId.GetHashCode();
}
}
}