using System; using System.Collections.Generic; using System.Text; namespace SharedLibraryCore.Interfaces { /// <summary> /// represents the abtraction of game log reading /// </summary> public interface IGameLogReader { /// <summary> /// get new events that have occured since the last poll /// </summary> /// <param name="server"></param> /// <param name="fileSizeDiff"></param> /// <param name="startPosition"></param> /// <returns></returns> ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition); /// <summary> /// how long the log file is /// </summary> long Length { get; } /// <summary> /// how often to poll the log file /// </summary> int UpdateInterval { get; } } }