using System;
using System.Text.Json.Serialization;
namespace Stats.Dtos
{
public class StatsInfoResult
{
///
/// client name
///
public string Name { get; set; }
///
/// ranking on the server
///
public int Ranking { get; set; }
///
/// number of kills
///
public int Kills { get; set; }
///
/// number of deaths
///
public int Deaths { get; set; }
///
/// performance level (elo rating + skill) / 2
///
public double Performance { get; set; }
///
/// SPM
///
public double ScorePerMinute { get; set; }
///
/// last connection
///
public DateTime LastPlayed { get; set; }
///
/// how many seconds played on the server
///
public double TotalSecondsPlayed { get; set; }
///
/// name of the server
///
public string ServerName { get; set; }
///
/// server game
///
public string ServerGame { get; set; }
[JsonIgnore]
public long ServerId { get; set; }
}
}