using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using Data.Models; using Microsoft.Extensions.Logging; using Serilog.Context; using SharedLibraryCore.Localization; namespace SharedLibraryCore.Database.Models { public class EFClient : Data.Models.Client.EFClient { public enum ClientState { /// /// default client state /// Unknown, /// /// represents when the client has been detected as joining /// by the log file, but has not be authenticated by RCon /// Connecting, /// /// represents when the client has been authenticated by RCon /// and validated by the database /// Connected, /// /// represents when the client is leaving (either through RCon or log file) /// Disconnecting } public enum TeamType { Unknown, Spectator, Allies, Axis } [NotMapped] private readonly SemaphoreSlim _processingEvent; public EFClient() { ConnectionTime = DateTime.UtcNow; ClientNumber = -1; SetAdditionalProperty("_reportCount", 0); ReceivedPenalties = new List(); _processingEvent = new SemaphoreSlim(1, 1); } [NotMapped] public virtual string Name { get => CurrentAlias?.Name ?? "--"; set { if (CurrentAlias != null) { CurrentAlias.Name = value; } } } [NotMapped] public string CleanedName => Name?.StripColors(); [NotMapped] public virtual int? IPAddress { get => CurrentAlias.IPAddress; set => CurrentAlias.IPAddress = value; } [NotMapped] public string IPAddressString => IPAddress.ConvertIPtoString(); [NotMapped] public bool IsIngame => ClientNumber >= 0; [NotMapped] public virtual IDictionary LinkedAccounts { get; set; } [NotMapped] public int ClientNumber { get; set; } [NotMapped] public int Ping { get; set; } [NotMapped] public int Warnings { get; set; } [NotMapped] public DateTime ConnectionTime { get; set; } [NotMapped] public int ConnectionLength => (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds; [NotMapped] public Server CurrentServer { get; set; } [NotMapped] public int Score { get; set; } [NotMapped] public bool IsBot => NetworkId == Name.GenerateGuidFromString(); [NotMapped] public bool IsZombieClient => IsBot && Name == "Zombie"; [NotMapped] public string XuidString => (NetworkId + 0x110000100000000).ToString("x"); [NotMapped] public string GuidString => NetworkId.ToString("x"); [NotMapped] public ClientState State { get; set; } [NotMapped] public TeamType Team { get; set; } [NotMapped] public string TeamName { get; set; } [NotMapped] // this is kinda dirty, but I need localizable level names public ClientPermission ClientPermission => new ClientPermission { Level = Level, Name = Level.ToLocalizedLevelName() }; [NotMapped] public string Tag { get => GetAdditionalProperty(EFMeta.ClientTagV2); set => SetAdditionalProperty(EFMeta.ClientTagV2, value); } [NotMapped] public int TemporalClientNumber { get { var temporalClientId = GetAdditionalProperty("ConnectionClientId"); var parsedClientId = string.IsNullOrEmpty(temporalClientId) ? (int?)null : int.Parse(temporalClientId); return parsedClientId ?? ClientNumber; } } ~EFClient() { _processingEvent?.Dispose(); } public override string ToString() { return $"[Name={CurrentAlias?.Name ?? "--"}, NetworkId={NetworkId.ToString("X")}, IP={(string.IsNullOrEmpty(IPAddressString) ? "--" : IPAddressString)}, ClientSlot={ClientNumber}]"; } /// /// send a message directly to the connected client /// /// message content to send to client public GameEvent Tell(string message) { var e = new GameEvent { Message = message, Target = this, Owner = CurrentServer, Type = GameEvent.EventType.Tell, Data = message, CorrelationId = CurrentServer.Manager.ProcessingEvents.Values .FirstOrDefault(ev => ev.Type == GameEvent.EventType.Command && (ev.Origin?.ClientId == ClientId || ev.ImpersonationOrigin?.ClientId == ClientId)) ?.CorrelationId ?? Guid.NewGuid() }; e.Output.Add(message.FormatMessageForEngine(CurrentServer?.RconParser.Configuration.ColorCodeMapping) .StripColors()); CurrentServer?.Manager.AddEvent(e); return e; } [Obsolete("Use TellAsync")] public void Tell(IEnumerable messages) { foreach (var message in messages) { #pragma warning disable 4014 Tell(message).WaitAsync(); #pragma warning restore 4014 } } public async Task TellAsync(IEnumerable messages, CancellationToken token = default) { foreach (var message in messages) { if (token.IsCancellationRequested) { return; } await Tell(message).WaitAsync(Utilities.DefaultCommandTimeout, token); } } /// /// warn a client with given reason /// /// reason for warn /// client performing the warn public GameEvent Warn(string warnReason, EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.Warn, Message = warnReason, Data = warnReason, Origin = sender, Target = this, Owner = sender.CurrentServer }; // enforce level restrictions if (Level > sender.Level) { e.FailReason = GameEvent.EventFailReason.Permission; } else { Warnings++; } sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// clear all warnings for a client /// /// client performing the warn clear /// public GameEvent WarnClear(EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.WarnClear, Origin = sender, Target = this, Owner = sender.CurrentServer }; // enforce level restrictions if (sender.Level <= Level) { e.FailReason = GameEvent.EventFailReason.Permission; return e; } Warnings = 0; sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// report a client for a given reason /// /// reason for the report /// client performing the report /// public GameEvent Report(string reportReason, EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.Report, Message = reportReason, Data = reportReason, Origin = sender, Target = this, Owner = sender.CurrentServer }; var reportCount = sender.GetAdditionalProperty("_reportCount"); if (Equals(sender)) { e.FailReason = GameEvent.EventFailReason.Invalid; } else if (reportCount > 2) { e.FailReason = GameEvent.EventFailReason.Throttle; } else if (CurrentServer.Reports.Count(report => report.Origin.NetworkId == sender.NetworkId && report.Target.NetworkId == NetworkId) > 0) { e.FailReason = GameEvent.EventFailReason.Exception; } sender.SetAdditionalProperty("_reportCount", reportCount + 1); sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// flag a client for a given reason /// /// reason for flagging /// client performing the flag /// how long the flag should last /// game event for the flag public GameEvent Flag(string flagReason, EFClient sender, TimeSpan? flagLength = null) { var e = new GameEvent { Type = GameEvent.EventType.Flag, Origin = sender, Data = flagReason, Message = flagReason, Extra = flagLength, Target = this, Owner = sender.CurrentServer }; if (Level >= sender.Level) { e.FailReason = GameEvent.EventFailReason.Permission; } else if (Level == Permission.Flagged || Level == Permission.Banned) { e.FailReason = GameEvent.EventFailReason.Invalid; } sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// unflag a client for a given reason /// /// reason to unflag a player for /// client performing the unflag /// game event for the un flug public GameEvent Unflag(string unflagReason, EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.Unflag, Origin = sender, Target = this, Data = unflagReason, Message = unflagReason, Owner = sender.CurrentServer }; if (sender.Level <= Level) { e.FailReason = GameEvent.EventFailReason.Permission; } else if (Level != Permission.Flagged || Level == Permission.Banned) { e.FailReason = GameEvent.EventFailReason.Invalid; } sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// kick a client for the given reason /// /// reason to kick for /// client performing the kick public GameEvent Kick(string kickReason, EFClient sender) { return Kick(kickReason, sender, null); } /// /// kick a client for the given reason /// /// reason to kick for /// client performing the kick /// original client penalty public GameEvent Kick(string kickReason, EFClient sender, EFPenalty originalPenalty) { var e = new GameEvent { Type = GameEvent.EventType.Kick, Message = kickReason, Target = this, Origin = sender, Data = kickReason, Extra = originalPenalty, Owner = sender.CurrentServer }; // enforce level restrictions if (sender.Level <= Level) { e.FailReason = GameEvent.EventFailReason.Permission; } State = ClientState.Disconnecting; sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// temporarily ban a client for the given time span /// /// reason for the temp ban /// how long the temp ban lasts /// client performing the tempban public GameEvent TempBan(string tempbanReason, TimeSpan banLength, EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.TempBan, Message = tempbanReason, Data = tempbanReason, Origin = sender, Target = this, Extra = banLength, Owner = sender.CurrentServer }; // enforce level restrictions if (sender.Level <= Level) { e.FailReason = GameEvent.EventFailReason.Permission; } State = ClientState.Disconnecting; sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// permanently ban a client /// /// reason for the ban /// client performing the ban /// obsolete public GameEvent Ban(string banReason, EFClient sender, bool isEvade) { var e = new GameEvent { Type = GameEvent.EventType.Ban, Message = banReason, Data = banReason, Origin = sender, Target = this, Owner = sender.CurrentServer, Extra = isEvade }; // enforce level restrictions if (sender.Level <= Level) { e.FailReason = GameEvent.EventFailReason.Permission; } if (Level == Permission.Banned) { e.FailReason = GameEvent.EventFailReason.Invalid; } State = ClientState.Disconnecting; sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// unban a client /// /// reason for the unban /// client performing the unban /// public GameEvent Unban(string unbanReason, EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.Unban, Message = unbanReason, Data = unbanReason, Origin = sender, Target = this, Owner = sender.CurrentServer }; // enforce level restrictions if (Level > sender.Level) { e.FailReason = GameEvent.EventFailReason.Permission; } sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// sets the level of the client /// /// new permission to set client to /// user performing the set level /// public GameEvent SetLevel(Permission newPermission, EFClient sender) { var e = new GameEvent { Type = GameEvent.EventType.ChangePermission, Extra = newPermission, Origin = sender, Target = this, Owner = sender.CurrentServer }; if (Level > sender.Level) { e.FailReason = GameEvent.EventFailReason.Permission; } else if (Level == newPermission) { e.FailReason = GameEvent.EventFailReason.Invalid; } else { Level = newPermission; } sender.CurrentServer.Manager.AddEvent(e); return e; } /// /// Handles any client related logic on connection /// public bool IsAbleToConnectSimple() { var loc = Utilities.CurrentLocalization.LocalizationIndex; using (LogContext.PushProperty("Server", CurrentServer?.ToString())) { var nameToCheck = CurrentServer.IsCodGame() ? CleanedName : Name; if (string.IsNullOrWhiteSpace(Name) || nameToCheck.Replace(" ", "").Length < (CurrentServer?.Manager?.GetApplicationSettings()?.Configuration()?.MinimumNameLength ?? 3)) { Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name is too short", ToString()); Kick(loc["SERVER_KICK_MINNAME"], Utilities.IW4MAdminClient(CurrentServer)); return false; } if (CurrentServer.Manager.GetApplicationSettings().Configuration() .DisallowedClientNames ?.Any(_name => Regex.IsMatch(Name, _name)) ?? false) { Utilities.DefaultLogger.LogInformation("Kicking {Client} because their name is not allowed", ToString()); Kick(loc["SERVER_KICK_GENERICNAME"], Utilities.IW4MAdminClient(CurrentServer)); return false; } if (Name.Where(c => char.IsControl(c)).Count() > 0) { Utilities.DefaultLogger.LogInformation( "Kicking {Client} because their name contains control characters", ToString()); Kick(loc["SERVER_KICK_CONTROLCHARS"], Utilities.IW4MAdminClient(CurrentServer)); return false; } // reserved slots stuff // todo: bots don't seem to honor party_maxplayers/sv_maxclients if (CurrentServer.MaxClients - CurrentServer.GetClientsAsList() .Count(_client => !_client.IsPrivileged() && !_client.IsBot) < CurrentServer.ServerConfig.ReservedSlotNumber && !this.IsPrivileged() && CurrentServer.GetClientsAsList().Count <= CurrentServer.MaxClients && CurrentServer.MaxClients != 0) { Utilities.DefaultLogger.LogInformation("Kicking {Client} their spot is reserved", ToString()); Kick(loc["SERVER_KICK_SLOT_IS_RESERVED"], Utilities.IW4MAdminClient(CurrentServer)); return false; } } return true; } public async Task OnDisconnect() { using (LogContext.PushProperty("Server", CurrentServer?.ToString())) { TotalConnectionTime += ConnectionLength; LastConnection = DateTime.UtcNow; Utilities.DefaultLogger.LogInformation("Client {client} is leaving the game", ToString()); try { await CurrentServer.Manager.GetClientService().Update(this); } catch (Exception e) { Utilities.DefaultLogger.LogError(e, "Could not update disconnected client {client}", ToString()); } finally { State = ClientState.Unknown; } } } public async Task OnJoin(int? ipAddress, bool enableImplicitLinking) { using (LogContext.PushProperty("Server", CurrentServer?.ToString())) { Utilities.DefaultLogger.LogInformation("Client {client} is joining the game from {source}", ToString(), ipAddress.HasValue ? "Status" : "Log"); if (ipAddress != null) { IPAddress = ipAddress; Utilities.DefaultLogger.LogInformation("Received ip from client {client}", ToString()); await CurrentServer.Manager.GetClientService().UpdateAlias(this); await CurrentServer.Manager.GetClientService().Update(this); var canConnect = await CanConnect(ipAddress, enableImplicitLinking); if (!canConnect) { Utilities.DefaultLogger.LogInformation("Client {client} is not allowed to join the server", ToString()); } else { Utilities.DefaultLogger.LogDebug("Creating join event for {client}", ToString()); var e = new GameEvent { Type = GameEvent.EventType.Join, Origin = this, Target = this, Owner = CurrentServer }; CurrentServer.Manager.AddEvent(e); } } else { Utilities.DefaultLogger.LogInformation("Waiting to receive ip from client {client}", ToString()); } Utilities.DefaultLogger.LogDebug("OnJoin finished for {client}", ToString()); } } public async Task CanConnect(int? ipAddress, bool enableImplicitLinking) { using (LogContext.PushProperty("Server", CurrentServer?.ToString())) { var loc = Utilities.CurrentLocalization.LocalizationIndex; var autoKickClient = Utilities.IW4MAdminClient(CurrentServer); var isAbleToConnectSimple = IsAbleToConnectSimple(); if (!isAbleToConnectSimple) { return false; } // we want to get any penalties that are tied to their IP or AliasLink (but not necessarily their GUID) var activePenalties = await CurrentServer.Manager.GetPenaltyService() .GetActivePenaltiesAsync(AliasLinkId, CurrentAliasId, NetworkId, ipAddress); var banPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Ban); var tempbanPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.TempBan); var flagPenalty = activePenalties.FirstOrDefault(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag); // we want to kick them if any account is banned if (banPenalty != null) { if (Level != Permission.Banned) { Utilities.DefaultLogger.LogInformation( "Client {client} has a ban penalty, but they're using a new GUID, we we're updating their level and kicking them", ToString()); await SetLevel(Permission.Banned, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout, CurrentServer.Manager.CancellationToken); } Utilities.DefaultLogger.LogInformation("Kicking {client} because they are banned", ToString()); Kick(loc["WEBFRONT_PENALTY_LIST_BANNED_REASON"], autoKickClient, banPenalty); return false; } // we want to kick them if any account is tempbanned if (tempbanPenalty != null) { Utilities.DefaultLogger.LogInformation("Kicking {client} because their GUID is temporarily banned", ToString()); Kick(loc["WEBFRONT_PENALTY_LIST_TEMPBANNED_REASON"], autoKickClient, tempbanPenalty); return false; } // if we found a flag, we need to make sure all the accounts are flagged if (flagPenalty != null && Level != Permission.Flagged) { Utilities.DefaultLogger.LogInformation( "Flagged client {client} joining with new GUID, so we are changing their level to flagged", ToString()); await SetLevel(Permission.Flagged, autoKickClient).WaitAsync(Utilities.DefaultCommandTimeout, CurrentServer.Manager.CancellationToken); } // remove their auto flag if (Level == Permission.Flagged && !activePenalties.Any(_penalty => _penalty.Type == EFPenalty.PenaltyType.Flag)) { // remove their auto flag status after a week Utilities.DefaultLogger.LogInformation("Unflagging {client} because the auto flag time has expired", ToString()); Unflag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTOFLAG_UNFLAG"], autoKickClient); } } return true; } public void UpdateTeam(string newTeam) { if (string.IsNullOrEmpty(newTeam)) { return; } Team = Enum.TryParse(newTeam, true, out TeamType team) ? team : TeamType.Unknown; TeamName = newTeam; } public async Task Lock() { var result = await _processingEvent.WaitAsync(Utilities.DefaultCommandTimeout); #if DEBUG if (!result) { throw new InvalidOperationException(); } #endif } public void Unlock() { if (_processingEvent.CurrentCount == 0) { _processingEvent.Release(1); } } public override bool Equals(object obj) { return obj.GetType() == typeof(EFClient) && ((EFClient)obj).NetworkId == NetworkId; } public override int GetHashCode() { return IsBot ? ClientNumber : (int)NetworkId; } } }