using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Serilog.Context; using SharedLibraryCore; using SharedLibraryCore.Exceptions; using SharedLibraryCore.Interfaces; using SharedLibraryCore.RCon; using ILogger = Microsoft.Extensions.Logging.ILogger; namespace Integrations.Cod { /// /// implementation of IRConConnection /// public class CodRConConnection : IRConConnection { private static readonly ConcurrentDictionary ActiveQueries = new(); public IPEndPoint Endpoint { get; } public string RConPassword { get; } private IRConParser _parser; private IRConParserConfiguration _config; private readonly ILogger _log; private readonly Encoding _gameEncoding; private readonly int _retryAttempts; public CodRConConnection(IPEndPoint ipEndpoint, string password, ILogger log, Encoding gameEncoding, int retryAttempts) { RConPassword = password; _gameEncoding = gameEncoding; _log = log; Endpoint = ipEndpoint; _retryAttempts = retryAttempts; } public void SetConfiguration(IRConParser parser) { _parser = parser; _config = parser.Configuration; } public async Task SendQueryAsync(StaticHelpers.QueryType type, string parameters = "", CancellationToken token = default) { try { return await SendQueryAsyncInternal(type, parameters, token); } catch (Exception ex) { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogWarning(ex, "Could not complete RCon request"); } throw; } finally { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogDebug("Releasing OnComplete {Count}", ActiveQueries[Endpoint].OnComplete.CurrentCount); } if (ActiveQueries[Endpoint].OnComplete.CurrentCount == 0) { ActiveQueries[Endpoint].OnComplete.Release(); } } } private async Task SendQueryAsyncInternal(StaticHelpers.QueryType type, string parameters = "", CancellationToken token = default) { if (!ActiveQueries.ContainsKey(Endpoint)) { ActiveQueries.TryAdd(Endpoint, new ConnectionState()); } if (!ActiveQueries.TryGetValue(Endpoint, out var connectionState)) { _log.LogError("Could not retrieve connection state"); throw new InvalidOperationException("Could not get connection state"); } _log.LogDebug("Waiting for semaphore to be released [{Endpoint}]", Endpoint); // enter the semaphore so only one query is sent at a time per server. try { await connectionState.OnComplete.WaitAsync(token); } catch (OperationCanceledException) { _log.LogDebug("OnComplete did not complete before timeout {Count}", connectionState.OnComplete.CurrentCount); throw new RConException("Timed out waiting for access to rcon socket"); } var timeSinceLastQuery = (DateTime.Now - connectionState.LastQuery).TotalMilliseconds; if (timeSinceLastQuery < _config.FloodProtectInterval) { try { var delay = _config.FloodProtectInterval - (int)timeSinceLastQuery; _log.LogDebug("Delaying for {Delay}ms", delay); await Task.Delay(delay, token); } catch (OperationCanceledException) { _log.LogDebug("Waiting for flood protect did not complete before timeout timeout {Count}", connectionState.OnComplete.CurrentCount); throw new RConException("Timed out waiting for flood protect to expire"); } } _log.LogDebug("Semaphore has been released [{Endpoint}]", Endpoint); _log.LogDebug("Query {@QueryInfo}", new { endpoint = Endpoint.ToString(), type, parameters }); byte[] payload = null; var waitForResponse = _config.WaitForResponse; string ConvertEncoding(string text) { var convertedBytes = Utilities.EncodingType.GetBytes(text); return _gameEncoding.GetString(convertedBytes); } try { var convertedRConPassword = ConvertEncoding(RConPassword); var convertedParameters = ConvertEncoding(parameters); switch (type) { case StaticHelpers.QueryType.GET_DVAR: waitForResponse |= true; payload = string .Format(_config.CommandPrefixes.RConGetDvar, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray(); break; case StaticHelpers.QueryType.SET_DVAR: payload = string .Format(_config.CommandPrefixes.RConSetDvar, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray(); break; case StaticHelpers.QueryType.COMMAND: payload = string .Format(_config.CommandPrefixes.RConCommand, convertedRConPassword, convertedParameters + '\0').Select(Convert.ToByte).ToArray(); break; case StaticHelpers.QueryType.GET_STATUS: waitForResponse |= true; payload = (_config.CommandPrefixes.RConGetStatus + '\0').Select(Convert.ToByte).ToArray(); break; case StaticHelpers.QueryType.GET_INFO: waitForResponse |= true; payload = (_config.CommandPrefixes.RConGetInfo + '\0').Select(Convert.ToByte).ToArray(); break; case StaticHelpers.QueryType.COMMAND_STATUS: waitForResponse |= true; payload = string.Format(_config.CommandPrefixes.RConCommand, convertedRConPassword, "status\0") .Select(Convert.ToByte).ToArray(); break; } } // this happens when someone tries to send something that can't be converted into a 7 bit character set // e.g: emoji -> windows-1252 catch (OverflowException ex) { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogError(ex, "Could not convert RCon data payload to desired encoding {Encoding} {Params}", _gameEncoding.EncodingName, parameters); } throw new RConException("Invalid character encountered when converting encodings"); } byte[][] response = null; retrySend: if (connectionState.ConnectionAttempts > 1) { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogInformation( "Retrying RCon message ({ConnectionAttempts}/{AllowedConnectionFailures} attempts) with parameters {Payload}", connectionState.ConnectionAttempts, _retryAttempts, parameters); } } using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp) { DontFragment = false, Ttl = 100, ExclusiveAddressUse = true, }) { // wait for send to be ready try { await connectionState.OnSentData.WaitAsync(token); } catch (OperationCanceledException) { _log.LogDebug("OnSent did not complete in time"); throw new RConException("Timed out waiting for access to RCon send socket"); } // wait for receive to be ready try { await connectionState.OnReceivedData.WaitAsync(token); } catch (OperationCanceledException) { _log.LogDebug("OnReceived did not complete in time"); if (connectionState.OnSentData.CurrentCount == 0) { connectionState.OnSentData.Release(); } throw new RConException("Timed out waiting for access to RCon receive socket"); } connectionState.SendEventArgs.UserToken = new ConnectionUserToken { Socket = socket, CancellationToken = token }; connectionState.ConnectionAttempts++; connectionState.BytesReadPerSegment.Clear(); _log.LogDebug( "Sending {PayloadLength} bytes to [{Endpoint}] ({ConnectionAttempts}/{AllowedConnectionFailures})", payload.Length, Endpoint, connectionState.ConnectionAttempts, _retryAttempts); try { connectionState.LastQuery = DateTime.Now; response = await SendPayloadAsync(payload, waitForResponse, _parser.OverrideTimeoutForCommand(parameters), token); if ((response?.Length == 0 || response[0].Length == 0) && waitForResponse) { _log.LogDebug("0 bytes received from rcon request"); throw new RConException("Expected response but got 0 bytes back"); } connectionState.ConnectionAttempts = 0; } catch (OperationCanceledException) { // if we timed out due to the cancellation token, // we don't want to count that as an attempt _log.LogDebug("OperationCanceledException when waiting for payload send to complete"); connectionState.ConnectionAttempts = 0; } catch { // we want to retry with a delay if (connectionState.ConnectionAttempts < _retryAttempts) { try { await Task.Delay(StaticHelpers.SocketTimeout(connectionState.ConnectionAttempts), token); } catch (OperationCanceledException) { _log.LogDebug("OperationCancelled while waiting for retry"); throw; } goto retrySend; } using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogWarning( "Made {ConnectionAttempts} attempts to send RCon data to server, but received no response", connectionState.ConnectionAttempts); } connectionState.ConnectionAttempts = 0; throw new NetworkException("Reached maximum retry attempts to send RCon data to server"); } finally { try { if (connectionState.OnSentData.CurrentCount == 0) { connectionState.OnSentData.Release(); } if (connectionState.OnReceivedData.CurrentCount == 0) { connectionState.OnReceivedData.Release(); } } catch { // ignored because we can have the socket operation cancelled (which releases the semaphore) but // this thread is not notified because it's an event } } } // at this point we can run in parallel and the next request can start because we have our data if (response.Length == 0) { _log.LogDebug("Received empty response for RCon request {@Query}", new { endpoint = Endpoint.ToString(), type, parameters }); return Array.Empty(); } var responseString = type == StaticHelpers.QueryType.COMMAND_STATUS ? ReassembleSegmentedStatus(response) : RecombineMessages(response); // note: not all games respond if the password is wrong or not set if (responseString.Contains("Invalid password", StringComparison.InvariantCultureIgnoreCase) || responseString.Contains("rconpassword")) { throw new RConException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_RCON_INVALID"]); } if (responseString.Contains("rcon_password")) { throw new RConException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_RCON_NOTSET"]); } if (responseString.Contains(_config.ServerNotRunningResponse)) { throw new ServerException(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_NOT_RUNNING"] .FormatExt(Endpoint.ToString())); } var responseHeaderMatch = Regex.Match(responseString, _config.CommandPrefixes.RConResponse).Value; var headerSplit = responseString.Split(type == StaticHelpers.QueryType.GET_INFO ? _config.CommandPrefixes.RconGetInfoResponseHeader : responseHeaderMatch); if (headerSplit.Length != 2) { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogWarning("Invalid response header from server. Expected {Expected}, but got {Response}", _config.CommandPrefixes.RConResponse, headerSplit.FirstOrDefault()); } throw new RConException("Unexpected response header from server"); } var splitResponse = headerSplit.Last().Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries) .Select(line => line.StartsWith("^7") ? line[2..] : line).ToArray(); return splitResponse; } /// /// reassembles broken status segments into the 'correct' ordering /// this is primarily for T7, and is really only reliable for 2 segments /// /// array of segmented byte arrays /// private string ReassembleSegmentedStatus(IEnumerable segments) { var splitStatusStrings = new List(); foreach (var segment in segments) { var responseString = _gameEncoding.GetString(segment, 0, segment.Length); var statusHeaderMatch = _config.StatusHeader.PatternMatcher.Match(responseString); if (statusHeaderMatch.Success) { splitStatusStrings.Insert(0, responseString.TrimEnd('\0')); } else { splitStatusStrings.Add(responseString.Replace(_config.CommandPrefixes.RConResponse, "") .TrimEnd('\0')); } } return string.Join("", splitStatusStrings); } /// /// Recombines multiple game messages into one /// /// /// private string RecombineMessages(IReadOnlyList payload) { if (payload.Count == 1) { return _gameEncoding.GetString(payload[0]).TrimEnd('\n') + '\n'; } var builder = new StringBuilder(); for (var i = 0; i < payload.Count; i++) { var message = _gameEncoding.GetString(payload[i]).TrimEnd('\n') + '\n'; if (i > 0) { message = message.Replace(_config.CommandPrefixes.RConResponse, ""); } builder.Append(message); } builder.Append('\n'); return builder.ToString(); } private async Task SendPayloadAsync(byte[] payload, bool waitForResponse, TimeSpan overrideTimeout, CancellationToken token = default) { var connectionState = ActiveQueries[Endpoint]; var rconSocket = ((ConnectionUserToken)connectionState.SendEventArgs.UserToken)?.Socket; if (rconSocket is null) { _log.LogDebug("Invalid state"); throw new InvalidOperationException("State is not valid for socket operation"); } if (connectionState.ReceiveEventArgs.RemoteEndPoint == null && connectionState.SendEventArgs.RemoteEndPoint == null) { // setup the event handlers only once because we're reusing the event args connectionState.SendEventArgs.Completed += OnDataSent; connectionState.ReceiveEventArgs.Completed += OnDataReceived; connectionState.ReceiveEventArgs.UserToken = connectionState.SendEventArgs.UserToken; connectionState.SendEventArgs.RemoteEndPoint = Endpoint; connectionState.ReceiveEventArgs.RemoteEndPoint = Endpoint; connectionState.ReceiveEventArgs.DisconnectReuseSocket = true; connectionState.SendEventArgs.DisconnectReuseSocket = true; } connectionState.SendEventArgs.SetBuffer(payload); // send the data to the server var sendDataPending = rconSocket.SendToAsync(connectionState.SendEventArgs); if (sendDataPending) { // the send has not been completed asynchronously // this really shouldn't ever happen because it's UDP var complete = await connectionState.OnSentData.WaitAsync(StaticHelpers.SocketTimeout(4), token); if (!complete) { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogWarning("Socket timed out while sending RCon data on attempt {Attempt}", connectionState.ConnectionAttempts); } rconSocket.Close(); throw new NetworkException("Timed out sending RCon data", rconSocket); } } if (!waitForResponse) { return Array.Empty(); } connectionState.ReceiveEventArgs.SetBuffer(connectionState.ReceiveBuffer); // get our response back var receiveDataPending = rconSocket.ReceiveFromAsync(connectionState.ReceiveEventArgs); if (receiveDataPending) { _log.LogDebug("Waiting to asynchronously receive data on attempt #{ConnectionAttempts}", connectionState.ConnectionAttempts); var completed = false; try { completed = await connectionState.OnReceivedData.WaitAsync( new[] { StaticHelpers.SocketTimeout(connectionState.ConnectionAttempts), overrideTimeout }.Max(), token); } catch (OperationCanceledException) { // ignored } if (!completed) { if (connectionState.ConnectionAttempts > 1) // this reduces some spam for unstable connections { using (LogContext.PushProperty("Server", Endpoint.ToString())) { _log.LogWarning( "Socket timed out while waiting for RCon response on attempt {Attempt} with timeout delay of {Timeout}", connectionState.ConnectionAttempts, StaticHelpers.SocketTimeout(connectionState.ConnectionAttempts)); } } rconSocket.Close(); _log.LogDebug("OnDataReceived did not complete in allocated time"); throw new NetworkException("Timed out receiving RCon response", rconSocket); } } rconSocket.Close(); return GetResponseData(connectionState); } private static byte[][] GetResponseData(ConnectionState connectionState) { var responseList = new List(); var totalBytesRead = 0; foreach (var bytesRead in connectionState.BytesReadPerSegment) { responseList.Add(connectionState.ReceiveBuffer .Skip(totalBytesRead) .Take(bytesRead) .ToArray()); totalBytesRead += bytesRead; } return responseList.ToArray(); } private void OnDataReceived(object sender, SocketAsyncEventArgs e) { _log.LogDebug("Read {BytesTransferred} bytes from {Endpoint}", e.BytesTransferred, e.RemoteEndPoint?.ToString()); // this occurs when we close the socket if (e.BytesTransferred == 0) { _log.LogDebug("No bytes were transmitted so the connection was probably closed"); var semaphore = ActiveQueries[Endpoint].OnReceivedData; try { if (semaphore.CurrentCount == 0) { semaphore.Release(); } } catch { // ignored because we can have the socket operation cancelled (which releases the semaphore) but // this thread is not notified because it's an event } return; } var state = ActiveQueries[Endpoint]; var cancellationRequested = ((ConnectionUserToken)e.UserToken)?.CancellationToken.IsCancellationRequested ?? false; if (sender is not Socket sock || cancellationRequested) { var semaphore = ActiveQueries[Endpoint].OnReceivedData; try { if (semaphore.CurrentCount == 0) { semaphore.Release(); } } catch { // ignored because we can have the socket operation cancelled (which releases the semaphore) but // this thread is not notified because it's an event } return; } state.BytesReadPerSegment.Add(e.BytesTransferred); // I don't even want to know why this works for getting more data from Cod4x // but I'm leaving it in here as long as it doesn't break anything. // it's very stupid... Thread.Sleep(150); try { var totalBytesTransferred = e.BytesTransferred; _log.LogDebug("{Total} total bytes transferred with {Available} bytes remaining", totalBytesTransferred, sock.Available); // we still have available data so the payload was segmented while (sock.Available > 0) { _log.LogDebug("{Available} more bytes to be read", sock.Available); var bufferSpaceAvailable = sock.Available + totalBytesTransferred - state.ReceiveBuffer.Length; if (bufferSpaceAvailable >= 0) { _log.LogWarning( "Not enough buffer space to store incoming data {BytesNeeded} additional bytes required", bufferSpaceAvailable); continue; } state.ReceiveEventArgs.SetBuffer(state.ReceiveBuffer, totalBytesTransferred, sock.Available); if (sock.ReceiveAsync(state.ReceiveEventArgs)) { _log.LogDebug("Remaining bytes are async"); continue; } _log.LogDebug("Read {BytesTransferred} synchronous bytes from {Endpoint}", state.ReceiveEventArgs.BytesTransferred, e.RemoteEndPoint?.ToString()); // we need to increment this here because the callback isn't executed if there's no pending IO state.BytesReadPerSegment.Add(state.ReceiveEventArgs.BytesTransferred); totalBytesTransferred += state.ReceiveEventArgs.BytesTransferred; } } catch (ObjectDisposedException) { _log.LogDebug("Socket was disposed while receiving data"); } finally { var semaphore = ActiveQueries[Endpoint].OnReceivedData; try { if (semaphore.CurrentCount == 0) { semaphore.Release(); } } catch { // ignored because we can have the socket operation cancelled (which releases the semaphore) but // this thread is not notified because it's an event } } } private void OnDataSent(object sender, SocketAsyncEventArgs e) { _log.LogDebug("Sent {ByteCount} bytes to {Endpoint}", e.Buffer?.Length, e.ConnectSocket?.RemoteEndPoint?.ToString()); var semaphore = ActiveQueries[Endpoint].OnSentData; try { if (semaphore.CurrentCount == 0) { semaphore.Release(); } } catch { // ignored because we can have the socket operation cancelled (which releases the semaphore) but // this thread is not notified because it's an event } } } }