0b0290a871
replace some hard coded string in javascript with localization break things to fix things
101 lines
3.8 KiB
C#
101 lines
3.8 KiB
C#
using IW4MAdmin.Application.API.GameLogServer;
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using RestEase;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Threading.Tasks;
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using static SharedLibraryCore.Utilities;
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namespace IW4MAdmin.Application.IO
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{
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/// <summary>
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/// provides capibility of reading log files over HTTP
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/// </summary>
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class GameLogReaderHttp : IGameLogReader
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{
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readonly IEventParser Parser;
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readonly IGameLogServer Api;
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readonly string logPath;
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private bool? ignoreBots;
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public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
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{
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this.logPath = logPath.ToBase64UrlSafeString(); ;
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Parser = parser;
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Api = RestClient.For<IGameLogServer>(gameLogServerUri);
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}
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public long Length => -1;
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public int UpdateInterval => 350;
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public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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#if DEBUG == true
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server.Logger.WriteDebug($"Begin reading from http log");
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#endif
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if (!ignoreBots.HasValue)
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{
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ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
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}
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var events = new List<GameEvent>();
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string b64Path = logPath;
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var response = await Api.Log(b64Path);
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if (!response.Success)
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{
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server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
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return events;
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}
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// parse each line
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foreach (string eventLine in response.Data.Split(Environment.NewLine))
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{
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if (eventLine.Length > 0)
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{
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try
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{
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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gameEvent.Owner = server;
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// we need to pull the "live" versions of the client (only if the client id isn't IW4MAdmin)
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gameEvent.Origin = gameEvent.Origin == null || gameEvent.Origin.NetworkId == 1 ? gameEvent.Origin : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin.NetworkId);
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gameEvent.Target = gameEvent.Target == null || gameEvent.Target.NetworkId == 1 ? gameEvent.Target : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target.NetworkId);
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events.Add(gameEvent);
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}
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#if DEBUG == true
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server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
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#endif
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}
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catch (InvalidOperationException)
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{
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if (!ignoreBots.Value)
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{
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server.Logger.WriteWarning("Could not find client in client list when parsing event line");
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server.Logger.WriteDebug(eventLine);
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}
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}
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse remote event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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}
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}
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}
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return events;
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}
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}
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}
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