90 lines
2.5 KiB
JavaScript
90 lines
2.5 KiB
JavaScript
let commands = [{
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// required
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name: "pingpong",
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// required
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description: "pongs a ping",
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// required
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alias: "pp",
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// required
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permission: "User",
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// optional (defaults to false)
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targetRequired: false,
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// optional
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arguments: [{
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name: "times to ping",
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required: true
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}],
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// required
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execute: (gameEvent) => {
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// parse the first argument (number of times)
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let times = parseInt(gameEvent.Data);
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// we only want to allow ping pong up to 5 times
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if (times > 5 || times <= 0) {
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gameEvent.Origin.Tell("You can only ping pong between 1 and 5 times");
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return;
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}
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// we want to print out a pong message for the number of times they requested
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for (var i = 0; i < times; i++) {
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gameEvent.Origin.Tell(`^${i}pong #${i + 1}^7`);
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// don't want to wait if it's the last pong
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if (i < times - 1) {
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System.Threading.Tasks.Task.Delay(1000).Wait();
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}
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}
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}
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}];
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let plugin = {
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author: 'RaidMax',
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version: 1.1,
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name: 'Ping Pong Sample Command Plugin',
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onEventAsync: function (gameEvent, server) {
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},
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onLoadAsync: function (manager) {
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this.logger = _serviceResolver.ResolveService("ILogger");
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this.logger.WriteDebug("sample plugin loaded");
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const intArray = [
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1337,
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1505,
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999
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];
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const stringArray = [
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"ping",
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"pong",
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"hello"
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];
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this.configHandler = _configHandler;
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this.configHandler.SetValue("SampleIntegerValue", 123);
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this.configHandler.SetValue("SampleStringValue", this.author);
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this.configHandler.SetValue("SampleFloatValue", this.version);
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this.configHandler.SetValue("SampleNumericalArray", intArray);
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this.configHandler.SetValue("SampleStringArray", stringArray);
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this.logger.WriteDebug(this.configHandler.GetValue("SampleIntegerValue"));
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this.logger.WriteDebug(this.configHandler.GetValue("SampleStringValue"));
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this.logger.WriteDebug(this.configHandler.GetValue("SampleFloatValue"));
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this.configHandler.GetValue("SampleNumericalArray").forEach((element) => {
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this.logger.WriteDebug(element);
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});
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this.configHandler.GetValue("SampleStringArray").forEach((element) => {
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this.logger.WriteDebug(element);
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});
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},
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onUnloadAsync: function () {
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},
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onTickAsync: function (server) {
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}
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}; |