# IW4MAdmin ### Quick Start Guide ### Version 1.4 _______ ### Setup IW4MAdmin requires minimal configuration to run. There is only one prerequisite. 1. [.NET Framework 4.5](https://www.microsoft.com/en-us/download/details.aspx?id=30653) *or newer* Extract `IW4MAdmin.zip` Run `IW4MAdmin.exe` ___ ### Configuration _If you wish to customize your experience of IW4MAdmin, the following configuration files will allow you to changes core options._ `auth.cfg` * This is the configuration file that sets the authorization password for the [React](http://reactiongaming.us) client * Modify the _first_ line only `maps.cfg` * This is the configuration file that links an IW4 map file name to it's common/ingame name * This can be safely modified to add additional SP/DLC maps `messages.cfg` * This is the configuration file that broadcasts messages to your server at a set time * The _first line_ specifies the amount of time between messages (in seconds) * Every new line is interpreted as a new message * Color codes are allowed in the messages * Tokens are denoted by double braces: {{TOKEN}} `rules.cfg` * This is the configuration file that sets the server's rules. * Every new line is interpreted as a new rule * All rules are _global_ across servers `web.cfg` * This is the configuration file that specifies the web front bindings * The first line specifies the _IP or Hostname_ to bind to * The second line specifies the _port_ to bind to ___ ### Commands |Name |Description |Requires Target|Arguments |Required Level| |--------------|--------------------------------------------------------|---------------|---------------|--------------| |owner |claim ownership of your server | False | 0 | None | |setlevel |set player to specified administration level | True | 2 | Owner | |rcon |send rcon command to server | False | 1 | Owner | |ban |permanently ban a player from the server | True | 2 | SeniorAdmin | |unban |unban player by database id | True | 1 | SeniorAdmin | |find |find player in the database | False | 1 | SeniorAdmin | |maprotate |cycle to next map in rotation | False | 0 | Administrator| |map |change to specified map | False | 1 | Administrator| |mask |hide your online presence from online admin list | False | 0 | Administrator| |plugins |view all loaded plugins | False | 0 | Administrator| |say |broadcast message to all players | False | 1 | Moderator | |tempban |temporarily ban a player for 1 hour | True | 2 | Moderator | |list |list all active clients | False | 0 | Moderator | |fastrestart |fast restart current map | False | 0 | Moderator | |usage |get current application memory usage | False | 0 | Moderator | |uptime |get current application running time | False | 0 | Moderator | |balance |balance the in game teams | False | 0 | Moderator | |flag |flag a suspicious player and announce to admins on join | True | 1 | Moderator | |reports |get most recent reports | False | 1 _opt_ | Moderator | |tell |send onscreen message to player | True | 2 | Moderator | |baninfo |get information about a ban for a player | True | 1 | Moderator | |alias |get past aliases and ips of a player | True | 1 | Moderator | |findall |find a player by their aliase(s) | False | 1 | Moderator | |whoami |list information about yourself | False | 0 | User | |help |list all available commands | False | 0 | User | |admins |list currently connected admins | False | 0 | User | |rules |list server rules | False | 0 | User | |privatemessage|send message to other player | True | 2 | User | |report |report a player for suspicious behavior | True | 2 | User | #### Player Identification All players are identified 4 ways 1. `npID/GUID/XUID` - The ID corresponding to the player's hardware or forum account 2. `IP` - The player's IP Address 3. `Database ID` - The internal reference to a player, generated by IW4MAdmin 4. `Name` - The visible player name as it appears in game For most commands players are identified by their `Name` However, if they are currently offline, or their name contains un-typable characters, a `Database ID` must be used The `dbID` is specified by prefixing a player's reference number with `@`. For example, `@123` would reference the player with a `dbID` of 123. Players can also be referenced by `clientID`, which is simply their slot (0 - 17) **All commands that require a `target` look at the `first argument` for a form of player identification** #### Additional Command Parameters `setlevel` - _shortcut_ - `sl` - _Parameter 1_ - Player to modify level of - _Parameter 2_ - Level to set the player to ```[ User, Trusted, Moderator, Administrator, SeniorAdmin ]``` - _Example_ - `!setlevel Player1 SeniorAdmin`, `!sl @123 Moderator` - **NOTE** - It has been purposefully designed that there should only be **1 Owner** ( owner cannot set another player's level to owner unless the configuration option is enabled during setup) `ban` - _Shortcut_ - `b` - _Parameter 1_ - Player to ban - _Parameter 2_ - Reason for ban - _Example_ - `!ban Player1 caught cheating`, `!b @123 GUID Spoofing` `reports` - _Shortcut_ - `reps` - _Optional Parameter 1_ - `clear` (erases reports for current server) ___ ### Plugins #### EventAPI - This plugin adds a page to the webfront that serves JSON content in the form of server events - The page is located at 127.0.0.1/api/events - JSON Object Structure * **eventCount** - Number of events in the generated response ( 0 or 1 ) * **Event** - The event object corresponding to generated event ( will be null if eventCount = 0 ) * _Version_ - The supported version of the Event Object ( IW4MAdmin = 0 ) * _Type_ - The type of Event Object ( Notification = 0, Status = 1, Alert = 2 ) * _Message_ - The string contents of the Event Object ( ie chat message text ) * _Title_ - The string header/title of the Event Object ( optional ) * _Origin_ - The string origin of the Event Object ( ie player name or sv_hostname ) * _Target_ - The string target of the Event Object ( ie reported player's name ) * _ID_ - The int ID of the Event Object ( will be unique unless two events are generated simultaneously ) - Optional Parameters * appending a `GET` parameter of `status=1` to your request will generate a list of currently monitored servers * For example: 127.0.0.1/api/events?status=1 * The contents of the response will be in the `Message` property of the response - Each event will be consumed ( eaten by the request, so save the event if you need to use it later ) - The plugin additionally scans chat messages for phrases that indicate a cheater on the server - If enough matching phrases are detected, an alert will be generated - No commands are added by this plugin - Additional Features will be added in the future #### Welcome - This plugin uses geolocation data to welcome a player based on their IP's country - All privileged users ( Trusted or higher ) recieve a specialized welcome message as well - For React servers, the password authentication system is bundled in this plugin.. **Commands added by this plugin** |Name |Description |Requires Target|Arg Count |Required Level| |--------------|--------------------------------------------------------|---------------|---------------|--------------| |login |authenticate with IW4MAdmin. | False | 1 | User | #### Stats - This plugin calculates basic player performance, skill approximation, and kill/death ratio - Total play-time is stored by this plugin - After 3 days ( 36 hours ) of total play-time, a user earns the `Trusted` rank ( will be optional in a later release ) **Commands added by this plugin** |Name |Description |Requires Target|Arg Count |Required Level| |--------------|--------------------------------------------------------|---------------|---------------|--------------| |stats |view your or another player's stats | False | 1 _opt_ | User | |topstats |view the top 5 players on this server | False | 0 | User | - To qualify for top stats, a player must meet the following criteria * `Skill` > 10 * `Kills` > 150 * `Play Time` > 1 hour - Each server has seperated stats and can be reset by deleting `stats_.rm` ___ ### Misc #### Database Storage All unique client information is stored in `clients.rm`. Should you need to reset your database, this file can simply be deleted. Player aliases and previous ips are stored in `aliases.rm`.