IW4M-Admin/Application/Localization/Configure.cs
RaidMax 08c883e0ff fix duplicate bot welcomes
fix prompt bool incorrect default value
rename GameEvent.Remote to GameEvent.IsRemote
include NetworkId in webfront claims
fix non descript error message appearing when something fails and localization is not initialized
2019-01-03 14:39:22 -06:00

76 lines
2.9 KiB
C#

using IW4MAdmin.Application.API.Master;
using SharedLibraryCore;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Application.Localization
{
public class Configure
{
public static void Initialize(string customLocale = null)
{
string currentLocale = string.IsNullOrEmpty(customLocale) ? CultureInfo.CurrentCulture.Name : customLocale;
string[] localizationFiles = Directory.GetFiles(Path.Join(Utilities.OperatingDirectory, "Localization"), $"*.{currentLocale}.json");
try
{
var api = Endpoint.Get();
var localization = api.GetLocalization(currentLocale).Result;
Utilities.CurrentLocalization = localization;
return;
}
catch (Exception)
{
// the online localization failed so will default to local files
}
// culture doesn't exist so we just want language
if (localizationFiles.Length == 0)
{
localizationFiles = Directory.GetFiles(Path.Join(Utilities.OperatingDirectory, "Localization"), $"*.{currentLocale.Substring(0, 2)}*.json");
}
// language doesn't exist either so defaulting to english
if (localizationFiles.Length == 0)
{
localizationFiles = Directory.GetFiles(Path.Join(Utilities.OperatingDirectory, "Localization"), "*.en-US.json");
}
// this should never happen unless the localization folder is empty
if (localizationFiles.Length == 0)
{
throw new Exception("No localization files were found");
}
var localizationDict = new Dictionary<string, string>();
foreach (string filePath in localizationFiles)
{
var localizationContents = File.ReadAllText(filePath, Encoding.UTF8);
var eachLocalizationFile = Newtonsoft.Json.JsonConvert.DeserializeObject<SharedLibraryCore.Localization.Layout>(localizationContents);
foreach (var item in eachLocalizationFile.LocalizationIndex.Set)
{
if (!localizationDict.TryAdd(item.Key, item.Value))
{
Program.ServerManager.GetLogger(0).WriteError($"Could not add locale string {item.Key} to localization");
}
}
}
string localizationFile = $"{Path.Join(Utilities.OperatingDirectory, "Localization")}{Path.DirectorySeparatorChar}IW4MAdmin.{currentLocale}-{currentLocale.ToUpper()}.json";
Utilities.CurrentLocalization = new SharedLibraryCore.Localization.Layout(localizationDict)
{
LocalizationName = currentLocale,
};
}
}
}