IW4M-Admin/_customcallbacks.gsc
RaidMax ed5d8faf5c tweak for showing the generated graph color properly in other browsers.
apparently the "style" hack doesn't work, but using "title" does
remove return in customcallbacks
2019-08-18 11:20:19 -05:00

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5.4 KiB
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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
SetDvarIfUninitialized( "sv_customcallbacks", true );
SetDvarIfUninitialized( "sv_framewaittime", 0.05 );
SetDvarIfUninitialized( "sv_additionalwaittime", 0.05 );
SetDvarIfUninitialized( "sv_maxstoredframes", 4 );
SetDvarIfUninitialized( "sv_printradarupdates", false );
SetDvarIfUninitialized( "sv_printradar_updateinterval", 500 );
SetDvarIfUninitialized( "sv_iw4madmin_url", "http://127.0.0.1:1624" );
level thread onPlayerConnect();
if (getDvarInt("sv_printradarupdates") == 1)
{
level thread runRadarUpdates();
}
level waittill( "prematch_over" );
level.callbackPlayerKilled = ::Callback_PlayerKilled;
level.callbackPlayerDamage = ::Callback_PlayerDamage;
level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
}
onPlayerConnect( player )
{
for( ;; )
{
level waittill( "connected", player );
player thread waitForFrameThread();
}
}
getHttpString( url )
{
request = httpGet( url );
request waittill( "done", success, data );
request destroy();
}
runRadarUpdates()
{
interval = int(getDvar("sv_printradar_updateinterval"));
for ( ;; )
{
for ( i = 0; i <= 17; i++ )
{
player = level.players[i];
if ( isDefined( player ) )
{
payload = player.guid + ";" + player.origin + ";" + player getPlayerAngles() + ";" + player.team + ";" + player.kills + ";" + player.deaths + ";" + player.score + ";" + player GetCurrentWeapon() + ";" + player.health + ";" + isAlive(player) + ";" + player.timePlayed["total"];
logPrint( "LiveRadar;" + payload + "\n" );
}
}
wait( interval / 1000 );
}
}
hitLocationToBone( hitloc )
{
switch( hitloc )
{
case "helmet":
return "j_helmet";
case "head":
return "j_head";
case "neck":
return "j_neck";
case "torso_upper":
return "j_spineupper";
case "torso_lower":
return "j_spinelower";
case "right_arm_upper":
return "j_shoulder_ri";
case "left_arm_upper":
return "j_shoulder_le";
case "right_arm_lower":
return "j_elbow_ri";
case "left_arm_lower":
return "j_elbow_le";
case "right_hand":
return "j_wrist_ri";
case "left_hand":
return "j_wrist_le";
case "right_leg_upper":
return "j_hip_ri";
case "left_leg_upper":
return "j_hip_le";
case "right_leg_lower":
return "j_knee_ri";
case "left_leg_lower":
return "j_knee_le";
case "right_foot":
return "j_ankle_ri";
case "left_foot":
return "j_ankle_le";
default:
return "tag_origin";
}
}
waitForFrameThread()
{
self endon( "disconnect" );
self.currentAnglePosition = 0;
self.anglePositions = [];
for( ;; )
{
self.anglePositions[self.currentAnglePosition] = self getPlayerAngles();
wait( getDvarFloat( "sv_framewaittime" ) );
self.currentAnglePosition = (self.currentAnglePosition + 1) % getDvarInt( "sv_maxstoredframes" );
}
}
waitForAdditionalAngles( logString )
{
wait( getDvarFloat( "sv_additionalwaittime" ) );
self.angleSnapshot = [];
for( i = 0; i < getDvarInt( "sv_maxstoredframes" ); i++ )
{
self.angleSnapshot[i] = self.anglePositions[i];
}
currentPos = self.currentAnglePosition;
anglesStr = "";
i = 0;
if ( currentPos < getDvarInt( "sv_maxstoredframes" ) - 1 )
{
i = currentPos + 1;
}
while( i != currentPos )
{
anglesStr += self.angleSnapshot[i] + ":";
i = (i + 1) % getDvarInt( "sv_maxstoredframes" );
}
logPrint( logString + ";" + anglesStr + "\n" );
}
vectorScale( vector, scale )
{
return ( vector[0] * scale, vector[1] * scale, vector[2] * scale );
}
Process_Hit( type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon )
{
victim = self;
_attacker = attacker;
if ( !isPlayer( attacker ) && isDefined( attacker.owner ) )
{
_attacker = attacker.owner;
}
else if( !isPlayer( attacker ) && sMeansOfDeath == "MOD_FALLING" )
{
_attacker = victim;
}
location = victim GetTagOrigin( hitLocationToBone( sHitLoc ) );
isKillstreakKill = !isPlayer( attacker ) || isKillstreakWeapon( sWeapon );
logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";0;0;";
attacker thread waitForAdditionalAngles( logLine );
}
Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
if ( level.teamBased && isDefined( attacker ) && ( self != attacker ) && isDefined( attacker.team ) && ( self.pers[ "team" ] == attacker.team ) )
{
return;
}
if ( self.health - iDamage > 0 )
{
self Process_Hit( "Damage", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon );
}
self maps\mp\gametypes\_damage::Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
}
Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
{
Process_Hit( "Kill", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon );
self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
}
Callback_PlayerDisconnect()
{
level notify( "disconnected", self );
self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
}