b134cd4728
fix web config not saving Uri fix issue with token login
1048 lines
39 KiB
C#
1048 lines
39 KiB
C#
using IW4MAdmin.Application.EventParsers;
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using IW4MAdmin.Application.IO;
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using IW4MAdmin.Application.RconParsers;
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using SharedLibraryCore;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Dtos;
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using SharedLibraryCore.Exceptions;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Localization;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Services;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using static SharedLibraryCore.Database.Models.EFClient;
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namespace IW4MAdmin
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{
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public class IW4MServer : Server
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{
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private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex;
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private GameLogEventDetection LogEvent;
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private DateTime SessionStart;
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public int Id { get; private set; }
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public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
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{
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}
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override public async Task OnClientConnected(EFClient clientFromLog)
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{
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Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved");
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try
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{
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EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId);
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// first time client is connecting to server
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if (client == null)
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{
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Logger.WriteDebug($"Client {clientFromLog} first time connecting");
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clientFromLog.CurrentServer = this;
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client = await Manager.GetClientService().Create(clientFromLog);
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}
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/// this is only a temporary version until the IPAddress is transmitted
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client.CurrentAlias = new EFAlias()
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{
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Name = clientFromLog.Name,
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IPAddress = clientFromLog.IPAddress
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};
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Logger.WriteInfo($"Client {client} connected...");
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// Do the player specific stuff
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client.ClientNumber = clientFromLog.ClientNumber;
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client.IsBot = clientFromLog.IsBot;
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client.Score = clientFromLog.Score;
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client.Ping = clientFromLog.Ping;
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client.CurrentServer = this;
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Clients[client.ClientNumber] = client;
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#if DEBUG == true
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Logger.WriteDebug($"End PreConnect for {client}");
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#endif
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var e = new GameEvent()
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{
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Origin = client,
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Owner = this,
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Type = GameEvent.EventType.Connect
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};
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Manager.GetEventHandler().AddEvent(e);
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await client.OnJoin(client.IPAddress);
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client.State = ClientState.Connected;
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}
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catch (Exception ex)
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{
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Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {clientFromLog}");
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Logger.WriteError(ex.GetExceptionInfo());
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}
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}
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override public async Task OnClientDisconnected(EFClient client)
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{
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#if DEBUG == true
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if (client.ClientNumber >= 0)
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{
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#endif
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Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting...");
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Clients[client.ClientNumber] = null;
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await client.OnDisconnect();
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var e = new GameEvent()
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{
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Origin = client,
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Owner = this,
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Type = GameEvent.EventType.Disconnect
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};
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Manager.GetEventHandler().AddEvent(e);
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#if DEBUG == true
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}
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#endif
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}
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public override async Task ExecuteEvent(GameEvent E)
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{
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bool canExecuteCommand = true;
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if (!await ProcessEvent(E))
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{
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return;
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}
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Command C = null;
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if (E.Type == GameEvent.EventType.Command)
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{
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try
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{
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C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E);
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}
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catch (CommandException e)
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{
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Logger.WriteInfo(e.Message);
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}
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if (C != null)
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{
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E.Extra = C;
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}
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}
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foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
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{
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try
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{
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await plugin.OnEventAsync(E, this);
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}
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catch (AuthorizationException e)
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{
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E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
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canExecuteCommand = false;
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}
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catch (Exception Except)
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{
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Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]");
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Logger.WriteDebug(Except.GetExceptionInfo());
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}
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}
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// hack: this prevents commands from getting executing that 'shouldn't' be
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if (E.Type == GameEvent.EventType.Command &&
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E.Extra != null &&
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(canExecuteCommand ||
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E.Origin?.Level == EFClient.Permission.Console))
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{
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await (((Command)E.Extra).ExecuteAsync(E));
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}
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}
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/// <summary>
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/// Perform the server specific tasks when an event occurs
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/// </summary>
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/// <param name="E"></param>
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/// <returns></returns>
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override protected async Task<bool> ProcessEvent(GameEvent E)
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{
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if (E.Type == GameEvent.EventType.ChangePermission)
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{
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var newPermission = (Permission)E.Extra;
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if (newPermission < Permission.Moderator)
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{
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// remove banned or demoted privileged user
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Manager.GetPrivilegedClients().Remove(E.Target.ClientId);
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}
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else
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{
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if (Manager.GetPrivilegedClients().ContainsKey(E.Target.ClientId))
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{
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Manager.GetPrivilegedClients()[E.Target.ClientId] = E.Target;
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}
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else
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{
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Manager.GetPrivilegedClients().Add(E.Target.ClientId, E.Target);
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}
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}
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Logger.WriteInfo($"{E.Origin} is setting {E.Target} to permission level {newPermission}");
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await Manager.GetClientService().UpdateLevel(newPermission, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.PreConnect)
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{
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// we don't want to track bots in the database at all if ignore bots is requested
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if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots)
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{
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return false;
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}
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var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
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// they're already connected
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if (existingClient != null)
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{
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Logger.WriteWarning($"detected preconnect for {E.Origin}, but they are already connected");
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return false;
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}
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CONNECT:
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if (Clients[E.Origin.ClientNumber] == null)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin PreConnect for {E.Origin}");
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#endif
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// we can go ahead and put them in so that they don't get re added
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Clients[E.Origin.ClientNumber] = E.Origin;
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await OnClientConnected(E.Origin);
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = "CONNECTED",
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Time = DateTime.UtcNow
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});
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if (E.Origin.Level > EFClient.Permission.Moderator)
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{
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E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
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}
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}
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// for some reason there's still a client in the spot
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else
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{
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Logger.WriteWarning($"{E.Origin} is connecteding but {Clients[E.Origin.ClientNumber]} is currently in that client slot");
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await OnClientDisconnected(Clients[E.Origin.ClientNumber]);
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goto CONNECT;
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}
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}
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else if (E.Type == GameEvent.EventType.Flag)
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{
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// todo: maybe move this to a seperate function
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Penalty newPenalty = new Penalty()
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{
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Type = Penalty.PenaltyType.Flag,
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Expires = DateTime.UtcNow,
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Offender = E.Target,
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Offense = E.Data,
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Punisher = E.Origin,
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When = DateTime.UtcNow,
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Link = E.Target.AliasLink
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};
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var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
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E.Target.SetLevel(Permission.Flagged, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Unflag)
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{
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var unflagPenalty = new Penalty()
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{
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Type = Penalty.PenaltyType.Unflag,
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Expires = DateTime.UtcNow,
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Offender = E.Target,
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Offense = E.Data,
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Punisher = E.Origin,
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When = DateTime.UtcNow,
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Link = E.Target.AliasLink
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};
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await Manager.GetPenaltyService().Create(unflagPenalty);
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E.Target.SetLevel(Permission.User, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Report)
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{
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Reports.Add(new Report()
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{
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Origin = E.Origin,
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Target = E.Target,
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Reason = E.Data
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});
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}
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else if (E.Type == GameEvent.EventType.TempBan)
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{
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await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.Origin); ;
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}
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else if (E.Type == GameEvent.EventType.Ban)
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{
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bool isEvade = E.Extra != null ? (bool)E.Extra : false;
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await Ban(E.Data, E.Target, E.Origin, isEvade);
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}
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else if (E.Type == GameEvent.EventType.Unban)
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{
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await Unban(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Kick)
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{
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await Kick(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Warn)
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{
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await Warn(E.Data, E.Target, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.Disconnect)
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{
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = "DISCONNECTED",
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Time = DateTime.UtcNow
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});
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await new MetaService().AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin);
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await new MetaService().AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin);
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}
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else if (E.Type == GameEvent.EventType.PreDisconnect)
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{
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// predisconnect comes from minimal rcon polled players and minimal log players
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// so we need to disconnect the "full" version of the client
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var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
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if (client != null)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin PreDisconnect for {client}");
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#endif
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await OnClientDisconnected(client);
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#if DEBUG == true
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Logger.WriteDebug($"End PreDisconnect for {client}");
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#endif
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}
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else if (client?.State != ClientState.Disconnecting)
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{
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Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list");
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Logger.WriteDebug($"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}");
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return false;
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}
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}
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else if (E.Type == GameEvent.EventType.Update)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin Update for {E.Origin}");
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#endif
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await OnClientUpdate(E.Origin);
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}
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if (E.Type == GameEvent.EventType.Say)
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{
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E.Data = E.Data.StripColors();
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if (E.Data.Length > 0)
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{
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// this may be a fix for a hard to reproduce null exception error
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lock (ChatHistory)
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{
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ChatHistory.Add(new ChatInfo()
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{
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Name = E.Origin.Name,
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Message = E.Data ?? "NULL",
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Time = DateTime.UtcNow
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});
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}
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}
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}
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if (E.Type == GameEvent.EventType.MapChange)
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{
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Logger.WriteInfo($"New map loaded - {ClientNum} active players");
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// iw4 doesn't log the game info
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if (E.Extra == null)
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{
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var dict = await this.GetInfoAsync();
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if (dict == null)
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{
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Logger.WriteWarning("Map change event response doesn't have any data");
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}
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else
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{
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Gametype = dict["gametype"].StripColors();
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Hostname = dict["hostname"]?.StripColors();
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string mapname = dict["mapname"]?.StripColors() ?? CurrentMap.Name;
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CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
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}
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}
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else
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{
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var dict = (Dictionary<string, string>)E.Extra;
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Gametype = dict["g_gametype"].StripColors();
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Hostname = dict["sv_hostname"].StripColors();
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MaxClients = int.Parse(dict["sv_maxclients"]);
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string mapname = dict["mapname"].StripColors();
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CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
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{
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Alias = mapname,
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Name = mapname
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};
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}
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}
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if (E.Type == GameEvent.EventType.MapEnd)
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{
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Logger.WriteInfo("Game ending...");
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SessionStart = DateTime.UtcNow;
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}
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if (E.Type == GameEvent.EventType.Tell)
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{
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await Tell(E.Message, E.Target);
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}
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if (E.Type == GameEvent.EventType.Broadcast)
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{
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#if DEBUG == false
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// this is a little ugly but I don't want to change the abstract class
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if (E.Data != null)
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{
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await E.Owner.ExecuteCommandAsync(E.Data);
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}
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#endif
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}
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lock (ChatHistory)
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{
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while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0))
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{
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ChatHistory.RemoveAt(0);
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}
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}
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// the last client hasn't fully disconnected yet
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// so there will still be at least 1 client left
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if (ClientNum < 2)
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{
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ChatHistory.Clear();
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}
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return true;
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}
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private async Task OnClientUpdate(EFClient origin)
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{
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var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(origin));
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if (client != null)
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{
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client.Ping = origin.Ping;
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client.Score = origin.Score;
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// update their IP if it hasn't been set yet
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if (client.IPAddress == null &&
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!client.IsBot &&
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client.State == ClientState.Connected)
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{
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try
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{
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await client.OnJoin(origin.IPAddress);
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}
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catch (Exception e)
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{
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origin.CurrentServer.Logger.WriteWarning($"Could not execute on join for {origin}");
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origin.CurrentServer.Logger.WriteDebug(e.GetExceptionInfo());
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}
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}
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}
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}
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/// <summary>
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/// lists the connecting and disconnecting clients via RCon response
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/// array index 0 = connecting clients
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/// array index 1 = disconnecting clients
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/// </summary>
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/// <returns></returns>
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async Task<IList<EFClient>[]> PollPlayersAsync()
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{
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#if DEBUG
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var now = DateTime.Now;
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#endif
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var currentClients = GetClientsAsList();
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var polledClients = (await this.GetStatusAsync()).AsEnumerable();
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if (Manager.GetApplicationSettings().Configuration().IgnoreBots)
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{
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polledClients = polledClients.Where(c => !c.IsBot);
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}
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#if DEBUG
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Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
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#endif
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Throttled = false;
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var disconnectingClients = currentClients.Except(polledClients);
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var connectingClients = polledClients.Except(currentClients);
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var updatedClients = polledClients.Except(connectingClients).Except(disconnectingClients);
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return new List<EFClient>[]
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{
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connectingClients.ToList(),
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disconnectingClients.ToList(),
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updatedClients.ToList()
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};
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}
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|
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DateTime start = DateTime.Now;
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DateTime playerCountStart = DateTime.Now;
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DateTime lastCount = DateTime.Now;
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|
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override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
|
|
{
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try
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{
|
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#region SHUTDOWN
|
|
if (Manager.ShutdownRequested())
|
|
{
|
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foreach (var client in GetClientsAsList())
|
|
{
|
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var e = new GameEvent()
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|
{
|
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Type = GameEvent.EventType.PreDisconnect,
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Origin = client,
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Owner = this,
|
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};
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|
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Manager.GetEventHandler().AddEvent(e);
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await e.WaitAsync();
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}
|
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|
|
foreach (var plugin in SharedLibraryCore.Plugins.PluginImporter.ActivePlugins)
|
|
{
|
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await plugin.OnUnloadAsync();
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}
|
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|
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return true;
|
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}
|
|
#endregion
|
|
|
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try
|
|
{
|
|
var polledClients = await PollPlayersAsync();
|
|
var waiterList = new List<GameEvent>();
|
|
|
|
foreach (var disconnectingClient in polledClients[1])
|
|
{
|
|
if (disconnectingClient.State == ClientState.Disconnecting)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.PreDisconnect,
|
|
Origin = disconnectingClient,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
// wait until the disconnect event is complete
|
|
// because we don't want to try to fill up a slot that's not empty yet
|
|
waiterList.Add(e);
|
|
}
|
|
// wait for all the disconnect tasks to finish
|
|
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));
|
|
|
|
waiterList.Clear();
|
|
// this are our new connecting clients
|
|
foreach (var client in polledClients[0])
|
|
{
|
|
// note: this prevents players in ZMBI state from being registered with no name
|
|
if (string.IsNullOrEmpty(client.Name))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.PreConnect,
|
|
Origin = client,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
waiterList.Add(e);
|
|
}
|
|
|
|
// wait for all the connect tasks to finish
|
|
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));
|
|
|
|
waiterList.Clear();
|
|
// these are the clients that have updated
|
|
foreach (var client in polledClients[2])
|
|
{
|
|
var e = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.Update,
|
|
Origin = client,
|
|
Owner = this
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(e);
|
|
waiterList.Add(e);
|
|
}
|
|
|
|
await Task.WhenAll(waiterList.Select(e => e.WaitAsync(10 * 1000)));
|
|
|
|
if (ConnectionErrors > 0)
|
|
{
|
|
Logger.WriteVerbose(loc["MANAGER_CONNECTION_REST"].FormatExt($"{IP}:{Port}"));
|
|
|
|
var _event = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.ConnectionRestored,
|
|
Owner = this,
|
|
Origin = Utilities.IW4MAdminClient(this),
|
|
Target = Utilities.IW4MAdminClient(this)
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(_event);
|
|
|
|
Throttled = false;
|
|
}
|
|
|
|
ConnectionErrors = 0;
|
|
LastPoll = DateTime.Now;
|
|
}
|
|
|
|
catch (NetworkException e)
|
|
{
|
|
ConnectionErrors++;
|
|
if (ConnectionErrors == 3)
|
|
{
|
|
Logger.WriteError($"{e.Message} {IP}:{Port}, {loc["SERVER_ERROR_POLLING"]}");
|
|
Logger.WriteDebug($"Internal Exception: {e.Data["internal_exception"]}");
|
|
|
|
var _event = new GameEvent()
|
|
{
|
|
Type = GameEvent.EventType.ConnectionLost,
|
|
Owner = this,
|
|
Origin = Utilities.IW4MAdminClient(this),
|
|
Target = Utilities.IW4MAdminClient(this),
|
|
Extra = e,
|
|
Data = ConnectionErrors.ToString()
|
|
};
|
|
|
|
Manager.GetEventHandler().AddEvent(_event);
|
|
|
|
Throttled = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
LastMessage = DateTime.Now - start;
|
|
lastCount = DateTime.Now;
|
|
|
|
// update the player history
|
|
if ((lastCount - playerCountStart).TotalMinutes >= SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval)
|
|
{
|
|
while (ClientHistory.Count > ((60 / SharedLibraryCore.Helpers.PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
|
|
{
|
|
ClientHistory.Dequeue();
|
|
}
|
|
|
|
ClientHistory.Enqueue(new SharedLibraryCore.Helpers.PlayerHistory(ClientNum));
|
|
playerCountStart = DateTime.Now;
|
|
}
|
|
|
|
// send out broadcast messages
|
|
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
|
|
&& BroadcastMessages.Count > 0
|
|
&& ClientNum > 0)
|
|
{
|
|
string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine);
|
|
|
|
foreach (string message in messages)
|
|
{
|
|
Broadcast(message);
|
|
}
|
|
|
|
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
|
|
start = DateTime.Now;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// this one is ok
|
|
catch (ServerException e)
|
|
{
|
|
if (e is NetworkException)
|
|
{
|
|
Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
|
|
Logger.WriteDebug(e.GetExceptionInfo());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
catch (Exception E)
|
|
{
|
|
Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
|
|
Logger.WriteDebug(E.GetExceptionInfo());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public async Task Initialize()
|
|
{
|
|
RconParser = Manager.AdditionalRConParsers
|
|
.FirstOrDefault(_parser => _parser.Version == ServerConfig.RConParserVersion);
|
|
|
|
EventParser = Manager.AdditionalEventParsers
|
|
.FirstOrDefault(_parser => _parser.Version == ServerConfig.EventParserVersion);
|
|
|
|
RconParser = RconParser ?? new BaseRConParser();
|
|
EventParser = EventParser ?? new BaseEventParser();
|
|
|
|
RemoteConnection.SetConfiguration(RconParser.Configuration);
|
|
|
|
var version = await this.GetDvarAsync<string>("version");
|
|
Version = version.Value;
|
|
GameName = Utilities.GetGame(version?.Value ?? RconParser.Version);
|
|
|
|
if (GameName == Game.UKN)
|
|
{
|
|
GameName = RconParser.GameName;
|
|
}
|
|
|
|
if (version?.Value?.Length != 0)
|
|
{
|
|
RconParser = Manager.AdditionalRConParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? RconParser;
|
|
EventParser = Manager.AdditionalEventParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? EventParser;
|
|
Version = RconParser.Version;
|
|
}
|
|
|
|
var infoResponse = RconParser.Configuration.CommandPrefixes.RConGetInfo != null ? await this.GetInfoAsync() : null;
|
|
// this is normally slow, but I'm only doing it because different games have different prefixes
|
|
var hostname = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("sv_hostname")).Value :
|
|
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
|
|
var mapname = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("mapname")).Value :
|
|
infoResponse["mapname"];
|
|
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
|
|
(await this.GetDvarAsync<int>("party_maxplayers")).Value :
|
|
infoResponse == null ?
|
|
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
|
|
Convert.ToInt32(infoResponse["sv_maxclients"]);
|
|
var gametype = infoResponse == null ?
|
|
(await this.GetDvarAsync<string>("g_gametype")).Value :
|
|
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
|
|
var basepath = await this.GetDvarAsync<string>("fs_basepath");
|
|
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
|
|
(await this.GetDvarAsync<string>("fs_game")).Value :
|
|
infoResponse["fs_game"];
|
|
var logfile = await this.GetDvarAsync<string>("g_log");
|
|
var logsync = await this.GetDvarAsync<int>("g_logsync");
|
|
var ip = await this.GetDvarAsync<string>("net_ip");
|
|
|
|
WorkingDirectory = basepath.Value;
|
|
|
|
try
|
|
{
|
|
var website = await this.GetDvarAsync<string>("_website");
|
|
Website = website.Value;
|
|
}
|
|
|
|
catch (DvarException)
|
|
{
|
|
Website = loc["SERVER_WEBSITE_GENERIC"];
|
|
}
|
|
|
|
InitializeMaps();
|
|
|
|
this.Hostname = hostname.StripColors();
|
|
this.CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map() { Alias = mapname, Name = mapname };
|
|
this.MaxClients = maxplayers;
|
|
this.FSGame = game;
|
|
this.Gametype = gametype;
|
|
this.IP = ip.Value == "localhost" ? ServerConfig.IPAddress : ip.Value ?? ServerConfig.IPAddress;
|
|
|
|
if ((logsync.Value == 0 || logfile.Value == string.Empty) && RconParser.CanGenerateLogPath)
|
|
{
|
|
// this DVAR isn't set until the a map is loaded
|
|
await this.SetDvarAsync("logfile", 2);
|
|
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
|
|
//await this.SetDvarAsync("g_log", "games_mp.log");
|
|
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
|
|
await this.ExecuteCommandAsync("map_restart");
|
|
logfile = await this.GetDvarAsync<string>("g_log");
|
|
}
|
|
|
|
CustomCallback = await ScriptLoaded();
|
|
|
|
// they've manually specified the log path
|
|
if (!string.IsNullOrEmpty(ServerConfig.ManualLogPath))
|
|
{
|
|
LogPath = ServerConfig.ManualLogPath;
|
|
}
|
|
|
|
else
|
|
{
|
|
string mainPath = EventParser.Configuration.GameDirectory;
|
|
|
|
LogPath = string.IsNullOrEmpty(game) ?
|
|
$"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile?.Value}" :
|
|
$"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game?.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile?.Value}";
|
|
|
|
// fix wine drive name mangling
|
|
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
{
|
|
LogPath = Regex.Replace($"{Path.DirectorySeparatorChar}{LogPath}", @"[A-Z]:/", "");
|
|
}
|
|
|
|
if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null)
|
|
{
|
|
Logger.WriteError(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
|
|
throw new ServerException(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
|
|
}
|
|
}
|
|
|
|
LogEvent = new GameLogEventDetection(this, LogPath, ServerConfig.GameLogServerUrl);
|
|
Logger.WriteInfo($"Log file is {LogPath}");
|
|
|
|
_ = Task.Run(() => LogEvent.PollForChanges());
|
|
#if !DEBUG
|
|
Broadcast(loc["BROADCAST_ONLINE"]);
|
|
#endif
|
|
}
|
|
|
|
protected override async Task Warn(String Reason, EFClient Target, EFClient Origin)
|
|
{
|
|
// ensure player gets warned if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
var ingameClient = Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await Warn(Reason, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if (Target.Warnings >= 4)
|
|
{
|
|
Target.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this));
|
|
return;
|
|
}
|
|
|
|
string message = $"^1{loc["SERVER_WARNING"]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}";
|
|
Target.CurrentServer.Broadcast(message);
|
|
}
|
|
|
|
Penalty newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Warning,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = Target,
|
|
Punisher = Origin,
|
|
Offense = Reason,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
protected override async Task Kick(String Reason, EFClient Target, EFClient Origin)
|
|
{
|
|
// ensure player gets kicked if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
var ingameClient = Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await Kick(Reason, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
#if !DEBUG
|
|
else
|
|
{
|
|
string formattedKick = String.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
|
|
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
|
|
}
|
|
#endif
|
|
|
|
#if DEBUG
|
|
await Target.CurrentServer.OnClientDisconnected(Target);
|
|
#endif
|
|
|
|
var newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Kick,
|
|
Expires = DateTime.UtcNow,
|
|
Offender = Target,
|
|
Offense = Reason,
|
|
Punisher = Origin,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
protected override async Task TempBan(String Reason, TimeSpan length, EFClient Target, EFClient Origin)
|
|
{
|
|
// ensure player gets banned if command not performed on them in game
|
|
if (Target.ClientNumber < 0)
|
|
{
|
|
var ingameClient = Manager.GetActiveClients()
|
|
.FirstOrDefault(c => c.ClientId == Target.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await TempBan(Reason, length, ingameClient, Origin);
|
|
return;
|
|
}
|
|
}
|
|
#if !DEBUG
|
|
else
|
|
{
|
|
string formattedKick = String.Format(RconParser.Configuration.CommandPrefixes.Kick, Target.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
|
|
await Target.CurrentServer.ExecuteCommandAsync(formattedKick);
|
|
}
|
|
#else
|
|
await Target.CurrentServer.OnClientDisconnected(Target);
|
|
#endif
|
|
|
|
Penalty newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.TempBan,
|
|
Expires = DateTime.UtcNow + length,
|
|
Offender = Target,
|
|
Offense = Reason,
|
|
Punisher = Origin,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
override protected async Task Ban(string reason, EFClient targetClient, EFClient originClient, bool isEvade = false)
|
|
{
|
|
// ensure player gets banned if command not performed on them in game
|
|
if (targetClient.ClientNumber < 0)
|
|
{
|
|
EFClient ingameClient = null;
|
|
|
|
ingameClient = Manager.GetServers()
|
|
.Select(s => s.GetClientsAsList())
|
|
.FirstOrDefault(l => l.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) != null)
|
|
?.First(c => c.ClientId == targetClient.ClientId);
|
|
|
|
if (ingameClient != null)
|
|
{
|
|
await Ban(reason, ingameClient, originClient, isEvade);
|
|
return;
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
|
|
#if !DEBUG
|
|
string formattedString = String.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{reason} ^7{loc["SERVER_BAN_APPEAL"].FormatExt(Website)}^7");
|
|
await targetClient.CurrentServer.ExecuteCommandAsync(formattedString);
|
|
#else
|
|
await targetClient.CurrentServer.OnClientDisconnected(targetClient);
|
|
#endif
|
|
}
|
|
|
|
Penalty newPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Ban,
|
|
Expires = null,
|
|
Offender = targetClient,
|
|
Offense = reason,
|
|
Punisher = originClient,
|
|
Link = targetClient.AliasLink,
|
|
AutomatedOffense = originClient.AdministeredPenalties?.FirstOrDefault()?.AutomatedOffense,
|
|
IsEvadedOffense = isEvade
|
|
|
|
};
|
|
|
|
targetClient.SetLevel(Permission.Banned, originClient);
|
|
await Manager.GetPenaltyService().Create(newPenalty);
|
|
}
|
|
|
|
override public async Task Unban(string reason, EFClient Target, EFClient Origin)
|
|
{
|
|
var unbanPenalty = new Penalty()
|
|
{
|
|
Type = Penalty.PenaltyType.Unban,
|
|
Expires = null,
|
|
Offender = Target,
|
|
Offense = reason,
|
|
Punisher = Origin,
|
|
When = DateTime.UtcNow,
|
|
Active = true,
|
|
Link = Target.AliasLink
|
|
};
|
|
|
|
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId, Origin);
|
|
await Manager.GetPenaltyService().Create(unbanPenalty);
|
|
Target.SetLevel(Permission.User, Origin);
|
|
}
|
|
|
|
override public void InitializeTokens()
|
|
{
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("TOTALPLAYERS", (Server s) => Task.Run(async () => (await Manager.GetClientService().GetTotalClientsAsync()).ToString())));
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("VERSION", (Server s) => Task.FromResult(Application.Program.Version.ToString())));
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.CNextMap.GetNextMap(s)));
|
|
Manager.GetMessageTokens().Add(new SharedLibraryCore.Helpers.MessageToken("ADMINS", (Server s) => Task.FromResult(SharedLibraryCore.Commands.CListAdmins.OnlineAdmins(s))));
|
|
}
|
|
}
|
|
}
|