8fe2b084d7
prevent script kill events with no valid origin or target from being triggered
24 lines
988 B
Plaintext
24 lines
988 B
Plaintext
#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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init()
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{
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SetDvarIfUninitialized("sv_customcallbacks", true);
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level waittill("prematch_over");
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level.callbackPlayerKilled = ::Callback_PlayerKilled;
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}
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Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
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{
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victim = self;
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_attacker = attacker;
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if (!isPlayer(attacker) && isDefined(attacker.owner))
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_attacker = attacker.owner;
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else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
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_attacker = victim;
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logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker.origin + ";" + victim.origin + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker.angles + ";" + gettime() + "\n");
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self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
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} |