using System.Threading; using SharedLibraryCore.Events; namespace SharedLibraryCore.Interfaces; /// <summary> /// Handles games events (from log, manual events, etc) /// </summary> public interface ICoreEventHandler { /// <summary> /// Add a core event event to the queue to be processed /// </summary> /// <param name="manager"><see cref="IManager"/></param> /// <param name="coreEvent"><see cref="CoreEvent"/></param> void QueueEvent(IManager manager, CoreEvent coreEvent); void StartProcessing(CancellationToken token); }