const servers = {}; const inDvar = 'sv_iw4madmin_in'; const outDvar = 'sv_iw4madmin_out'; const integrationEnabledDvar = 'sv_iw4madmin_integration_enabled'; const pollingRate = 300; const init = (registerNotify, serviceResolver, config) => { registerNotify('IManagementEventSubscriptions.ClientStateInitialized', (clientEvent, _) => plugin.onClientEnteredMatch(clientEvent)); registerNotify('IGameServerEventSubscriptions.ServerValueReceived', (serverValueEvent, _) => plugin.onServerValueReceived(serverValueEvent)); registerNotify('IGameServerEventSubscriptions.ServerValueSetCompleted', (serverValueEvent, _) => plugin.onServerValueSetCompleted(serverValueEvent)); registerNotify('IGameServerEventSubscriptions.MonitoringStarted', (monitorStartEvent, _) => plugin.onServerMonitoringStart(monitorStartEvent)); registerNotify('IManagementEventSubscriptions.ClientPenaltyAdministered', (penaltyEvent, _) => plugin.onPenalty(penaltyEvent)); plugin.onLoad(serviceResolver, config); return plugin; }; const plugin = { author: 'RaidMax', version: '2.0', name: 'Game Interface', serviceResolver: null, eventManager: null, logger: null, commands: null, onLoad: function (serviceResolver, config) { this.serviceResolver = serviceResolver; this.eventManager = serviceResolver.resolveService('IManager'); this.logger = serviceResolver.resolveService('ILogger', ['ScriptPluginV2']); this.commands = commands; this.config = config; }, onClientEnteredMatch: function (clientEvent) { const serverState = servers[clientEvent.client.currentServer.id]; if (serverState === undefined || serverState == null) { this.initializeServer(clientEvent.client.currentServer); } else if (!serverState.running && !serverState.initializationInProgress) { serverState.running = true; this.requestGetDvar(inDvar, clientEvent.client.currentServer); } }, onPenalty: function (penaltyEvent) { const warning = 1; if (penaltyEvent.penalty.type !== warning || !penaltyEvent.client.isIngame) { return; } sendScriptCommand(penaltyEvent.client.currentServer, 'Alert', penaltyEvent.penalty.punisher, penaltyEvent.client, { alertType: this.translations('GLOBAL_WARNING') + '!', message: penaltyEvent.penalty.offense }); }, onServerValueReceived: function (serverValueEvent) { const name = serverValueEvent.response.name; if (name === integrationEnabledDvar) { this.handleInitializeServerData(serverValueEvent); } else if (name === inDvar) { this.handleIncomingServerData(serverValueEvent); } }, onServerValueSetCompleted: async function (serverValueEvent) { if (serverValueEvent.valueName !== inDvar && serverValueEvent.valueName !== outDvar) { this.logger.logDebug('Ignoring set complete of {name}', serverValueEvent.valueName); return; } const serverState = servers[serverValueEvent.server.id]; serverState.outQueue.shift(); this.logger.logDebug('outQueue len = {outLen}, inQueue len = {inLen}', serverState.outQueue.length, serverState.inQueue.length); // if it didn't succeed, we need to retry if (!serverValueEvent.success && !this.eventManager.cancellationToken.isCancellationRequested) { this.logger.logDebug('Set of server value failed... retrying'); this.requestSetDvar(serverValueEvent.valueName, serverValueEvent.value, serverValueEvent.server); return; } // we informed the server that we received the event if (serverState.inQueue.length > 0 && serverValueEvent.valueName === inDvar) { const input = serverState.inQueue.shift(); // if we queued an event then the next loop will be at the value set complete if (await this.processEventMessage(input, serverValueEvent.server)) { // return; } } this.logger.logDebug('loop complete'); // loop restarts this.requestGetDvar(inDvar, serverValueEvent.server); }, initializeServer: function (server) { servers[server.id] = { enabled: false, running: false, initializationInProgress: true, queuedMessages: [], inQueue: [], outQueue: [], commandQueue: [] }; this.logger.logDebug('Initializing game interface for {serverId}', server.id); this.requestGetDvar(integrationEnabledDvar, server); }, handleInitializeServerData: function (responseEvent) { this.logger.logInformation('GSC integration enabled = {integrationValue} for {server}', responseEvent.response.value, responseEvent.server.id); if (responseEvent.response.value !== '1') { return; } const serverState = servers[responseEvent.server.id]; serverState.outQueue.shift(); serverState.enabled = true; serverState.running = true; serverState.initializationInProgress = false; this.requestGetDvar(inDvar, responseEvent.server); }, handleIncomingServerData: function (responseEvent) { this.logger.logDebug('Received {dvarName}={dvarValue} success={success} from {server}', responseEvent.response.name, responseEvent.response.value, responseEvent.success, responseEvent.server.id); const serverState = servers[responseEvent.server.id]; serverState.outQueue.shift(); if (responseEvent.server.connectedClients.count === 0) { // no clients connected so we don't need to query serverState.running = false; return; } // read failed, so let's retry if (!responseEvent.success && !this.eventManager.cancellationToken.isCancellationRequested) { this.logger.logDebug('Get of server value failed... retrying'); this.requestGetDvar(responseEvent.response.name, responseEvent.server); return; } let input = responseEvent.response.value; const server = responseEvent.server; if (this.eventManager.cancellationToken.isCancellationRequested) { return; } // no data available so we poll again or send any outgoing messages if (isEmpty(input)) { this.logger.logDebug('No data to process from server'); if (serverState.commandQueue.length > 0) { this.logger.logDebug('Sending next out message'); const nextMessage = serverState.commandQueue.shift(); this.requestSetDvar(outDvar, nextMessage, server); } else { this.requestGetDvar(inDvar, server); } return; } serverState.inQueue.push(input); // let server know that we received the data this.requestSetDvar(inDvar, '', server); }, processEventMessage: async function (input, server) { let messageQueued = false; const event = parseEvent(input); this.logger.logDebug('Processing input... {eventType} {subType} {data} {clientNumber}', event.eventType, event.subType, event.data.toString(), event.clientNumber); const metaService = this.serviceResolver.ResolveService('IMetaServiceV2'); const threading = importNamespace('System.Threading'); const tokenSource = new threading.CancellationTokenSource(); const token = tokenSource.token; // todo: refactor to mapping if possible if (event.eventType === 'ClientDataRequested') { const client = server.getClientByNumber(event.clientNumber); if (client != null) { this.logger.logDebug('Found client {name}', client.name); let data = []; const metaService = this.serviceResolver.resolveService('IMetaServiceV2'); if (event.subType === 'Meta') { const meta = (await metaService.getPersistentMeta(event.data, client.clientId, token)).result; data[event.data] = meta === null ? '' : meta.Value; this.logger.logDebug('event data is {data}', event.data); } else { const clientStats = getClientStats(client, server); const tagMeta = (await metaService.getPersistentMetaByLookup('ClientTagV2', 'ClientTagNameV2', client.clientId, token)).result; data = { level: client.level, clientId: client.clientId, lastConnection: client.timeSinceLastConnectionString, tag: tagMeta?.value ?? '', performance: clientStats?.performance ?? 200.0 }; } this.sendEventMessage(server, false, 'ClientDataReceived', event.subType, client, undefined, data); messageQueued = true; } else { this.logger.logWarning('Could not find client slot {clientNumber} when processing {eventType}', event.clientNumber, event.eventType); this.sendEventMessage(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, { ClientNumber: event.clientNumber }); messageQueued = true; } } if (event.eventType === 'SetClientDataRequested') { let client = server.getClientByNumber(event.clientNumber); let clientId; if (client != null) { clientId = client.clientId; } else { clientId = parseInt(event.data['clientId']); } this.logger.logDebug('ClientId={clientId}', clientId); if (clientId == null || isNaN(clientId)) { this.logger.logWarning('Could not find client slot {clientNumber} when processing {eventType}: {EventData}', event.clientNumber, event.eventType, event.data); this.sendEventMessage(server, false, 'SetClientDataCompleted', 'Meta', { ClientNumber: event.clientNumber }, undefined, { status: 'Fail' }); messageQueued = true; } else { if (event.subType === 'Meta') { try { if (event.data['value'] != null && event.data['key'] != null) { this.logger.logDebug('Key={key}, Value={value}, Direction={direction} {token}', event.data['key'], event.data['value'], event.data['direction'], token); if (event.data['direction'] != null) { const parsedValue = parseInt(event.data['value']); const key = event.data['key'].toString(); if (!isNaN(parsedValue)) { event.data['direction'] = 'up' ? (await metaService.incrementPersistentMeta(key, parsedValue, clientId, token)).result : (await metaService.decrementPersistentMeta(key, parsedValue, clientId, token)).result; } } else { const _ = (await metaService.setPersistentMeta(event.data['key'], event.data['value'], clientId, token)).result; } if (event.data['key'] === 'PersistentClientGuid') { const serverEvents = importNamespace('SharedLibraryCore.Events.Management'); const persistentIdEvent = new serverEvents.ClientPersistentIdReceiveEvent(client, event.data['value']); this.eventManager.queueEvent(persistentIdEvent); } } this.sendEventMessage(server, false, 'SetClientDataCompleted', 'Meta', { ClientNumber: event.clientNumber }, undefined, { status: 'Complete' }); messageQueued = true; } catch (error) { this.sendEventMessage(server, false, 'SetClientDataCompleted', 'Meta', { ClientNumber: event.clientNumber }, undefined, { status: 'Fail' }); this.logger.logError('Could not persist client meta {Key}={Value} {error} for {Client}', event.data['key'], event.data['value'], error.toString(), clientId); messageQueued = true; } } } } tokenSource.dispose(); return messageQueued; }, sendEventMessage: function (server, responseExpected, event, subtype, origin, target, data) { let targetClientNumber = -1; if (target != null) { targetClientNumber = target.ClientNumber; } const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`; this.logger.logDebug('Queuing output for server {output}', output); servers[server.id].commandQueue.push(output); }, requestGetDvar: function (dvarName, server) { const serverState = servers[server.id]; const serverEvents = importNamespace('SharedLibraryCore.Events.Server'); const requestEvent = new serverEvents.ServerValueRequestEvent(dvarName, server); requestEvent.delayMs = pollingRate; requestEvent.timeoutMs = 2000; requestEvent.source = this.name; if (server.matchEndTime !== null) { const extraDelay = 15000; const end = new Date(server.matchEndTime.toString()); const diff = new Date().getTime() - end.getTime(); if (diff < extraDelay) { requestEvent.delayMs = (extraDelay - diff) + pollingRate; this.logger.logDebug('Increasing delay time to {Delay}ms due to recent map change', requestEvent.delayMs); } } this.logger.logDebug('requesting {dvar}', dvarName); serverState.outQueue.push(requestEvent); if (serverState.outQueue.length <= 1) { this.eventManager.queueEvent(requestEvent); } else { this.logger.logError('[requestGetDvar] Queue is full!'); } }, requestSetDvar: function (dvarName, dvarValue, server) { const serverState = servers[server.id]; const serverEvents = importNamespace('SharedLibraryCore.Events.Server'); const requestEvent = new serverEvents.ServerValueSetRequestEvent(dvarName, dvarValue, server); requestEvent.delayMs = pollingRate; requestEvent.timeoutMs = 2000; requestEvent.source = this.name; if (server.matchEndTime !== null) { const extraDelay = 15000; const end = new Date(server.matchEndTime.toString()); const diff = new Date().getTime() - end.getTime(); if (diff < extraDelay) { requestEvent.delayMs = (extraDelay - diff) + pollingRate; this.logger.logDebug('Increasing delay time to {Delay}ms due to recent map change', requestEvent.delayMs); } } serverState.outQueue.push(requestEvent); this.logger.logDebug('outQueue size = {length}', serverState.outQueue.length); // if this is the only item in the out-queue we can send it immediately if (serverState.outQueue.length === 1) { this.eventManager.queueEvent(requestEvent); } else { this.logger.logError('[requestSetDvar] Queue is full!'); } }, onServerMonitoringStart: function (monitorStartEvent) { this.initializeServer(monitorStartEvent.server); } }; const commands = [{ name: 'giveweapon', description: 'gives specified weapon', alias: 'gw', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }, { name: 'weapon name', required: true } ], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'GiveWeapon', gameEvent.origin, gameEvent.target, { weaponName: gameEvent.data }); } }, { name: 'takeweapons', description: 'take all weapons from specified player', alias: 'tw', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'TakeWeapons', gameEvent.origin, gameEvent.target, undefined); } }, { name: 'switchteam', description: 'switches specified player to the opposite team', alias: 'st', permission: 'Administrator', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'SwitchTeams', gameEvent.origin, gameEvent.target, undefined); } }, { name: 'lockcontrols', description: 'locks target player\'s controls', alias: 'lc', permission: 'Administrator', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'LockControls', gameEvent.origin, gameEvent.target, undefined); } }, { name: 'noclip', description: 'enable noclip on yourself ingame', alias: 'nc', permission: 'SeniorAdmin', targetRequired: false, arguments: [], supportedGames: ['IW4', 'IW5'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'NoClip', gameEvent.origin, gameEvent.origin, undefined); } }, { name: 'hide', description: 'hide yourself ingame', alias: 'hi', permission: 'SeniorAdmin', targetRequired: false, arguments: [], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'Hide', gameEvent.origin, gameEvent.origin, undefined); } }, { name: 'alert', description: 'alert a player', alias: 'alr', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }, { name: 'message', required: true } ], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.origin, gameEvent.target, { alertType: 'Alert', message: gameEvent.Data }); } }, { name: 'gotoplayer', description: 'teleport to a player', alias: 'g2p', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'Goto', gameEvent.origin, gameEvent.target, undefined); } }, { name: 'playertome', description: 'teleport a player to you', alias: 'p2m', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'PlayerToMe', gameEvent.origin, gameEvent.target, undefined); } }, { name: 'goto', description: 'teleport to a position', alias: 'g2', permission: 'SeniorAdmin', targetRequired: false, arguments: [{ name: 'x', required: true }, { name: 'y', required: true }, { name: 'z', required: true } ], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } const args = String(gameEvent.Data).split(' '); sendScriptCommand(gameEvent.owner, 'Goto', gameEvent.origin, gameEvent.target, { x: args[0], y: args[1], z: args[2] }); } }, { name: 'kill', description: 'kill a player', alias: 'kpl', permission: 'SeniorAdmin', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'Kill', gameEvent.origin, gameEvent.target, undefined); } }, { name: 'setspectator', description: 'sets a player as spectator', alias: 'spec', permission: 'Administrator', targetRequired: true, arguments: [{ name: 'player', required: true }], supportedGames: ['IW4', 'IW5', 'T5', 'T6'], execute: (gameEvent) => { if (!validateEnabled(gameEvent.owner, gameEvent.origin)) { return; } sendScriptCommand(gameEvent.owner, 'SetSpectator', gameEvent.origin, gameEvent.target, undefined); } } ]; const sendScriptCommand = (server, command, origin, target, data) => { const serverState = servers[server.id]; if (serverState === undefined || !serverState.enabled) { return; } plugin.sendEventMessage(server, false, 'ExecuteCommandRequested', command, origin, target, data); }; const getClientStats = (client, server) => { const contextFactory = plugin.serviceResolver.ResolveService('IDatabaseContextFactory'); const context = contextFactory.createContext(false); const stats = context.clientStatistics.getClientsStatData([client.ClientId], server.legacyDatabaseId); context.dispose(); return stats.length > 0 ? stats[0] : undefined; }; const parseEvent = (input) => { if (input === undefined) { return {}; } const eventInfo = input.split(';'); return { eventType: eventInfo[1], subType: eventInfo[2], clientNumber: eventInfo[3], data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined }; }; const buildDataString = data => { if (data === undefined) { return ''; } let formattedData = ''; for (let [key, value] of Object.entries(data)) { formattedData += `${key}=${value}|`; } return formattedData.slice(0, -1); }; const parseDataString = data => { if (data === undefined) { return ''; } const dict = {}; const split = data.split('|'); for (let i = 0; i < split.length; i++) { const segment = split[i]; const keyValue = segment.split('='); if (keyValue.length !== 2) { continue; } dict[keyValue[0]] = keyValue[1]; } return Object.keys(dict).length === 0 ? data : dict; }; const validateEnabled = (server, origin) => { const enabled = servers[server.id] != null && servers[server.id].enabled; if (!enabled) { origin.tell('Game interface is not enabled on this server'); } return enabled; }; const isEmpty = (value) => { return value == null || false || value === '' || value === 'null'; };