IW4M-Admin/Plugins/Login/Commands/CLogin.cs
RaidMax ed83c4c011 started work on getting the restart functionality in the gamelogserver
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
2018-11-05 21:01:29 -06:00

40 lines
1.4 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Login.Commands
{
public class CLogin : Command
{
public CLogin() : base("login", Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"], "li", EFClient.Permission.Trusted, false, new CommandArgument[]
{
new CommandArgument()
{
Name = Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_ARGS_PASSWORD"],
Required = true
}
})
{ }
public override async Task ExecuteAsync(GameEvent E)
{
var client = E.Owner.Manager.GetPrivilegedClients()[E.Origin.ClientId];
string[] hashedPassword = await Task.FromResult(SharedLibraryCore.Helpers.Hashing.Hash(E.Data, client.PasswordSalt));
if (hashedPassword[0] == client.Password)
{
Plugin.AuthorizedClients[E.Origin.ClientId] = true;
E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_SUCCESS"]);
}
else
{
E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["PLUGINS_LOGIN_COMMANDS_LOGIN_FAIL"]);
}
}
}
}