#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_playerlogic; init() { // setup default vars level.eventBus = spawnstruct(); level.eventBus.inVar = "sv_iw4madmin_in"; level.eventBus.outVar = "sv_iw4madmin_out"; level.eventBus.failKey = "fail"; level.eventBus.timeoutKey = "timeout"; level.eventBus.timeout = 30; level.clientDataKey = "clientData"; level.eventTypes = spawnstruct(); level.eventTypes.localClientEvent = "client_event"; level.eventTypes.clientDataReceived = "ClientDataReceived"; level.eventTypes.clientDataRequested = "ClientDataRequested"; level.eventTypes.setClientDataRequested = "SetClientDataRequested"; level.eventTypes.setClientDataCompleted = "SetClientDataCompleted"; level.eventTypes.executeCommandRequested = "ExecuteCommandRequested"; SetDvarIfUninitialized( level.eventBus.inVar, "" ); SetDvarIfUninitialized( level.eventBus.outVar, "" ); SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 ); SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 ); // map the event type to the handler level.eventCallbacks = []; level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived; level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand; level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted; if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 ) { return; } // start long running tasks level thread MonitorClientEvents(); level thread MonitorBus(); level thread OnPlayerConnect(); } ////////////////////////////////// // Client Methods ////////////////////////////////// OnPlayerConnect() { level endon ( "disconnect" ); for ( ;; ) { level waittill( "connected", player ); level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" ); if ( !isDefined( player.pers[level.clientDataKey] ) ) { player.pers[level.clientDataKey] = spawnstruct(); } player thread OnPlayerSpawned(); player thread PlayerTrackingOnInterval(); // only toggle if it's enabled if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled ) { player ToggleNightMode(); } } } OnPlayerSpawned() { self endon( "disconnect" ); for ( ;; ) { self waittill( "spawned_player" ); self PlayerConnectEvents(); } } OnPlayerDisconnect() { level endon ( "disconnect" ); for ( ;; ) { self waittill( "disconnect" ); self SaveTrackingMetrics(); } } OnGameEnded() { level endon ( "disconnect" ); for ( ;; ) { level waittill( "game_ended" ); // note: you can run data code here but it's possible for // data to get truncated, so we will try a timer based approach for now } } DisplayWelcomeData() { self endon( "disconnect" ); clientData = self.pers[level.clientDataKey]; if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" ) { return; } self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel ); wait( 2.0 ); self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection ); } PlayerConnectEvents() { self endon( "disconnect" ); if ( IsDefined( self.isHidden ) && self.isHidden ) { self HideImpl(); } clientData = self.pers[level.clientDataKey]; // this gives IW4MAdmin some time to register the player before making the request; // although probably not necessary some users might have a slow database or poll rate wait ( 2 ); if ( isDefined( clientData.state ) && clientData.state == "complete" ) { return; } self RequestClientBasicData(); // example of requesting meta from IW4MAdmin // self RequestClientMeta( "LastServerPlayed" ); } PlayerTrackingOnInterval() { self endon( "disconnect" ); for ( ;; ) { wait ( 120 ); if ( IsAlive( self ) ) { self SaveTrackingMetrics(); } } } MonitorClientEvents() { level endon( "disconnect" ); self endon( "disconnect" ); for ( ;; ) { level waittill( level.eventTypes.localClientEvent, client ); if ( level.iw4adminIntegrationDebug == 1 ) { self IPrintLn( "Processing Event " + client.event.type + "-" + client.event.subtype ); } eventHandler = level.eventCallbacks[client.event.type]; if ( isDefined( eventHandler ) ) { client [[eventHandler]]( client.event ); } client.eventData = []; } } ////////////////////////////////// // Helper Methods ////////////////////////////////// RequestClientMeta( metaKey ) { getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey ); level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self ); } RequestClientBasicData() { getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" ); level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self ); } IncrementClientMeta( metaKey, incrementValue, clientId ) { SetClientMeta( metaKey, incrementValue, clientId, "increment" ); } DecrementClientMeta( metaKey, decrementValue, clientId ) { SetClientMeta( metaKey, decrementValue, clientId, "decrement" ); } SetClientMeta( metaKey, metaValue, clientId, direction ) { data = "key=" + metaKey + "|value=" + metaValue; clientNumber = -1; if ( IsDefined ( clientId ) ) { data = data + "|clientId=" + clientId; clientNumber = -1; } if ( IsDefined( direction ) ) { data = data + "|direction=" + direction; } if ( IsPlayer( self ) ) { clientNumber = self getEntityNumber(); } setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data ); level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self ); } SaveTrackingMetrics() { if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "Saving tracking metrics for " + self.persistentClientId ); } if ( !IsDefined( self.lastShotCount ) ) { self.lastShotCount = 0; } currentShotCount = self getPlayerStat( "mostshotsfired" ); change = currentShotCount - self.lastShotCount; self.lastShotCount = currentShotCount; if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "Total Shots Fired increased by " + change ); } if ( !IsDefined( change ) ) { change = 0; } if ( change == 0 ) { return; } IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId ); } BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data ) { if ( !isDefined( data ) ) { data = ""; } if ( !isDefined( eventSubtype ) ) { eventSubtype = "None"; } if ( IsPlayer( entOrId ) ) { entOrId = entOrId getEntityNumber(); } request = "0"; if ( responseExpected ) { request = "1"; } request = request + ";" + eventType + ";" + eventSubtype + ";" + entOrId + ";" + data; return request; } MonitorBus() { level endon( "game_ended" ); for( ;; ) { wait ( 0.1 ); // check to see if IW4MAdmin is ready to receive more data if ( getDvar( level.eventBus.inVar ) == "" ) { level notify( "bus_ready" ); } eventString = getDvar( level.eventBus.outVar ); if ( eventString == "" ) { continue; } if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "-> " + eventString ); } NotifyClientEvent( strtok( eventString, ";" ) ); SetDvar( level.eventBus.outVar, "" ); } } QueueEvent( request, eventType, notifyEntity ) { level endon( "disconnect" ); start = GetTime(); maxWait = level.eventBus.timeout * 1000; // 30 seconds timedOut = ""; while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait ) { level waittill_notify_or_timeout( "bus_ready", 1 ); if ( GetDvar( level.eventBus.inVar ) != "" ) { if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "A request is already in progress..." ); } timedOut = "set"; continue; } timedOut = "unset"; } if ( timedOut == "set") { if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "Timed out waiting for response..." ); } if ( IsDefined( notifyEntity) ) { notifyEntity NotifyClientEventTimeout( eventType ); } return; } if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn("<- " + request); } SetDvar( level.eventBus.inVar, request ); } ParseDataString( data ) { dataParts = strtok( data, "|" ); dict = []; counter = 0; foreach ( part in dataParts ) { splitPart = strtok( part, "=" ); key = splitPart[0]; value = splitPart[1]; dict[key] = value; dict[counter] = key; counter++; } return dict; } NotifyClientEventTimeout( eventType ) { // todo: make this actual eventing if ( eventType == level.eventTypes.clientDataRequested ) { self.pers["clientData"].state = level.eventBus.timeoutKey; } } NotifyClientEvent( eventInfo ) { origin = getPlayerFromClientNum( int( eventInfo[3] ) ); target = getPlayerFromClientNum( int( eventInfo[4] ) ); event = spawnstruct(); event.type = eventInfo[1]; event.subtype = eventInfo[2]; event.data = eventInfo[5]; event.origin = origin; event.target = target; if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "NotifyClientEvent->" + event.data ); } client = event.origin; client.event = event; level notify( level.eventTypes.localClientEvent, client ); } ////////////////////////////////// // Event Handlers ///////////////////////////////// OnClientDataReceived( event ) { event.data = ParseDataString( event.data ); clientData = self.pers[level.clientDataKey]; if ( event.subtype == "Fail" ) { if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "Received fail response" ); } clientData.state = level.eventBus.failKey; return; } if ( event.subtype == "Meta" ) { if ( !isDefined( clientData.meta ) ) { clientData.meta = []; } metaKey = event.data[0]; clientData.meta[metaKey] = event.data[metaKey]; return; } clientData.permissionLevel = event.data["level"]; clientData.clientId = event.data["clientId"]; clientData.lastConnection = event.data["lastConnection"]; clientData.state = "complete"; self.persistentClientId = event.data["clientId"]; self thread DisplayWelcomeData(); } OnExecuteCommand( event ) { data = ParseDataString( event.data ); response = ""; switch ( event.subtype ) { case "GiveWeapon": response = event.target GiveWeaponImpl( data ); break; case "TakeWeapons": response = event.target TakeWeaponsImpl(); break; case "SwitchTeams": response = event.target TeamSwitchImpl(); break; case "Hide": response = self HideImpl(); break; case "Unhide": response = self UnhideImpl(); break; case "Alert": response = event.target AlertImpl( data ); break; case "Goto": if ( IsDefined( event.target ) ) { response = self GotoPlayerImpl( event.target ); } else { response = self GotoImpl( data ); } break; case "Kill": response = event.target KillImpl(); break; case "NightMode": NightModeImpl(); break; case "SetSpectator": response = event.target SetSpectatorImpl(); break; } // send back the response to the origin, but only if they're not the target if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target ) { event.origin IPrintLnBold( response ); } } OnSetClientDataCompleted( event ) { // IW4MAdmin let us know it persisted (success or fail) if ( level.iw4adminIntegrationDebug == 1 ) { IPrintLn( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] ); } } ////////////////////////////////// // Command Implementations ///////////////////////////////// GiveWeaponImpl( data ) { if ( !IsAlive( self ) ) { return self.name + "^7 is not alive"; } self IPrintLnBold( "You have been given a new weapon" ); self GiveWeapon( data["weaponName"] ); self SwitchToWeapon( data["weaponName"] ); return self.name + "^7 has been given ^5" + data["weaponName"]; } TakeWeaponsImpl() { if ( !IsAlive( self ) ) { return self.name + "^7 is not alive"; } self TakeAllWeapons(); self IPrintLnBold( "All your weapons have been taken" ); return "Took weapons from " + self.name; } TeamSwitchImpl() { if ( !IsAlive( self ) ) { return self.name + "^7 is not alive"; } team = level.allies; if ( self.team == "allies" ) { team = level.axis; } self IPrintLnBold( "You are being team switched" ); wait( 2 ); self [[team]](); return self.name + "^7 switched to " + self.team; } HideImpl() { if ( !IsAlive( self ) ) { self IPrintLnBold( "You are not alive" ); return; } self SetClientDvar( "sv_cheats", 1 ); self SetClientDvar( "cg_thirdperson", 1 ); self SetClientDvar( "sv_cheats", 0 ); if ( !IsDefined( self.savedHealth ) || self.health < 1000 ) { self.savedHealth = self.health; self.savedMaxHealth = self.maxhealth; } self.maxhealth = 99999; self.health = 99999; self.isHidden = true; self Hide(); self IPrintLnBold( "You are now ^5hidden ^7from other players" ); } UnhideImpl() { if ( !IsAlive( self ) ) { self IPrintLnBold( "You are not alive" ); return; } if ( !IsDefined( self.isHidden ) || !self.isHidden ) { self IPrintLnBold( "You are not hidden" ); return; } self SetClientDvar( "sv_cheats", 1 ); self SetClientDvar( "cg_thirdperson", 0 ); self SetClientDvar( "sv_cheats", 0 ); self.health = self.savedHealth; self.maxhealth = self.savedMaxHealth; self.isHidden = false; self Show(); self IPrintLnBold( "You are now ^5visible ^7to other players" ); } AlertImpl( data ) { self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 ); return "Sent alert to " + self.name; } GotoImpl( data ) { if ( !IsAlive( self ) ) { self IPrintLnBold( "You are not alive" ); return; } position = ( int(data["x"]), int(data["y"]), int(data["z"]) ); self SetOrigin( position ); self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" ); } GotoPlayerImpl( target ) { if ( !IsAlive( target ) ) { self IPrintLnBold( target.name + " is not alive" ); return; } self SetOrigin( target GetOrigin() ); self IPrintLnBold( "Moved to " + target.name ); } KillImpl() { if ( !IsAlive( self ) ) { return self.name + " is not alive"; } self Suicide(); self IPrintLnBold( "You were killed by " + self.name ); return "You killed " + self.name; } NightModeImpl() { if ( !IsDefined ( level.nightModeEnabled ) ) { level.nightModeEnabled = true; } else { level.nightModeEnabled = !level.nightModeEnabled; } message = "^5NightMode ^7is disabled"; if ( level.nightModeEnabled ) { message = "^5NightMode ^7is enabled"; } IPrintLnBold( message ); foreach( player in level.players ) { player ToggleNightMode(); } } ToggleNightMode() { colorMap = 1; fxDraw = 1; if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled ) { colorMap = 0; fxDraw = 0; } self SetClientDvar( "sv_cheats", 1 ); self SetClientDvar( "r_colorMap", colorMap ); self SetClientDvar( "fx_draw", fxDraw ); self SetClientDvar( "sv_cheats", 0 ); } SetSpectatorImpl() { if ( self.pers["team"] == "spectator" ) { return self.name + " is already spectating"; } self [[level.spectator]](); self IPrintLnBold( "You have been moved to spectator" ); return self.name + " has been moved to spectator"; }