630 lines
18 KiB
Plaintext
630 lines
18 KiB
Plaintext
#include common_scripts\utility;
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Init()
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{
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thread Setup();
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}
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Setup()
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{
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level endon( "game_ended" );
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// setup default vars
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level.eventBus = spawnstruct();
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level.eventBus.inVar = "sv_iw4madmin_in";
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level.eventBus.outVar = "sv_iw4madmin_out";
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level.eventBus.failKey = "fail";
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level.eventBus.timeoutKey = "timeout";
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level.eventBus.timeout = 30;
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level.commonFunctions = spawnstruct();
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level.commonFunctions.setDvar = "SetDvarIfUninitialized";
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level.commonFunctions.getPlayerFromClientNum = "GetPlayerFromClientNum";
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level.commonFunctions.waittillNotifyOrTimeout = "WaittillNotifyOrTimeout";
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level.commonFunctions.getInboundData = "GetInboundData";
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level.commonFunctions.getOutboundData = "GetOutboundData";
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level.commonFunctions.setInboundData = "SetInboundData";
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level.commonFunctions.setOutboundData = "SetOutboundData";
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level.overrideMethods = [];
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level.overrideMethods[level.commonFunctions.setDvar] = scripts\_integration_base::NotImplementedFunction;
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level.overrideMethods[level.commonFunctions.getPlayerFromClientNum] = ::_GetPlayerFromClientNum;
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level.overrideMethods[level.commonFunctions.getInboundData] = ::_GetInboundData;
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level.overrideMethods[level.commonFunctions.getOutboundData] = ::_GetOutboundData;
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level.overrideMethods[level.commonFunctions.setInboundData] = ::_SetInboundData;
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level.overrideMethods[level.commonFunctions.setOutboundData] = ::_SetOutboundData;
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level.busMethods = [];
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level.busMethods[level.commonFunctions.getInboundData] = ::_GetInboundData;
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level.busMethods[level.commonFunctions.getOutboundData] = ::_GetOutboundData;
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level.busMethods[level.commonFunctions.setInboundData] = ::_SetInboundData;
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level.busMethods[level.commonFunctions.setOutboundData] = ::_SetOutboundData;
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level.commonKeys = spawnstruct();
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level.commonKeys.enabled = "sv_iw4madmin_integration_enabled";
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level.commonKeys.busMode = "sv_iw4madmin_integration_busmode";
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level.commonKeys.busDir = "sv_iw4madmin_integration_busdir";
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level.eventBus.inLocation = "";
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level.eventBus.outLocation = "";
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level.notifyTypes = spawnstruct();
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level.notifyTypes.gameFunctionsInitialized = "GameFunctionsInitialized";
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level.notifyTypes.sharedFunctionsInitialized = "SharedFunctionsInitialized";
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level.notifyTypes.integrationBootstrapInitialized = "IntegrationBootstrapInitialized";
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level.clientDataKey = "clientData";
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level.eventTypes = spawnstruct();
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level.eventTypes.eventAvailable = "EventAvailable";
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level.eventTypes.clientDataReceived = "ClientDataReceived";
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level.eventTypes.clientDataRequested = "ClientDataRequested";
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level.eventTypes.setClientDataRequested = "SetClientDataRequested";
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level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
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level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
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level.iw4madminIntegrationDebug = 0;
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// map the event type to the handler
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level.eventCallbacks = [];
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level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
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level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
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level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
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level.clientCommandCallbacks = [];
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level.clientCommandRusAsTarget = [];
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level.logger = spawnstruct();
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level.iw4madminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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InitializeLogger();
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wait ( 0.05 * 2 ); // needed to give script engine time to propagate notifies
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level notify( level.notifyTypes.integrationBootstrapInitialized );
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level waittill( level.notifyTypes.gameFunctionsInitialized );
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LogDebug( "Integration received notify that game functions are initialized" );
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_SetDvarIfUninitialized( level.eventBus.inVar, "" );
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_SetDvarIfUninitialized( level.eventBus.outVar, "" );
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_SetDvarIfUninitialized( level.commonKeys.enabled, 1 );
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_SetDvarIfUninitialized( level.commonKeys.busMode, "rcon" );
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_SetDvarIfUninitialized( level.commonKeys.busdir, "" );
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_SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
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_SetDvarIfUninitialized( "GroupSeparatorChar", "" );
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_SetDvarIfUninitialized( "RecordSeparatorChar", "" );
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_SetDvarIfUninitialized( "UnitSeparatorChar", "" );
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if ( GetDvarInt( level.commonKeys.enabled ) != 1 )
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{
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return;
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}
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// start long running tasks
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thread MonitorEvents();
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thread MonitorBus();
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}
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MonitorEvents()
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{
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level endon( level.eventTypes.gameEnd );
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for ( ;; )
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{
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level waittill( level.eventTypes.eventAvailable, event );
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LogDebug( "Processing Event " + event.type + "-" + event.subtype );
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eventHandler = level.eventCallbacks[event.type];
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if ( IsDefined( eventHandler ) )
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{
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if ( IsDefined( event.entity ) )
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{
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event.entity [[eventHandler]]( event );
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}
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else
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{
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[[eventHandler]]( event );
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}
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}
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if ( IsDefined( event.entity ) )
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{
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LogDebug( "Notify client for " + event.type );
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event.entity notify( event.type, event );
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}
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else
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{
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LogDebug( "Notify level for " + event.type );
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level notify( event.type, event );
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}
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}
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}
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//////////////////////////////////
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// Helper Methods
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//////////////////////////////////
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NotImplementedFunction( a, b, c, d, e, f )
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{
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LogWarning( "Function not implemented" );
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if ( IsDefined ( a ) )
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{
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LogWarning( a );
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}
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}
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_SetDvarIfUninitialized( dvarName, dvarValue )
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{
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[[level.overrideMethods[level.commonFunctions.setDvar]]]( dvarName, dvarValue );
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}
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_GetPlayerFromClientNum( clientNum )
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{
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assertEx( clientNum >= 0, "clientNum cannot be negative" );
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if ( clientNum < 0 )
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{
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return undefined;
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}
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for ( i = 0; i < level.players.size; i++ )
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{
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if ( level.players[i] getEntityNumber() == clientNum )
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{
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return level.players[i];
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}
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}
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return undefined;
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}
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_GetInboundData( location )
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{
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return GetDvar( level.eventBus.inVar );
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}
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_GetOutboundData( location )
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{
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return GetDvar( level.eventBus.outVar );
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}
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_SetInboundData( location, data )
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{
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return SetDvar( level.eventBus.inVar, data );
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}
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_SetOutboundData( location, data )
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{
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return SetDvar( level.eventBus.outVar, data );
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}
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// Not every game can output to console or even game log.
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// Adds a very basic logging system that every
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// game specific script can extend.accumulate
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// Logging to dvars used as example.
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InitializeLogger()
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{
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level.logger._logger = [];
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RegisterLogger( ::Log2Dvar );
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RegisterLogger( ::Log2IngamePrint );
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level.logger.debug = ::LogDebug;
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level.logger.error = ::LogError;
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level.logger.warning = ::LogWarning;
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}
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_Log( LogLevel, message )
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{
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for( i = 0; i < level.logger._logger.size; i++ )
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{
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[[level.logger._logger[i]]]( LogLevel, GetSubStr( message, 0, 1000 ) );
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}
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}
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LogDebug( message )
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{
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if ( level.iw4madminIntegrationDebug )
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{
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_Log( "debug", level.eventBus.gamename + ": " + message );
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}
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}
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LogError( message )
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{
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_Log( "error", message );
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}
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LogWarning( message )
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{
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_Log( "warning", message );
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}
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Log2Dvar( LogLevel, message )
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{
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switch ( LogLevel )
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{
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case "debug":
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SetDvar( "sv_iw4madmin_last_debug", message );
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break;
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case "error":
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SetDvar( "sv_iw4madmin_last_error", message );
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break;
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case "warning":
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SetDvar( "sv_iw4madmin_last_warning", message );
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break;
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}
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}
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Log2IngamePrint( LogLevel, message )
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{
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switch ( LogLevel )
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{
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case "debug":
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IPrintLn( "[DEBUG] " + message );
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break;
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case "error":
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IPrintLn( "[ERROR] " + message );
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break;
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case "warning":
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IPrintLn( "[WARN] " + message );
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break;
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}
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}
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RegisterLogger( logger )
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{
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level.logger._logger[level.logger._logger.size] = logger;
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}
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RequestClientMeta( metaKey )
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{
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getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
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thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
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}
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RequestClientBasicData()
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{
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getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
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thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
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}
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IncrementClientMeta( metaKey, incrementValue, clientId )
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{
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SetClientMeta( metaKey, incrementValue, clientId, "increment" );
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}
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DecrementClientMeta( metaKey, decrementValue, clientId )
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{
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SetClientMeta( metaKey, decrementValue, clientId, "decrement" );
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}
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SetClientMeta( metaKey, metaValue, clientId, direction )
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{
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data = [];
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data["key"] = metaKey;
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data["value"] = metaValue;
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clientNumber = -1;
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if ( IsDefined ( clientId ) )
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{
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data["clientId"] = clientId;
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clientNumber = -1;
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}
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if ( IsDefined( direction ) )
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{
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data["direction"] = direction;
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}
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if ( IsPlayer( self ) )
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{
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clientNumber = self getEntityNumber();
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}
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setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
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thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
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}
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BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
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{
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if ( !IsDefined( data ) )
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{
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data = "";
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}
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if ( !IsDefined( eventSubtype ) )
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{
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eventSubtype = "None";
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}
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if ( !IsDefined( entOrId ) )
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{
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entOrId = "-1";
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}
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if ( IsPlayer( entOrId ) )
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{
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entOrId = entOrId getEntityNumber();
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}
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request = "0";
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if ( responseExpected )
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{
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request = "1";
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}
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data = BuildDataString( data );
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groupSeparator = GetSubStr( GetDvar( "GroupSeparatorChar" ), 0, 1 );
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request = request + groupSeparator + eventType + groupSeparator + eventSubtype + groupSeparator + entOrId + groupSeparator + data;
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return request;
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}
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MonitorBus()
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{
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level endon( level.eventTypes.gameEnd );
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level.eventBus.inLocation = level.eventBus.inVar + "_" + GetDvar( "net_port" );
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level.eventBus.outLocation = level.eventBus.outVar + "_" + GetDvar( "net_port" );
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[[level.overrideMethods[level.commonFunctions.SetInboundData]]]( level.eventBus.inLocation, "" );
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[[level.overrideMethods[level.commonFunctions.SetOutboundData]]]( level.eventBus.outLocation, "" );
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for( ;; )
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{
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wait ( 0.1 );
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// check to see if IW4MAdmin is ready to receive more data
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inVal = [[level.busMethods[level.commonFunctions.getInboundData]]]( level.eventBus.inLocation );
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if ( !IsDefined( inVal ) || inVal == "" )
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{
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level notify( "bus_ready" );
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}
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eventString = [[level.busMethods[level.commonFunctions.getOutboundData]]]( level.eventBus.outLocation );
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if ( !IsDefined( eventString ) || eventString == "" )
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{
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continue;
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}
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LogDebug( "-> " + eventString );
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groupSeparator = GetSubStr( GetDvar( "GroupSeparatorChar" ), 0, 1 );
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NotifyEvent( strtok( eventString, groupSeparator ) );
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[[level.busMethods[level.commonFunctions.SetOutboundData]]]( level.eventBus.outLocation, "" );
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}
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}
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QueueEvent( request, eventType, notifyEntity )
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{
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level endon( level.eventTypes.gameEnd );
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start = GetTime();
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maxWait = level.eventBus.timeout * 1000; // 30 seconds
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timedOut = "";
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while ( [[level.busMethods[level.commonFunctions.getInboundData]]]( level.eventBus.inLocation ) != "" && ( GetTime() - start ) < maxWait )
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{
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level [[level.overrideMethods[level.commonFunctions.waittillNotifyOrTimeout]]]( "bus_ready", 1 );
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if ( [[level.busMethods[level.commonFunctions.getInboundData]]]( level.eventBus.inLocation ) != "" )
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{
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LogDebug( "A request is already in progress..." );
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timedOut = "set";
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continue;
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}
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timedOut = "unset";
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}
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if ( timedOut == "set" )
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{
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LogDebug( "Timed out waiting for response..." );
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if ( IsDefined( notifyEntity ) )
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{
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notifyEntity NotifyClientEventTimeout( eventType );
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}
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[[level.busMethods[level.commonFunctions.SetInboundData]]]( level.eventBus.inLocation, "" );
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return;
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}
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LogDebug( "<- " + request );
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[[level.busMethods[level.commonFunctions.setInboundData]]]( level.eventBus.inLocation, request );
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}
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ParseDataString( data )
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{
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if ( !IsDefined( data ) )
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{
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LogDebug( "No data to parse" );
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return [];
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}
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dataParts = strtok( data, GetSubStr( GetDvar( "RecordSeparatorChar" ), 0, 1 ) );
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dict = [];
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for ( i = 0; i < dataParts.size; i++ )
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{
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part = dataParts[i];
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splitPart = strtok( part, GetSubStr( GetDvar( "UnitSeparatorChar" ), 0, 1 ) );
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key = splitPart[0];
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value = splitPart[1];
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dict[key] = value;
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dict[i] = key;
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}
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return dict;
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}
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BuildDataString( data )
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{
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if ( IsString( data ) )
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{
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return data;
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}
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dataString = "";
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keys = GetArrayKeys( data );
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unitSeparator = GetSubStr( GetDvar( "UnitSeparatorChar" ), 0, 1 );
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recordSeparator = GetSubStr( GetDvar( "RecordSeparatorChar" ), 0, 1 );
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for ( i = 0; i < keys.size; i++ )
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{
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dataString = dataString + keys[i] + unitSeparator + data[keys[i]] + recordSeparator;
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}
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return dataString;
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}
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NotifyClientEventTimeout( eventType )
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{
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// todo: make this actual eventing
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if ( eventType == level.eventTypes.clientDataRequested )
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{
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self.pers["clientData"].state = level.eventBus.timeoutKey;
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}
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}
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NotifyEvent( eventInfo )
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{
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origin = [[level.overrideMethods[level.commonFunctions.getPlayerFromClientNum]]]( int( eventInfo[3] ) );
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target = [[level.overrideMethods[level.commonFunctions.getPlayerFromClientNum]]]( int( eventInfo[4] ) );
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event = spawnstruct();
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event.type = eventInfo[1];
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event.subtype = eventInfo[2];
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event.data = ParseDataString( eventInfo[5] );
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event.origin = origin;
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event.target = target;
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if ( int( eventInfo[3] ) != -1 && !IsDefined( origin ) )
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{
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LogDebug( "origin is null but the slot id is " + int( eventInfo[3] ) );
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}
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if ( int( eventInfo[4] ) != -1 && !IsDefined( target ) )
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{
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LogDebug( "target is null but the slot id is " + int( eventInfo[4] ) );
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}
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client = event.origin;
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if ( !IsDefined( client ) )
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{
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client = event.target;
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}
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event.entity = client;
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level notify( level.eventTypes.eventAvailable, event );
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}
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AddClientCommand( commandName, shouldRunAsTarget, callback, shouldOverwrite )
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{
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if ( IsDefined( level.clientCommandCallbacks[commandName] ) && IsDefined( shouldOverwrite ) && !shouldOverwrite )
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{
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return;
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}
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level.clientCommandCallbacks[commandName] = callback;
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level.clientCommandRusAsTarget[commandName] = shouldRunAsTarget == true; //might speed up things later in case someone gives us a string or number instead of a boolean
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}
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//////////////////////////////////
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// Event Handlers
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/////////////////////////////////
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OnClientDataReceived( event )
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{
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assertEx( isDefined( self ), "player entity is not defined");
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clientData = self.pers[level.clientDataKey];
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if ( event.subtype == "Fail" )
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{
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LogDebug( "Received fail response" );
|
||
clientData.state = level.eventBus.failKey;
|
||
return;
|
||
}
|
||
|
||
if ( event.subtype == "Meta" )
|
||
{
|
||
if ( !IsDefined( clientData.meta ) )
|
||
{
|
||
clientData.meta = [];
|
||
}
|
||
|
||
metaKey = event.data[0];
|
||
clientData.meta[metaKey] = event.data[metaKey];
|
||
|
||
LogDebug( "Meta Key=" + CoerceUndefined( metaKey ) + ", Meta Value=" + CoerceUndefined( event.data[metaKey] ) );
|
||
|
||
return;
|
||
}
|
||
|
||
clientData.permissionLevel = event.data["level"];
|
||
clientData.clientId = event.data["clientId"];
|
||
clientData.lastConnection = event.data["lastConnection"];
|
||
clientData.tag = event.data["tag"];
|
||
clientData.performance = event.data["performance"];
|
||
clientData.state = "complete";
|
||
self.persistentClientId = event.data["clientId"];
|
||
}
|
||
|
||
OnExecuteCommand( event )
|
||
{
|
||
data = event.data;
|
||
response = "";
|
||
|
||
command = level.clientCommandCallbacks[event.subtype];
|
||
runAsTarget = level.clientCommandRusAsTarget[event.subtype];
|
||
executionContextEntity = event.origin;
|
||
|
||
if ( runAsTarget )
|
||
{
|
||
executionContextEntity = event.target;
|
||
}
|
||
|
||
if ( IsDefined( command ) )
|
||
{
|
||
if ( IsDefined( executionContextEntity ) )
|
||
{
|
||
response = executionContextEntity thread [[command]]( event, data );
|
||
}
|
||
else
|
||
{
|
||
thread [[command]]( event );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
LogDebug( "Unknown Client command->" + event.subtype );
|
||
}
|
||
|
||
// send back the response to the origin, but only if they're not the target
|
||
if ( IsDefined( response ) && response != "" && IsPlayer( event.origin ) && event.origin != event.target )
|
||
{
|
||
event.origin IPrintLnBold( response );
|
||
}
|
||
}
|
||
|
||
OnSetClientDataCompleted( event )
|
||
{
|
||
LogDebug( "Set Client Data -> subtype = " + CoerceUndefined( event.subType ) + ", status = " + CoerceUndefined( event.data["status"] ) );
|
||
}
|
||
|
||
CoerceUndefined( object )
|
||
{
|
||
if ( !IsDefined( object ) )
|
||
{
|
||
return "undefined";
|
||
}
|
||
|
||
return object;
|
||
}
|