const servers = {}; const inDvar = 'sv_iw4madmin_in'; const outDvar = 'sv_iw4madmin_out'; const pollRate = 900; const enableCheckTimeout = 10000; let logger = {}; const maxQueuedMessages = 25; let plugin = { author: 'RaidMax', version: 1.1, name: 'Game Interface', onEventAsync: (gameEvent, server) => { if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) { return; } const eventType = String(gameEvent.TypeName).toLowerCase(); if (eventType === undefined) { return; } switch (eventType) { case 'start': const enabled = initialize(server); if (!enabled) { return; } break; case 'preconnect': // when the plugin is reloaded after the servers are started if (servers[server.EndPoint] === undefined || servers[server.EndPoint] == null) { const enabled = initialize(server); if (!enabled) { return; } } const timer = servers[server.EndPoint].timer; if (!timer.IsRunning) { timer.Start(0, pollRate); } break; case 'warn': const warningTitle = _localization.LocalizationIndex['GLOBAL_WARNING']; sendScriptCommand(server, 'Alert', gameEvent.Origin, gameEvent.Target, { alertType: warningTitle + '!', message: gameEvent.Data }); break; } }, onLoadAsync: manager => { logger = _serviceResolver.ResolveService('ILogger'); logger.WriteInfo('Game Interface Startup'); }, onUnloadAsync: () => { for (let i = 0; i < servers.length; i++) { if (servers[i].enabled) { servers[i].timer.Stop(); } } }, onTickAsync: server => { } }; let commands = [{ name: 'giveweapon', description: 'gives specified weapon', alias: 'gw', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }, { name: 'weapon name', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data}); } }, { name: 'takeweapons', description: 'take all weapons from specified player', alias: 'tw', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined); } }, { name: 'switchteam', description: 'switches specified player to the opposite team', alias: 'st', permission: 'Administrator', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined); } }, { name: 'lockcontrols', description: 'locks target player\'s controls', alias: 'lc', permission: 'Administrator', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'LockControls', gameEvent.Origin, gameEvent.Target, undefined); } }, { name: 'noclip', description: 'enable noclip on yourself ingame', alias: 'nc', permission: 'SeniorAdmin', targetRequired: false, arguments: [], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'NoClip', gameEvent.Origin, gameEvent.Origin, undefined); } }, { name: 'hide', description: 'hide yourself ingame', alias: 'hi', permission: 'SeniorAdmin', targetRequired: false, arguments: [], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined); } }, { name: 'alert', description: 'alert a player', alias: 'alr', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }, { name: 'message', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, { alertType: 'Alert', message: gameEvent.Data }); } }, { name: 'gotoplayer', description: 'teleport to a player', alias: 'g2p', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined); } }, { name: 'playertome', description: 'teleport a player to you', alias: 'p2m', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'PlayerToMe', gameEvent.Origin, gameEvent.Target, undefined); } }, { name: 'goto', description: 'teleport to a position', alias: 'g2', permission: 'SeniorAdmin', targetRequired: false, arguments: [{ name: 'x', required: true }, { name: 'y', required: true }, { name: 'z', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } const args = String(gameEvent.Data).split(' '); sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, { x: args[0], y: args[1], z: args[2] }); } }, { name: 'kill', description: 'kill a player', alias: 'kpl', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined); } }, { name: 'setspectator', description: 'sets a player as spectator', alias: 'spec', permission: 'Administrator', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) { return; } sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined); } }]; const sendScriptCommand = (server, command, origin, target, data) => { const state = servers[server.EndPoint]; if (state === undefined || !state.enabled) { return; } sendEvent(server, false, 'ExecuteCommandRequested', command, origin, target, data); } const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => { const logger = _serviceResolver.ResolveService('ILogger'); const state = servers[server.EndPoint]; if (state.queuedMessages.length >= maxQueuedMessages) { logger.WriteWarning('Too many queued messages so we are skipping'); return; } let targetClientNumber = -1; if (target != null) { targetClientNumber = target.ClientNumber; } const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`; logger.WriteDebug(`Queuing output for server ${output}`); state.queuedMessages.push(output); }; const initialize = (server) => { const logger = _serviceResolver.ResolveService('ILogger'); servers[server.EndPoint] = { enabled: false } let enabled = false; try { enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled', enableCheckTimeout) === '1'; } catch (error) { logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`); } logger.WriteInfo(`GSC Integration enabled = ${enabled}`); if (!enabled) { return false; } logger.WriteDebug(`Setting up bus timer for ${server.EndPoint}`); let timer = _serviceResolver.ResolveService('IScriptPluginTimerHelper'); timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`); // necessary to prevent multi-threaded access to the JS context timer.SetDependency(_lock); servers[server.EndPoint].timer = timer; servers[server.EndPoint].enabled = true; servers[server.EndPoint].waitingOnInput = false; servers[server.EndPoint].waitingOnOutput = false; servers[server.EndPoint].queuedMessages = []; setDvar(server, inDvar, '', onSetDvar); setDvar(server, outDvar, '', onSetDvar); return true; } function onReceivedDvar(server, dvarName, dvarValue, success) { const logger = _serviceResolver.ResolveService('ILogger'); logger.WriteDebug(`Received ${dvarName}=${dvarValue} success=${success}`); let input = dvarValue; const state = servers[server.EndPoint]; if (state.waitingOnOutput && dvarName === outDvar && isEmpty(dvarValue)) { logger.WriteDebug('Setting out bus to read to send'); // reset our flag letting use the out bus is open state.waitingOnOutput = !success; } if (state.waitingOnInput && dvarName === inDvar) { logger.WriteDebug('Setting in bus to ready to receive'); // we've received the data so now we can mark it as ready for more state.waitingOnInput = false; } if (isEmpty(input)) { input = ''; } if (input.length > 0) { const event = parseEvent(input) logger.WriteDebug(`Processing input... ${event.eventType} ${event.subType} ${event.data.toString()} ${event.clientNumber}`); const metaService = _serviceResolver.ResolveService('IMetaServiceV2'); const threading = importNamespace('System.Threading'); const token = new threading.CancellationTokenSource().Token; // todo: refactor to mapping if possible if (event.eventType === 'ClientDataRequested') { const client = server.GetClientByNumber(event.clientNumber); if (client != null) { logger.WriteDebug(`Found client ${client.Name}`); let data = []; const metaService = _serviceResolver.ResolveService('IMetaServiceV2'); if (event.subType === 'Meta') { const meta = metaService.GetPersistentMeta(event.data, client.ClientId, token).GetAwaiter().GetResult(); data[event.data] = meta === null ? '' : meta.Value; logger.WriteDebug(`event data is ${event.data}`); } else { const tagMeta = metaService.GetPersistentMetaByLookup('ClientTagV2', 'ClientTagNameV2', client.ClientId, token).GetAwaiter().GetResult(); data = { level: client.Level, clientId: client.ClientId, lastConnection: client.LastConnection, tag: tagMeta?.Value }; } sendEvent(server, false, 'ClientDataReceived', event.subType, client, undefined, data); } else { logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`); sendEvent(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {ClientNumber: event.clientNumber}); } } if (event.eventType === 'SetClientDataRequested') { let client = server.GetClientByNumber(event.clientNumber); let clientId; if (client != null) { clientId = client.ClientId; } else { clientId = parseInt(event.data.clientId); } logger.WriteDebug(`ClientId=${clientId}`); if (clientId == null) { logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`); sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'}); } else { if (event.subType === 'Meta') { try { logger.WriteDebug(`Key=${event.data['key']}, Value=${event.data['value']}, Direction=${event.data['direction']} ${token}`); if (event.data['direction'] != null) { event.data['direction'] = 'up' ? metaService.IncrementPersistentMeta(event.data['key'], parseInt(event.data['value']), clientId, token).GetAwaiter().GetResult() : metaService.DecrementPersistentMeta(event.data['key'], parseInt(event.data['value']), clientId, token).GetAwaiter().GetResult(); } else { metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId, token).GetAwaiter().GetResult(); } sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Complete'}); } catch (error) { sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'}); logger.WriteError('Could not persist client meta ' + error.toString()); } } } } setDvar(server, inDvar, '', onSetDvar); } else if (server.ClientNum === 0) { servers[server.EndPoint].timer.Stop(); } } function onSetDvar(server, dvarName, dvarValue, success) { const logger = _serviceResolver.ResolveService('ILogger'); logger.WriteDebug(`Completed set of dvar ${dvarName}=${dvarValue}, success=${success}`); const state = servers[server.EndPoint]; if (dvarName === inDvar && success && isEmpty(dvarValue)) { logger.WriteDebug('In bus is ready for new data'); // reset our flag letting use the in bus is ready for more data state.waitingOnInput = false; } } const pollForEvents = server => { const state = servers[server.EndPoint]; if (state === null || !state.enabled) { return; } if (server.Throttled) { return; } if (!state.waitingOnInput) { state.waitingOnInput = true; getDvar(server, inDvar, onReceivedDvar); } if (!state.waitingOnOutput) { if (state.queuedMessages.length === 0) { logger.WriteDebug('No messages in queue'); return; } state.waitingOnOutput = true; const nextMessage = state.queuedMessages.splice(0, 1); setDvar(server, outDvar, nextMessage, onSetDvar); } if (state.waitingOnOutput) { getDvar(server, outDvar, onReceivedDvar); } } const parseEvent = (input) => { if (input === undefined) { return {}; } const eventInfo = input.split(';'); return { eventType: eventInfo[1], subType: eventInfo[2], clientNumber: eventInfo[3], data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined } } const buildDataString = data => { if (data === undefined) { return ''; } let formattedData = ''; for (const prop in data) { formattedData += `${prop}=${data[prop]}|`; } return formattedData.substring(0, Math.max(0, formattedData.length - 1)); } const parseDataString = data => { if (data === undefined) { return ''; } const dict = {} for (const segment of data.split('|')) { const keyValue = segment.split('='); if (keyValue.length !== 2) { continue; } dict[keyValue[0]] = keyValue[1]; } return Object.keys(dict).length === 0 ? data : dict; } const validateEnabled = (server, origin) => { const enabled = servers[server.EndPoint] != null && servers[server.EndPoint].enabled; if (!enabled) { origin.Tell('Game interface is not enabled on this server'); } return enabled; } function isEmpty(value) { return value == null || false || value === '' || value === 'null'; }