using IW4MAdmin.Application.API.GameLogServer; using RestEase; using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using static SharedLibraryCore.Utilities; namespace IW4MAdmin.Application.IO { /// /// provides capibility of reading log files over HTTP /// class GameLogReaderHttp : IGameLogReader { readonly IEventParser Parser; readonly IGameLogServer Api; readonly string logPath; private string lastKey = "next"; public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser) { this.logPath = logPath.ToBase64UrlSafeString(); ; Parser = parser; Api = RestClient.For(gameLogServerUri); } public long Length => -1; public int UpdateInterval => 500; public async Task> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition) { var events = new List(); string b64Path = logPath; var response = await Api.Log(b64Path, lastKey); lastKey = response.NextKey; if (!response.Success && string.IsNullOrEmpty(lastKey)) { server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})"); return events; } else if (!string.IsNullOrWhiteSpace(response.Data)) { // parse each line foreach (string eventLine in response.Data .Split(Environment.NewLine) .Where(_line => _line.Length > 0)) { try { var gameEvent = Parser.GenerateGameEvent(eventLine); events.Add(gameEvent); #if DEBUG == true server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http"); #endif } catch (Exception e) { server.Logger.WriteError("Could not properly parse event line from http"); server.Logger.WriteDebug(e.Message); server.Logger.WriteDebug(eventLine); } } } return events; } } }